Deceleratle
Deceleratle is a recurring spell in the Dragon Quest series. It decreases one enemy group's agility when cast, with the exact amount varying between games.
Deceleratle | |
---|---|
Japanese | ボミオス |
Rōmaji | Bomiosu |
Type | Debilitating |
Older names | Slow, SlowAll |
Appearances
Dragon Quest III
Learned by Magi and Sages at level 12, the spell reduces one enemy group's agility by 100%, capping at 0. The spell costs 3 MP to cast.
Dragon Quest VIII: Journey of the Cursed King
Deceleratle returns after several years as an enemy-exclusive spell. Interestingly, a resistance tag for the spell still exists in the game's code even though enemies can only be affected by it if it is reflected with Bounce.
- In the Nintendo 3DS version of VIII, Red has an innate resistance to deceleratle.
Dragon Quest IX
Deceleratle is learned by armamentalists at level 24. It costs 5 MP to cast, and will reduce an enemy group's agility by 25%, capping at 50%. The spell's base accuracy is 50% before resistance is applied, and will reach 100% accuracy when the caster's Magical might reaches 799.
Dragon Quest X
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Dragon Quest XI: Echoes of an Elusive Age
Veronica will learn the spell at level 17, and Sylvando at level 19. The spell now costs only 4 MP to cast.
Dragon Quest Monsters
Called SlowAll in this game, it is an upgraded form of Slow. Slow grows into SlowAll when the monster reaches level 7 with 32 MP and 28 intelligence.
Dragon Quest Monsters 2
SlowAll now requires 51 intelligence to learn.