Idealist: Difference between revisions
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! scope="col" | Stat bonuses for idealist (chance) | ! scope="col" | Stat bonuses for idealist (chance) | ||
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| | | {{DQIII sprite|Warrior male}} | ||
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* Strength bonus highest, 7–10 ({{fraction|1|3}}) | * Strength bonus highest, 7–10 ({{fraction|1|3}}) | ||
* Agility bonus highest, ≤6, strength bonus second ({{fraction|1|3}}) | * Agility bonus highest, ≤6, strength bonus second ({{fraction|1|3}}) | ||
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| | | {{DQIII sprite|Warrior female}} | ||
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* Strength bonus highest, 7–10 ({{fraction|1|4}}) | * Strength bonus highest, 7–10 ({{fraction|1|4}}) | ||
* Agility bonus highest, ≤6, strength bonus second ({{fraction|1|4}}) | * Agility bonus highest, ≤6, strength bonus second ({{fraction|1|4}}) | ||
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| | | {{DQIII sprite|Martial artist male}} | ||
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* Agility bonus highest, ≤6, strength bonus second ({{fraction|3|8}}) | * Agility bonus highest, ≤6, strength bonus second ({{fraction|3|8}}) | ||
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* Agility bonus highest, ≤6, resilience bonus second ({{fraction|3|10}}) | * Agility bonus highest, ≤6, resilience bonus second ({{fraction|3|10}}) | ||
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| | | {{DQIII sprite|Martial artist female}} | ||
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* Agility bonus highest, ≤6, resilience bonus second ({{fraction|3|8}}) | * Agility bonus highest, ≤6, resilience bonus second ({{fraction|3|8}}) | ||
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* Strength bonus highest, 7–10 ({{fraction|1|4}}) | * Strength bonus highest, 7–10 ({{fraction|1|4}}) | ||
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| | | {{DQIII sprite|Mage male Mage female Priest male Priest female}} | ||
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* Strength bonus highest, 7–10 ({{fraction|1|5}}) | * Strength bonus highest, 7–10 ({{fraction|1|5}}) | ||
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| | | {{DQIII sprite|Merchant male Gadabout male}} | ||
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* Strength bonus highest, 11+ ({{fraction|6|17}}) | * Strength bonus highest, 11+ ({{fraction|6|17}}) | ||
* Agility bonus highest, ≤6, strength bonus second ({{fraction|1|3}}) | * Agility bonus highest, ≤6, strength bonus second ({{fraction|1|3}}) | ||
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| | | {{DQIII sprite|Merchant female Gadabout female}} | ||
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* Strength bonus highest, 11+ ({{fraction|6|23}}) | * Strength bonus highest, 11+ ({{fraction|6|23}}) | ||
* Agility bonus highest, ≤6, strength bonus second ({{fraction|1|4}}) | * Agility bonus highest, ≤6, strength bonus second ({{fraction|1|4}}) | ||
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| | | {{DQIII sprite|Thief male}} | ||
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* Agility bonus highest, ≤6, strength bonus second ({{fraction|3|8}}) | * Agility bonus highest, ≤6, strength bonus second ({{fraction|3|8}}) | ||
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* Agility bonus highest, ≤6, resilience bonus second ({{fraction|3|10}}) | * Agility bonus highest, ≤6, resilience bonus second ({{fraction|3|10}}) | ||
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| | | {{DQIII sprite|Thief female}} | ||
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* Agility bonus highest, ≤6, resilience bonus second ({{fraction|3|8}}) | * Agility bonus highest, ≤6, resilience bonus second ({{fraction|3|8}}) |
Revision as of 20:05, 8 December 2015
Idealist (ねっけつかん nekketsukan, translated as macho in the Game Boy Color version of Dragon Quest III and hotblood in the Monsters series) is a personality in the Dragon Quest III remakes, in Dragon Quest Monsters and Dragon Quest Monsters 2, and in Dragon Quest: Monster Parade.
Appearances
Main series
Dragon Quest III remakes
Dragon Quest III personality | |
---|---|
Idealist (Macho) | |
Strength (STR) | 115% |
Agility (AGL) | 100% |
Resilience (VIT) | 110% |
Wisdom (INT) | 90% |
Luck (LUCK) | 60% |
Classes / genders | |
Book | none |
Accessory | none |
"You are something of an idealist…
You are gifted with a strong sense of justice, and an even stronger sense of purpose… You are also kind to others…
I would like to be able to tell you that these qualities endear you to those around you…
But sadly, this is not the case… And why might this be…? You may not believe the answer…
It is because, deep down, they are not as strong as you… Their hearts are weak…
And so, being with you… Being in the presence of such strength… It frustrates and upsets them…
Perhaps if you learn to show your more vulnerable side, people will come to enjoy your company more…
But then, your strength of character is no bad thing… Perhaps it is others, not you, who must change…"
—? (iOS / Android)
In the Dragon Quest III remakes, idealist is a personality that improves strength and resilience growth, but reduces wisdom and luck growth.
At the start of the game, the hero becomes an idealist by receiving the final test of character in the desert, then telling Dickie to carry his brother back to town.
Other party members have a chance to be an idealist when recruited as any class, depending on their stat bonuses.
An existing character cannot become an idealist through items.