Aquapothecary: Difference between revisions

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==={{DQMJ2}}===
==={{DQMJ2}}===
[[Waterspout]] replaces [[Crack]] as the 10 point ability, [[Geyser]] replaces [[Crackle]] for 45 points, and [[List of Traits in Dragon Quest Monsters: Joker | Magic Regenerator]] replaces Water Guard as the final ability. The other abilities remain unchanged.
[[Waterspout]] replaces [[Crack]] as the 10 point ability, [[Geyser]] replaces [[Crackle]] for 45 points, and [[List of Traits in Dragon Quest Monsters: Joker | Magic Regenerator]] replaces Water Guard as the final ability. The other abilities remain unchanged.
[[Category:Dragon Quest Monsters: Joker skill sets]]
[[Category:Dragon Quest Monsters: Joker 2 skill sets]]

Revision as of 22:37, 9 January 2021

Aquapothecary is a skill introduced in Dragon Quest Monsters: Joker.

Dragon Quest Monsters: Joker

Aquapothecary is learned by the Khalamari kid, Merman, and See urchin. It grants the following abilities:

Ability Skill Points
Heal 5
Crack 10
Sultry Dance 15
Midheal 23
Mist Me 33
Crackle 45
Amor Seco Rain 60
Song of Salvation 80
Water Guard 100

Dragon Quest Monsters: Joker 2

Waterspout replaces Crack as the 10 point ability, Geyser replaces Crackle for 45 points, and Magic Regenerator replaces Water Guard as the final ability. The other abilities remain unchanged.