Palaish Isle: Difference between revisions

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'''Palaish Isle''' is one of the seven islands in the [[Green Bays]] archipelago in ''[[Dragon Quest Monsters: Joker]]''. It is a Danger Rank D island and the fourth island accessed, after [[Xeroph Isle]]. Like most of the other locations, Palaish Isle contains a Scoutpost, where the player can save the game, rest, reorganize the party, etc.  
{{LocationInfobox
|game = {{DQMJ}}
|title = Palaish Isle
|type= Island
|image = [[Image:DQMJ_Palaish_Isle.png|center|200px]]
|caption =
|japanese=デオドラン島
|romaji=deodoran tō
}}
'''Palaish Isle''' is one of the seven islands in the [[Green Bays]] archipelago in {{DQMJ}}. It is a Danger Rank D island and the fourth island accessed, after [[Xeroph Isle]]. Like most of the other locations, Palaish Isle contains a Scoutpost, where the player can save the game, rest, reorganize the party, etc.  


Madame Rummy, owner of the [[Metal menagerie|metal menagerie]] found here, will allow the [[Hero (Dragon Quest Monsters: Joker)|Hero]] a limited amount of time to enter and fight monsters for extra experience points if a trial is passed.
Madame Rummy, owner of the [[Metal menagerie|metal menagerie]] found here inside the castle, will allow the [[Hero (Dragon Quest Monsters: Joker)|Hero]] a limited amount of time to enter and fight monsters for extra experience points if a trial is passed.


The second of many shrines is here on Palaish Isle, where the [[Hawkhart]] can transform into a [[Cluboon]] if brought to the shrine's Nexus. Guarding this sacred place is a dangerous [[Moosifer]]. The ability book "The Joy of Evac", which teaches the hero [[Evac]] is awarded to him upon its defeat.
The second of many shrines is here on Palaish Isle, where the [[Hawkhart]] can transform into a [[Cluboon]] if brought to the shrine's Nexus. Guarding this sacred place is a dangerous [[Moosifer]]. The ability book "The Joy of Evac", which teaches the hero [[Evac]] is awarded to him upon its defeat.
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*[[Seasaur]]
*[[Seasaur]]
*[[King kelp]]
*[[King kelp]]
*[[Gold golem]]
*[[Gold golem (Recurring)|Gold golem]]
 
===<small>One chance</small>===
===<small>One chance</small>===
*[[Green dragon]] - in Shrine
*[[Green dragon]] - in Shrine
{{DQMJI}}
{{stub}}
{{stub}}
[[Category:Dragon Quest Monsters: Joker locations]]
[[Category:Dragon Quest Monsters: Joker locations]]

Latest revision as of 23:53, 24 January 2022

Palaish Isle is one of the seven islands in the Green Bays archipelago in Dragon Quest Monsters: Joker. It is a Danger Rank D island and the fourth island accessed, after Xeroph Isle. Like most of the other locations, Palaish Isle contains a Scoutpost, where the player can save the game, rest, reorganize the party, etc.

Madame Rummy, owner of the metal menagerie found here inside the castle, will allow the Hero a limited amount of time to enter and fight monsters for extra experience points if a trial is passed.

The second of many shrines is here on Palaish Isle, where the Hawkhart can transform into a Cluboon if brought to the shrine's Nexus. Guarding this sacred place is a dangerous Moosifer. The ability book "The Joy of Evac", which teaches the hero Evac is awarded to him upon its defeat.

The rare phoenix sceptre is located here.

MonstersEdit

CommonEdit

RareEdit

One chanceEdit