Spark is a recurring skill in the Dragon Quest series, first appearing in Dragon Quest Monsters: Joker. It damages enemies with an electric shock.
| Spark | |
|---|---|
| Japanese | ほうでん |
| Rōmaji | Hōden |
| Type | Offensive |
Appearances
Dragon Quest Monsters: Joker
Spark costs 6 MP to use and deals 50-60 Zap-type damage to a single enemy. It can be learned with 28 points in the Wulfspade skill.
Dragon Quest Monsters: Joker 2
Spark can still be learned from Wulfspade, as well as from Wonder Construction for 18 points. It also now deals a combination of Zap and Sizz-element damage.
Dragon Quest Tact
Spark is known naturally by Cyber slime at level 1 and costs 7 MP to use. It deals minor Zap-type martial damage to all enemies in a radius of 1 around the user. It can also be taught to any unit by using an ability scroll, which is earned as a reward from completing the second stage of the Dancing flame's Battle Road.
| Spark | |||
| Role * | Type * | Element | MP cost |
| Attack | Martial | 7 | |
| Range | Additional effects | ||
| None | |||
| Description | |||
| Deals minor Zap-type martial damage to all enemies in area of effect | |||
| Naturally learnt by | |||
| Cyber slime | |||
Related skills