Squelch: Difference between revisions

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|effect=Heals a {{Party 6}} member of the Envenomed or {{Poison}}ed status.}}
|effect=Heals a {{Party 6}} member of the Envenomed or {{Poison}}ed status.}}
Squelch is learned by characters that have reached the Novice title (via rank 2 of [[Shepherd]]), or the Shipwreck title (via rank 1 of [[Pirate]])
Squelch is learned by characters that have reached the Novice title (via rank 2 of [[Shepherd]]), or the Shipwreck title (via rank 1 of [[Pirate]])
==={{DQ7R}}===
Squelch is learned by reaching rank 5 of the [[Fledgling Fisherman]] vocation.


==={{DQ8}}===
==={{DQ8}}===
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==={{DQM2}}===
==={{DQM2}}===
Antidote now requires 47 {{Intelligence}} to learn. It is no longer naturally learned by the [[Ewwnicorn|Unicorn]] and [[Baleen mage|WhaleMage]].
Antidote now requires 47 {{Intelligence}} to learn. It is no longer naturally learned by the [[Ewwnicorn|Unicorn]] and [[Baleen mage|WhaleMage]].
==={{DQMCH}}===
{{Stub}}


==={{DQMJ}}===
==={{DQMJ}}===
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*[[Cleanser]] (4 points)
*[[Cleanser]] (4 points)
*[[Green Finger]] (4 points)
*[[Green Finger]] (4 points)
==={{DQM3D}}===
{{Stub}}
==={{DQM23D}}===
{{Stub}}
==={{DQMJ3}}===
{{Stub}}
==={{DQM3}}===
Squelch costs 2 MP and cures the party of poison. It is learned through the [[Healer]], [[Mad Scientist]], [[Mystic]], [[Nature Child]], [[Paramedic]], [[Spicy Slasher]], and [[Willing Helper]] talents.
==={{DQTreasures}}===
{{Descriptions
|DQTR=Completely removes sleep, stun, poison, paralysis, bedazzle, and silencing status effects from a single ally.<ref>Nintendo Switch version.</ref>
}}
Squelch can be known naturally by [[Sham hatwitch]]es, [[Orc chieftain]]s, and [[Elysium bird]]s at level 1. In this game, the spell is an enhanced version of the ordinary Squelch that can cure a single ally of multiple negative status effects, including poison, sleep, stun, [[paralysis]], bedazzling, and silencing for 5 {{MP}}.


==={{DQTact}}===
==={{DQTact}}===
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|monsters=N/a
|monsters=N/a
}}
}}
==={{DQTreasures}}===
{{Descriptions
|DQTR=Completely removes sleep, stun, poison, paralysis, bedazzle, and silencing status effects from a single ally.<ref>Nintendo Switch version.</ref>
}}
Squelch can be known naturally by [[Sham hatwitch]]es, [[Orc chieftain]]s, and [[Elysium bird]]s at level 1. In this game, the spell is an enhanced version of the ordinary Squelch that can cure a single ally of multiple negative status effects, including poison, sleep, stun, [[paralysis]], bedazzling, and silencing for 5 {{MP}}.


==In Other Languages==
==In Other Languages==
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==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
File:DQ2 SNES Squelch.jpg|{{II}}.
DQ3 Spell Squelch.png|{{III}}.
DQ3 Spell Squelch.png|{{III}}.
</gallery></center>
</gallery></center>
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[[Category:Dragon Quest VI spells]]
[[Category:Dragon Quest VI spells]]
[[Category:Dragon Quest VII spells]]
[[Category:Dragon Quest VII spells]]
[[Category:Dragon Quest VII Reimagined spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest Monsters spells]]
[[Category:Dragon Quest Monsters spells]]
[[Category:Dragon Quest Monsters 2 spells]]
[[Category:Dragon Quest Monsters 2 spells]]
[[Category:Dragon Quest Monsters: Caravan Heart spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]]
[[Category:Dragon Quest Monsters: Joker 3 spells]]
[[Category:Dragon Quest Monsters: The Dark Prince spells]]
[[Category:Dragon Quest Treasures spells]]
[[Category:Dragon Quest Tact spells]]
[[Category:Dragon Quest Tact spells]]
[[Category:Dragon Quest Treasures spells]]

Latest revision as of 02:34, 8 January 2026

Squelch is a recurring spell in the Dragon Quest series.

When used, it removes Poison and Envenomation toxins from a party member.

AppearancesEdit

Dragon Quest II: Luminaries of the Legendary LineEdit

Name Level
Prince of Cannock 6
Princess of Moonbrooke 12

Dragon Quest III: The Seeds of SalvationEdit

Name Level
Priest 11
Sage 11

Dragon Quest IV: Chapters of the ChosenEdit

Squelch (DS)
MP 2
Effect Heals party member of the Envenomed or Poisoned status.
Flavor text Cures a single ally of the effects of poison.
Name Level
Meena Mahabala 5
Kiryl 8

Dragon Quest V: Hand of the Heavenly BrideEdit

Name Level
Hero 6
Epipany 8
Slime knight 9
Healslime 10

Dragon Quest VI: Realms of RevelationEdit

Squelch (DS)
MP 2
Effect Heals a party member of the Template:Envenomed or Poisoned status.
Flavor text Cures a single ally of the effects of poison.
Name Level
Milly --
Nevan --

Squelch is learned by characters that have reached the Pilgrim title (via rank 2 ofthe Priest vocation).

Dragon Quest VII: Fragments of the Forgotten PastEdit

Antidote (PS1)
MP 2
Effect Heals a party member of the Envenomed or Poisoned status.
Flavor text Cures a teammate of Poison

Squelch is learned by characters that have reached the Novice title (via rank 2 of Shepherd), or the Shipwreck title (via rank 1 of Pirate)

Dragon Quest VII ReimaginedEdit

Squelch is learned by reaching rank 5 of the Fledgling Fisherman vocation.

Dragon Quest VIII: Journey of the Cursed KingEdit

Squelch is learned by Eight at level 4. By investing 3 points into the Charisma skill, Angelo can also learn this spell.

Dragon Quest IX: Sentinels of the Starry SkiesEdit

Squelch (DS)
MP 2
Effect Heals a party member of the Envenomed or Poisoned status.
Flavor text Cures a single ally of the effects of poison.
Name Level
Priests 3
Thieves 4
Rangers 4
Sages 5

Dragon Quest XEdit

Squelch can be learned by both Priests and Sages at level 3, and Thieves at level 10.

Dragon Quest XI: Echoes of an Elusive AgeEdit

Squelch is already known by both Serena and Rab when they join the party.

Dragon Quest MonstersEdit

Antidote is learned by monsters beginning at level 5 if the monster has at least 21 MP and 20 Intelligence. It is learned naturally by Dracky, FloraMan, Pixy, and Unicorn. [1]

Dragon Quest Monsters 2Edit

Antidote now requires 47 Intelligence to learn. It is no longer naturally learned by the Unicorn and WhaleMage.

Dragon Quest Monsters: Caravan HeartEdit

Dragon Quest Monsters: JokerEdit

Squelch can be learned from:

Dragon Quest Monsters: Joker 2Edit

Squelch can be learned from all the skills it could previously, though the point requirements for Cleanser and Green Finger have changed. It can now be learned from:

Dragon Quest Monsters: Terry's Wonderland 3DEdit

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious KeyEdit

Dragon Quest Monsters: Joker 3Edit

Dragon Quest Monsters: The Dark PrinceEdit

Squelch costs 2 MP and cures the party of poison. It is learned through the Healer, Mad Scientist, Mystic, Nature Child, Paramedic, Spicy Slasher, and Willing Helper talents.

Dragon Quest TreasuresEdit

GameDescription
Completely removes sleep, stun, poison, paralysis, bedazzle, and silencing status effects from a single ally.[1]

Squelch can be known naturally by Sham hatwitches, Orc chieftains, and Elysium birds at level 1. In this game, the spell is an enhanced version of the ordinary Squelch that can cure a single ally of multiple negative status effects, including poison, sleep, stun, paralysis, bedazzling, and silencing for 5 MP.

Dragon Quest TactEdit

Squelch cannot be learned naturally by any monster, but it can be taught to any by using an ability scroll. It costs 12 MP to cast, has a range of up to two squares away from the caster and can be self-cast, and removes poison from a single party member. The scroll is received as a reward for completing Chapter 5, Episode 8: Find the walking corpses II in the main storyline.

Squelch (キアリー Kiarī) 
Ability information
Squelch
Role * Type * Element MP cost
Support Spell   12
Range Additional effects
 
1-2 (+self)
None
Description
Cures poison for 1 ally
Naturally learnt by
N/a


In Other LanguagesEdit

Language Translation Meaning
  EspañolAntitoxinasFrom the ancient Greek anti- and toxin.
  FrançaisAntipoisonFrom the ancient Greek anti- and poison.
  DeutschEntgiftungGerman for "detoxification".
  ItalianoDetoxShortening of "detoxification", to remove harmful substances from the body.

GalleryEdit

ReferencesEdit

  1. Nintendo Switch version.