Dr. Snap: Difference between revisions

From Dragon Quest Wiki
Line 17: Line 17:
Dr. Snap seems to have quite a bit of information about the [[Incarnus]].
Dr. Snap seems to have quite a bit of information about the [[Incarnus]].


When the [[Hero (Dragon Quest Monsters: Joker)|Hero]] goes to receive the Scout's Mark for winning the tournament from Dr Snap, he finds out it is fake. Dr Snap reveals his real reasons for holding the tournament: he plans to open the gate to the Dark World, and is going to use the Incarnus to help him.
Dr. Snap is the commissioner of the Scout's Challenge. For Scouts to compete in the final rounds of the tournament, he requires that Scouts collect ten Darkonium Crystals scattered throughout the islands. He first appears to the [[Hero (Dragon Quest Monsters: Joker)|Hero]] at Xeroph Isle to help heal the Incarnus after it was badly hurt in a previous battle.
 
Later, the Hero receives a mission from his father, [[Warden Trump]], to test his skills against Dr. Snap. Dr. Snap accepts the Hero's challenge and engages him in a series of battles in the arena at Xeroph Isle. After the battle, Dr. Snap converses with the Hero, telling him about the [[Dark World]], expressing his interest in the subject as a scholarly curiosity. When Dr. Snap returns to his office the next day, he is informed that his office has been robbed, including his secret research files.
 
When the Hero wins the tournament and goes to receive his reward, the Scout's Mark, he finds out it is fake. Dr Snap reveals his real reasons for holding the tournament: he plans to open the gate to the Dark World, and is going to use the Incarnus, as well as the Darkonium crystals the Scouts collected, to help him. Dr. Snap corrupts the Incarnus with dark matter from his newly acquired Darkonium orb, turning him into Ace of Spades, a malicious version of its true form and is brainwashed into serving him without hesitation. The Hero tries to stop the duo but fails, knocking him out in the process.
 
After Dr. Snap makes his exit, he sends a Belial after Warden Trump as retaliation for the previous robbery. He then goes off to his destination, the secret area of Infern Isle. By doing so, Dr. Snap unleashes darkness and chaos onto the entire island, previously being contained by a sealed door. Dr. Snap goes into the heart of the dark island, Tartarus, and leaves the Incarnus to guard the entrance.
 
At the climax of the game, the Hero confronts Dr. Snap at the peak of the island with the Incarnus, which has been released from its control. Dr. Snap is initially unfazed by this threat and proceeds to infuse the Incarnus with darkness once again. This time, the Hero is able to counter the orb's effects with a light-infused orb given to him by his father, created as a result of knowledge from Snap's stolen research. Soon, both orbs are out of energy, and Snap unleashes a pair of monsters to stall the Hero and the Incarnus while he recharges the Darkonium orb. After the Hero defeats Snap's minions, he once again tries to corrupt the Incarnus but is instead consumed by darkness himself due to the instability of the orb.


===''[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]''===
===''[[Dragon Quest Monsters: Joker 3|Dragon Quest Monsters: Joker 3 Professional]]''===

Revision as of 21:44, 23 October 2018

Dr Snap
Dragon Quest Monsters: Joker
DQMJ Dr Snap.png
Title Scientist

Dr Snap is a character featured in Dragon Quest Monsters: Joker. He is the commissioner of the Monster Scout Organization, and the man in charge of the Monster Scout Challenge. Dr Snap is credited with inventing the Scout Ring.

Appearances

Dragon Quest Monsters: Joker

Dr. Snap seems to have quite a bit of information about the Incarnus.

Dr. Snap is the commissioner of the Scout's Challenge. For Scouts to compete in the final rounds of the tournament, he requires that Scouts collect ten Darkonium Crystals scattered throughout the islands. He first appears to the Hero at Xeroph Isle to help heal the Incarnus after it was badly hurt in a previous battle.

Later, the Hero receives a mission from his father, Warden Trump, to test his skills against Dr. Snap. Dr. Snap accepts the Hero's challenge and engages him in a series of battles in the arena at Xeroph Isle. After the battle, Dr. Snap converses with the Hero, telling him about the Dark World, expressing his interest in the subject as a scholarly curiosity. When Dr. Snap returns to his office the next day, he is informed that his office has been robbed, including his secret research files.

When the Hero wins the tournament and goes to receive his reward, the Scout's Mark, he finds out it is fake. Dr Snap reveals his real reasons for holding the tournament: he plans to open the gate to the Dark World, and is going to use the Incarnus, as well as the Darkonium crystals the Scouts collected, to help him. Dr. Snap corrupts the Incarnus with dark matter from his newly acquired Darkonium orb, turning him into Ace of Spades, a malicious version of its true form and is brainwashed into serving him without hesitation. The Hero tries to stop the duo but fails, knocking him out in the process.

After Dr. Snap makes his exit, he sends a Belial after Warden Trump as retaliation for the previous robbery. He then goes off to his destination, the secret area of Infern Isle. By doing so, Dr. Snap unleashes darkness and chaos onto the entire island, previously being contained by a sealed door. Dr. Snap goes into the heart of the dark island, Tartarus, and leaves the Incarnus to guard the entrance.

At the climax of the game, the Hero confronts Dr. Snap at the peak of the island with the Incarnus, which has been released from its control. Dr. Snap is initially unfazed by this threat and proceeds to infuse the Incarnus with darkness once again. This time, the Hero is able to counter the orb's effects with a light-infused orb given to him by his father, created as a result of knowledge from Snap's stolen research. Soon, both orbs are out of energy, and Snap unleashes a pair of monsters to stall the Hero and the Incarnus while he recharges the Darkonium orb. After the Hero defeats Snap's minions, he once again tries to corrupt the Incarnus but is instead consumed by darkness himself due to the instability of the orb.

Dragon Quest Monsters: Joker 3 Professional

See also

Gallery