Bishop Ladja (Talent): Difference between revisions

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(Created page with "{{Spell Infobox |title = Bishop Ladja |image = |japanese = ゲマ |romaji = {{tt|Gema|Gema}} |old = |type = Talent }} '''Bishop Ladja''''s signature talent in {{DQM3}}. {{clear}} =={{DQM3}}== This talent is naturally known by Bishop Ladja. <center> {| class="wikitable" |+ '''Bishop Ladja''' |- ! Ability !! Description !! Skill Points |- |'''Numb''' || Paralyses a single enemy for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succ...")
 
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|'''[[Kafrizzle]]''' || Inflicts extreme fire-elemental spell damage on a single enemy. || 100
|'''[[Kafrizzle]]''' || Inflicts extreme fire-elemental spell damage on a single enemy. || 100
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|-
|'''[[
|'''[[Auto-Restora]]''' || Restores a small amount of HP after each action. || 120
Auto-Restora]]''' || Restores a small amount of HP after each action. || 120
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|'''[[Bounce]]''' || Reflects most spells back at the caster for 4 to 7 turns.| 150
|'''[[Bounce]]''' || Reflects most spells back at the caster for 4 to 7 turns.|| 150
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|-
|'''[[Ice Age]]''' || Inflicts outrageous ice-elemental breath damage on all enemies and occasionally stuns them for 1 turn. || 200
|'''[[Ice Age]]''' || Inflicts outrageous ice-elemental breath damage on all enemies and occasionally stuns them for 1 turn. || 200

Latest revision as of 12:32, 26 April 2024

Bishop Ladja's signature talent in Dragon Quest Monsters: The Dark Prince.

Dragon Quest Monsters: The Dark Prince[edit]

This talent is naturally known by Bishop Ladja.

Bishop Ladja
Ability Description Skill Points
Numb Paralyses a single enemy for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. 10
Magma Blast Inflicts medium fire-elemental damage on all enemies. 20
Hatchet Man Inflicts slashing damage on a single enemy. The attack has a high likelihood of missing, but an increased chance of inflicting a critical hit when it succeeds. 30
Burning Breath Lets out an exhalation of immobilisation that paralyses all enemies for 2 to 5 turns. 50
Kanumb Paralyses all enemies for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. 70
Wisdom +16 Raises wisdom by 16. 85
Kafrizzle Inflicts extreme fire-elemental spell damage on a single enemy. 100
Auto-Restora Restores a small amount of HP after each action. 120
Bounce Reflects most spells back at the caster for 4 to 7 turns. 150
Ice Age Inflicts outrageous ice-elemental breath damage on all enemies and occasionally stuns them for 1 turn. 200