Mule: Difference between revisions

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'''Mule''' translated as '''stubborn''' in the [[Game Boy|Game Boy Color]] version of ''[[Dragon Quest III]]'' is a [[personality]] in the ''Dragon Quest III'' remakes, in ''[[Dragon Quest X]]'', and in ''[[Dragon Quest: Monster Parade]]''.
'''Mule''' (translated as '''stubborn''' in the [[Game Boy|Game Boy Color]] version of ''[[Dragon Quest III]]'') is a [[personality]] in the ''Dragon Quest III'' remakes, in ''[[Dragon Quest X]]'', and in ''[[Dragon Quest: Monster Parade]]''.


==Appearances==
==Appearances==

Latest revision as of 22:55, 27 August 2024

Mule (translated as stubborn in the Game Boy Color version of Dragon Quest III) is a personality in the Dragon Quest III remakes, in Dragon Quest X, and in Dragon Quest: Monster Parade.

Appearances[edit]

Main series[edit]

Dragon Quest III remakes[edit]

In the Dragon Quest III remakes, mule is a personality that improves resilience growth, but reduces agility, wisdom and luck growth.

At the start of the game, the hero becomes a mule by receiving the final test of character in the cave. The hero must follow all the signs and leave the cave.

Other party members have a chance to be a mule when recruited as any class, depending on their stat bonuses.

Class / gender Stat bonuses for mule (chance)
Warrior maleMartial Artist maleMerchant male
  • Resilience bonus highest, 6–9 (27)
Warrior femaleMartial Artist femaleMerchant female
  • Resilience bonus highest, 6–9 (13)
Mage malePriest male
  • Strength bonus highest, 7–10 (210)
  • Resilience bonus highest, 6–10 (28)
Mage femalePriest female
  • Strength bonus highest, 7–10 (210)
  • Resilience bonus highest, 6–10 (27)
Gadabout maleThief male
  • Resilience bonus highest, 6–10 (418)
Gadabout femaleThief female
  • Resilience bonus highest, 6–10 (415)

An existing character can temporaly become a mule by wearing the Ten ton toupee accesory.