Ironclad: Difference between revisions
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Rigel Kent (talk | contribs) (+DQX) |
SpartanSnake (talk | contribs) No edit summary |
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| wisdom = 90% | | wisdom = 90% | ||
| luck = 80% | | luck = 80% | ||
| classes = Warrior male Warrior female Martial | | classes = Warrior male Warrior female Martial Artist male Martial Artist female Mage male Mage female Priest male Priest female Merchant male Merchant female Gadabout male Gadabout female Thief male Thief female | ||
| book = none | | book = none | ||
| accessory = none | | accessory = none | ||
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! scope="col" | Stat bonuses for ironclad (chance) | ! scope="col" | Stat bonuses for ironclad (chance) | ||
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| {{DQIII sprite|Warrior male Warrior female Martial | | {{DQIII sprite|Warrior male Warrior female Martial Artist male Martial Artist female Merchant male Merchant female}} | ||
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* Resilience bonus highest, 10+ ({{fraction|1|2}}) | * Resilience bonus highest, 10+ ({{fraction|1|2}}) |
Revision as of 15:54, 21 August 2024
Ironclad (てつじん tetsujin, translated as ironman in the Game Boy Color version of Dragon Quest III) is a personality in the Dragon Quest III remakes, in Dragon Quest X, and in Dragon Quest: Monster Parade.
Appearances
Main series
Dragon Quest III remakes
In the Dragon Quest III remakes, ironclad is a personality that improves strength and resilience growth, but reduces agility, wisdom, and luck growth.
The hero cannot become an ironclad at the start of the game.
Other party members have a chance to be an ironclad when recruited as any class, depending on their stat bonuses.
An existing character cannot become an ironclad through items.