Spark
Spark | |
---|---|
Japanese | ほうでん |
Rōmaji | Hōden |
Type | Offensive |
Spark is a recurring skill in the Dragon Quest series, first appearing in Dragon Quest Monsters: Joker. It damages enemies with an electric shock.
Appearances[edit]
Dragon Quest Monsters: Joker[edit]
Spark costs 6 MP to use and deals 50-60 Zap-type damage to a single enemy. It can be learned with 28 points in the Wulfspade skill.
Dragon Quest Monsters: Joker 2[edit]
Spark can still be learned from Wulfspade, as well as from Wonder Construction for 18 points. It also now deals a combination of Zap and Sizz-element damage.
Dragon Quest Tact[edit]
Spark is known naturally by Cyber slime at level 1 and costs 7 MP to use. It deals minor Zap-type martial damage to all enemies in a radius of 1 around the user. It can also be taught to any unit by using an ability scroll, which is earned as a reward from completing the second stage of the Dancing flame's Battle Road.
Spark | |||
Role * | Type * | Element | MP cost |
Attack | Martial | ![]() |
7 |
Range | Additional effects | ||
![]() Radius 1 |
None | ||
Description | |||
Deals minor Zap-type martial damage to all enemies in area of effect | |||
Naturally learnt by | |||
Cyber slime |
Related skills[edit]