Dragon Quest: Difference between revisions

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==Trivia==
==Trivia==
[[File:Dragon Quest jp manual art.png|right|border|325px]]
[[File:Dragon Quest jp manual art.png|right|border|325px]]
* The amount of time that takes place between {{Dragon Quest III}} and ''Dragon Quest'' is left ambiguous in English, but the Japanese versions imply that the latter is sixteen generations removed from the former. This is suggested by [[King Lorik]] being named as the sixteenth descendant of the original [[King of Alefgard]].
* Although the [[iron helmet]], [[leather hat]], and helm of [[Ortega]] are featured in official illustrations, there is no equipment slot for helmets.
* Although the [[iron helmet]], [[leather hat]], and helm of [[Ortega]] are featured in official illustrations, there is no equipment slot for helmets.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* In the original 8-bit versions there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have sprites facings in these versions.
* The Japanese Famicom and MSX versions of this game (and {{DQ2}}) have a [[Spell of Restoration|Spell of Health Multiplication]] (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current {{HP}} and {{MP}}, or the contents of the chests. So all of these will be reset on a reload.
* The Japanese Famicom and MSX versions of this game and {{Dragon Quest II}} have a [[Spell of Restoration]] (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current {{HP}} and {{MP}}, or the contents of the chests. So all of these will be reset on a reload.
* Whether a treasure chest has been opened or not is never recorded. By reloading the game, you can collect a chest multiple times.
:* Whether a treasure chest has been opened or not is never recorded through these passwords. By reloading the game, the player can collect a chest's contents  multiple times.
* The [[Game Boy]] Color release changed several character and town names to more closely match the Japanese text.
* The American [[Game Boy]] Color release of ''[[Dragon Quest I & II]]'' changed several character and town names from the {{NES}} script to better match the original Japanese names, and to account for the limited text display space of the handheld. These changes would be reverted in the 2014 Android/iOS English release, which utilizes the names invented for the NES release with a script that is more faithful to the original Japanese than either previous version.
* A recolor of Erdrick's Sword appears in ''Final Fantasy XII'', named Tournesol and used by the optional boss Gilgamesh.
* A recolor of Erdrick's Sword appears in ''Final Fantasy XII'', named Tournesol and used by the optional boss Gilgamesh.