Weird Dance: Difference between revisions
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|title = Weird Dance | |title = Weird Dance | ||
|image = | |image = | ||
|japanese = ふしぎなおどり | |japanese = {{tt|ふしぎなおどり|Mysterious Dance}}<br>{{tt|ふしぎな踊り|Mysterious Dance}} | ||
|romaji = Fushigina odori | |romaji = Fushigina odori | ||
|old = OddDance | |old = OddDance | ||
|type = Dance | |type = Dance | ||
}} | }} | ||
'''Weird Dance''' is a recurring ability in the {{DQSeries}} that first appeared in {{Dragon Quest II}} as an enemy-exclusive ability before later being able to be used by the player in {{Dragon Quest V}}. It reduces the {{MP}} of the target, and is related to the skills [[Weirder Dance]] and [[Weirdest Dance]] which are stronger versions of this skill. | '''Weird Dance''' is a recurring ability in the {{DQSeries}} that first appeared in {{Dragon Quest II}} as an enemy-exclusive ability before later being able to be used by the player in {{Dragon Quest V}}. It reduces the {{MP}} of the target, and is related to the skills [[Weirder Dance]] and [[Weirdest Dance]] which are stronger versions of this skill in the mainline games. | ||
It is important to note that Weird Dance does not drain the target's MP into the user, it simply deletes it. The [[Tap Dance]] technique is what siphons MP into the dancer. | |||
==Appearances== | ==Appearances== | ||
==={{DQ2}}=== | ==={{DQ2}}=== | ||
Weird Dance is used by [[Eyelasher]], [[Heyedra]], [[Mud mannequin]], [[Magic marionette]], and [[Treevil]]. | Weird Dance is used by [[Eyelasher]], [[Heyedra]], [[Mud mannequin]], [[Magic marionette]], and [[Treevil]]. It reduces approximately 1/4th of a character's MP in the {{NES}} version, and only 3~8 MP in all subsequent versions. | ||
==={{DQ3}}=== | |||
Weird Dance drains 5~10 MP and is used by monsters such as the [[Catula]]. | |||
==={{DQ4}}=== | ==={{DQ4}}=== | ||
Weird Dance is used by [[Lugworm]], [[Peeper]], [[Damselfly]], and [[Sasquash]]. It is a random skill that [[Torneko Taloon]] will sometimes use in {{DQ4 Chapters 5 & 6}}, and also by [[Tom Foolery]]. | Weird Dance removes 7~11 MP and is used by [[Lugworm]], [[Peeper]], [[Damselfly]], and [[Sasquash]]. It is a random skill that [[Torneko Taloon]] will sometimes use in {{DQ4 Chapters 5 & 6}}, and also by [[Tom Foolery]], and their versions remove 15~20 MP. | ||
==={{DQ5}}=== | ==={{DQ5}}=== | ||
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==={{DQ6}}=== | ==={{DQ6}}=== | ||
Weird Dance is learned by advancing to either rank 3 of the [[Dancer]] {{Vocation}} or rank 4 of the [[Merchant]] vocation. In this installment the skill received the same upgrade as [[Drain Magic]], meaning that | Weird Dance is learned by advancing to either rank 3 of the [[Dancer]] {{Vocation}} or rank 4 of the [[Merchant]] vocation. In this installment the skill received the same upgrade as [[Drain Magic]], meaning that the MP deleted is the user's level/4 +5. | ||
It is used by the {{MFamilies}}s [[Sluggernaut]], [[Mud mannequin]], [[Magic marionette]], [[Mad mallard]], and [[Crayzee]]. | It is used by the {{MFamilies}}s [[Sluggernaut]], [[Mud mannequin]], [[Magic marionette]], [[Mad mallard]], and [[Crayzee]]. The monster version is much weaker than the player's, only removing 1~2 MP. | ||
==={{DQ7}}=== | ==={{DQ7}}=== | ||
Weird Dance is learned at Rank 3 of the [[Dancer]] vocation in the {{PS1}} and {{3DS}} versions of the game. In the original it uses the level-based calculations as in {{VI}}, but in the remake it merely | Weird Dance is learned at Rank 3 of the [[Dancer]] vocation in the {{PS1}} and {{3DS}} versions of the game. In the original it uses the level-based calculations as in {{VI}}, but in the remake it merely removes 5~12 {{MP}} regardless of level. | ||
It can be used by the {{MFamilies}}s [[Mimic]], [[Mud mannequin]], [[Bag o' laughs]], [[Prancing pillar]], [[Cavorting column]], [[Elepus]], and [[Scarfish]]. | It can be used by the {{MFamilies}}s [[Mimic]], [[Mud mannequin]], [[Bag o' laughs]], [[Prancing pillar]], [[Cavorting column]], [[Elepus]], and [[Scarfish]]. | ||
==={{DQ8}}=== | ==={{DQ8}}=== | ||
Weird Dance is used by [[Treeface]]s and [[Mud mannequin]]s. The only Infamous Monster with access to it is [[Mudison]]. | Weird Dance removes 1~2 MP and is used by [[Treeface]]s and [[Mud mannequin]]s. The only Infamous Monster with access to it is [[Mudison]]. | ||
==={{DQ9}}=== | ==={{DQ9}}=== | ||
Used as a dance by certain {{MFamilies}}s like the [[Bag o' laughs]]. | Used as a dance by certain {{MFamilies}}s like the [[Bag o' laughs]], deleting 1~2 MP. | ||
*The {{Hero 9}} can learn a [[Party trick]] version by talking to a ghost in [[The Bowhole]]. | *The {{Hero 9}} can learn a [[Party trick]] version by talking to a ghost in [[The Bowhole]]. | ||
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==={{DQMJ2}}=== | ==={{DQMJ2}}=== | ||
Weird Dance can be learned from all the skills it could be previously, though [[All-Rounder]] now requires 12 points, and [[Green Finger]] now requires 54 points. | Weird Dance can be learned from all the skills it could be previously, though [[All-Rounder]] now requires 12 points, and [[Green Finger]] now requires 54 points. | ||
==={{DQM3D}}=== | |||
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==={{DQM23D}}=== | |||
{{Stub}} | |||
==={{DQMJ3}}=== | |||
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==={{DQM3}}=== | |||
Weird Dance removes the target's MP by ''User's level + 0~3'', with a limit of 100 MP per use. It is learned through the [[Choreographer]], [[Dancer (Talent)|Dancer]], [[Enigma]], [[Mouth Guard]], and [[Splash Afficionado]] talents. | |||
==={{DQH}}=== | ==={{DQH}}=== | ||
Enemy [[Bag o' laughs]] are capable of using Weird Dance in battle. When used, they will project a magical field surrounding them that will drain the {{MP}} of any character that happens to be caught within. | Enemy [[Bag o' laughs]] are capable of using Weird Dance in battle. When used, they will project a magical field surrounding them that will drain the {{MP}} of any character that happens to be caught within. | ||
==={{DQH2}}=== | |||
{{Stub}} | |||
{{DQSkills}} | {{DQSkills}} | ||
[[Category:Skills]] | [[Category:Skills]] | ||
[[Category:Dances]] | |||
[[Category:Dragon Quest V skills]] | [[Category:Dragon Quest V skills]] | ||
[[Category:Dragon Quest VI skills]] | [[Category:Dragon Quest VI skills]] | ||
[[Category:Dragon Quest VII skills]] | [[Category:Dragon Quest VII skills]] | ||
[[Category:Dragon Quest Monsters skills]] | |||
[[Category:Dragon Quest Monsters 2 skills]] | |||
[[Category:Dragon Quest Monsters: Joker skills]] | |||
[[Category:Dragon Quest Monsters: Joker 2 skills]] | |||
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D skills]] | |||
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key skills]] | |||
[[Category:Dragon Quest Monsters: Joker 3 skills]] | |||
[[Category:Dragon Quest Monsters: The Dark Prince skills]] | |||
[[Category:Dragon Quest Heroes skills]] | [[Category:Dragon Quest Heroes skills]] | ||
[[Category: | [[Category:Dragon Quest Heroes II skills]] |
Revision as of 20:54, 11 May 2024
Weird Dance | |
---|---|
Japanese | ふしぎなおどり ふしぎな踊り |
Rōmaji | Fushigina odori |
Type | Dance |
Older names | OddDance |
Weird Dance is a recurring ability in the Dragon Quest series that first appeared in Dragon Quest II as an enemy-exclusive ability before later being able to be used by the player in Dragon Quest V. It reduces the MP of the target, and is related to the skills Weirder Dance and Weirdest Dance which are stronger versions of this skill in the mainline games.
It is important to note that Weird Dance does not drain the target's MP into the user, it simply deletes it. The Tap Dance technique is what siphons MP into the dancer.
Appearances
Dragon Quest II: Luminaries of the Legendary Line
Weird Dance is used by Eyelasher, Heyedra, Mud mannequin, Magic marionette, and Treevil. It reduces approximately 1/4th of a character's MP in the NES version, and only 3~8 MP in all subsequent versions.
Dragon Quest III: The Seeds of Salvation
Weird Dance drains 5~10 MP and is used by monsters such as the Catula.
Dragon Quest IV: Chapters of the Chosen
Weird Dance removes 7~11 MP and is used by Lugworm, Peeper, Damselfly, and Sasquash. It is a random skill that Torneko Taloon will sometimes use in Chapters 5 & 6, and also by Tom Foolery, and their versions remove 15~20 MP.
Dragon Quest V: Hand of the Heavenly Bride
Weird Dance is learned by several monster companions such as the Goodybag. MP reduced is 1~2, being the weakest of its skill group. This set the standard for all monster versions of the skill. Hula ghoul uses it as an enemy.
Dragon Quest VI: Realms of Revelation
Weird Dance is learned by advancing to either rank 3 of the Dancer Vocation or rank 4 of the Merchant vocation. In this installment the skill received the same upgrade as Drain Magic, meaning that the MP deleted is the user's level/4 +5.
It is used by the monsters Sluggernaut, Mud mannequin, Magic marionette, Mad mallard, and Crayzee. The monster version is much weaker than the player's, only removing 1~2 MP.
Dragon Quest VII: Fragments of the Forgotten Past
Weird Dance is learned at Rank 3 of the Dancer vocation in the PS1 and 3DS versions of the game. In the original it uses the level-based calculations as in VI, but in the remake it merely removes 5~12 MP regardless of level.
It can be used by the monsters Mimic, Mud mannequin, Bag o' laughs, Prancing pillar, Cavorting column, Elepus, and Scarfish.
Dragon Quest VIII: Journey of the Cursed King
Weird Dance removes 1~2 MP and is used by Treefaces and Mud mannequins. The only Infamous Monster with access to it is Mudison.
Dragon Quest IX: Sentinels of the Starry Skies
Used as a dance by certain monsters like the Bag o' laughs, deleting 1~2 MP.
- The Hero can learn a Party trick version by talking to a ghost in The Bowhole.
Dragon Quest Monsters
Called OddDance in this game, this ability can be learned by various monsters. It requires the monster to be at least Level 10, with at least 54 HP, 27 MP, 63 Agility, and 49 Intelligence. It grows into RobDance when the monster reaches at least level 12 with at least 68 HP, 39 MP, 85 Agility and 61 Intelligence. Is is naturally learned by the CactiBall, CatFly, Copycat, FaceTree, GiantWorm, MadGoose and MudDoll.
Dragon Quest Monsters 2
OddDance now requires 89 Intelligence to learn and 110 to upgrade to RobDance. It is naturally learned by the Brushead, Eggplaton, Octoreach, Puppetor, Slurperon and Starfish. It is no longer naturally learned by the MadGoose.
Dragon Quest Monsters: Joker
Weird Dance can be learned from:
- All-Rounder (5 points)
- Dancer (12 points)
- Green Finger (64 points)
- Trickster (20 points)
Dragon Quest Monsters: Joker 2
Weird Dance can be learned from all the skills it could be previously, though All-Rounder now requires 12 points, and Green Finger now requires 54 points.
Dragon Quest Monsters: Terry's Wonderland 3D
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Joker 3
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: The Dark Prince
Weird Dance removes the target's MP by User's level + 0~3, with a limit of 100 MP per use. It is learned through the Choreographer, Dancer, Enigma, Mouth Guard, and Splash Afficionado talents.
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
Enemy Bag o' laughs are capable of using Weird Dance in battle. When used, they will project a magical field surrounding them that will drain the MP of any character that happens to be caught within.
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
This article is a stub. You can help by expanding it. |