Ironclad: Difference between revisions
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{{translation|'''Ironclad'''|てつじん|tetsujin|translated as '''ironman''' in the [[Game Boy|Game Boy Color]] version of ''[[Dragon Quest III]]''}} is a [[personality]] in the ''Dragon Quest III'' remakes and in ''[[Dragon Quest: Monster Parade]]''. | {{translation|'''Ironclad'''|てつじん|tetsujin|translated as '''ironman''' in the [[Game Boy|Game Boy Color]] version of ''[[Dragon Quest III]]''}} is a [[personality]] in the ''Dragon Quest III'' remakes, in ''[[Dragon Quest X]]'', and in ''[[Dragon Quest: Monster Parade]]''. | ||
==Appearances== | ==Appearances== | ||
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| wisdom = 90% | | wisdom = 90% | ||
| luck = 80% | | luck = 80% | ||
| classes = Warrior male Warrior female Martial | | classes = Warrior male Warrior female Martial Artist male Martial Artist female Mage male Mage female Priest male Priest female Merchant male Merchant female Gadabout male Gadabout female Thief male Thief female | ||
| book = none | | book = none | ||
| accessory = none | | accessory = none | ||
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! scope="col" | Stat bonuses for ironclad (chance) | ! scope="col" | Stat bonuses for ironclad (chance) | ||
|- | |- | ||
| {{DQIII sprite|Warrior male Warrior female Martial | | {{DQIII sprite|Warrior male Warrior female Martial Artist male Martial Artist female Merchant male Merchant female}} | ||
| | | | ||
* Resilience bonus highest, 10+ ({{fraction|1|2}}) | * Resilience bonus highest, 10+ ({{fraction|1|2}}) | ||
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An existing character cannot become an ironclad through items. | An existing character cannot become an ironclad through items. | ||
[[Category:Dragon Quest III and | [[Category:Dragon Quest III, X, and Monster Parade personalities]] |
Revision as of 15:54, 21 August 2024
Ironclad (てつじん tetsujin, translated as ironman in the Game Boy Color version of Dragon Quest III) is a personality in the Dragon Quest III remakes, in Dragon Quest X, and in Dragon Quest: Monster Parade.
Appearances
Main series
Dragon Quest III remakes
Dragon Quest III personality | |
---|---|
Ironclad (Ironman) | |
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Strength (STR) | 105% |
Agility (AGL) | 80% |
Resilience (VIT) | 130% |
Wisdom (INT) | 90% |
Luck (LUCK) | 80% |
Classes / genders | |
Book | none |
Accessory | none |
In the Dragon Quest III remakes, ironclad is a personality that improves strength and resilience growth, but reduces agility, wisdom, and luck growth.
The hero cannot become an ironclad at the start of the game.
Other party members have a chance to be an ironclad when recruited as any class, depending on their stat bonuses.
Class / gender | Stat bonuses for ironclad (chance) |
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An existing character cannot become an ironclad through items.