Meathead: Difference between revisions

From Dragon Quest Wiki
(+DQX)
No edit summary
Line 12: Line 12:
  | wisdom    =  70%
  | wisdom    =  70%
  | luck      =  80%
  | luck      =  80%
  | classes    = Warrior male Warrior female Martial artist male Martial artist female Mage male Mage female Priest male Priest female Merchant male Merchant female Gadabout male Gadabout female Thief male Thief female
  | classes    = Warrior male Warrior female Martial Artist male Martial Artist female Mage male Mage female Priest male Priest female Merchant male Merchant female Gadabout male Gadabout female Thief male Thief female
  | book      = [[Diary of a Hardman]]
  | book      = [[Diary of a Hardman]]
  | accessory  = [[strength ring]]
  | accessory  = [[strength ring]]
Line 26: Line 26:
! scope="col" | Stat bonuses for meathead (chance)
! scope="col" | Stat bonuses for meathead (chance)
|-
|-
| {{DQIII sprite|Warrior male Martial artist male}}
| {{DQIII sprite|Warrior male Martial Artist male}}
|
|
* Strength bonus highest, 11+ ({{fraction|4|9}})
* Strength bonus highest, 11+ ({{fraction|4|9}})
Line 32: Line 32:
* Strength bonus highest, 7–10 ({{fraction|1|3}})
* Strength bonus highest, 7–10 ({{fraction|1|3}})
|-
|-
| {{DQIII sprite|Warrior female Martial artist female}}
| {{DQIII sprite|Warrior female Martial Artist female}}
|
|
* Resilience bonus highest, ≤5, strength bonus second ({{fraction|5|13}})
* Resilience bonus highest, ≤5, strength bonus second ({{fraction|5|13}})

Revision as of 14:56, 21 August 2024

Meathead (ちからじまん chikarajiman, translated as jock in the Game Boy Color version of Dragon Quest III) is a personality in the Dragon Quest III remakes, in Dragon Quest X, and in Dragon Quest: Monster Parade.

Appearances

Main series

Dragon Quest III remakes

In the Dragon Quest III remakes, meathead is a personality that improves strength growth, but reduces agility, wisdom, and luck growth.

The hero cannot become a meathead at the start of the game.

Other party members have a chance to be a meathead when recruited as any class, depending on their stat bonuses.

Class / gender Stat bonuses for meathead (chance)
Warrior maleMartial Artist male
  • Strength bonus highest, 11+ (49)
  • Resilience bonus highest, ≤5, strength bonus second (513)
  • Strength bonus highest, 7–10 (13)
Warrior femaleMartial Artist female
  • Resilience bonus highest, ≤5, strength bonus second (513)
  • Strength bonus highest, 11+ (13)
  • Strength bonus highest, 7–10 (14)
Mage malePriest male
  • Strength bonus highest, 11+ (47)
  • Strength bonus highest, 7–10 (310)
Mage femalePriest female
  • Strength bonus highest, 11+ (25)
  • Strength bonus highest, 7–10 (310)
Merchant male
  • Resilience bonus highest, ≤5, strength bonus second (513)
  • Strength bonus highest, 11+ (617)
Merchant female
  • Resilience bonus highest, ≤5, strength bonus second (513)
  • Strength bonus highest, 11+ (623)
Gadabout maleThief male
  • Strength bonus highest, 11+ (617)
Gadabout femaleThief female
  • Strength bonus highest, 11+ (623)

An existing character becomes a meathead permanently by reading the Diary of a Hardman book, or temporarily while wearing the strength ring accessory.