Mule: Difference between revisions
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'''Mule''' translated as '''stubborn''' in the [[Game Boy|Game Boy Color]] version of ''[[Dragon Quest III]]'' | '''Mule''' translated as '''stubborn''' in the [[Game Boy|Game Boy Color]] version of ''[[Dragon Quest III]]'' is a [[personality]] in the ''Dragon Quest III'' remakes, in ''[[Dragon Quest X]]'', and in ''[[Dragon Quest: Monster Parade]]''. | ||
==Appearances== | ==Appearances== |
Revision as of 22:54, 27 August 2024
Mule translated as stubborn in the Game Boy Color version of Dragon Quest III is a personality in the Dragon Quest III remakes, in Dragon Quest X, and in Dragon Quest: Monster Parade.
Appearances
Main series
Dragon Quest III remakes
Dragon Quest III personality | |
---|---|
Mule (Stubborn) | |
Strength (STR) | 100% |
Agility (AGL) | 60% |
Resilience (VIT) | 120% |
Wisdom (INT) | 60% |
Luck (LUCK) | 70% |
Classes / genders | |
Book | none |
Accessory | Stone wig |
In the Dragon Quest III remakes, mule is a personality that improves resilience growth, but reduces agility, wisdom and luck growth.
At the start of the game, the hero becomes a mule by receiving the final test of character in the cave. The hero must follow all the signs and leave the cave.
Other party members have a chance to be a mule when recruited as any class, depending on their stat bonuses.
An existing character can temporaly become a mule by wearing the Ten ton toupee accesory.