Aquapothecary
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Aquapothecary is a skill set introduced in Dragon Quest Monsters: Joker.
Dragon Quest Monsters: JokerEdit
Aquapothecary is learned by the Khalamari kid, Merman, and See urchin. It grants the following abilities:
Ability | Skill Points |
---|---|
Heal | 5 |
Crack | 10 |
Sultry Dance | 15 |
Midheal | 23 |
Mist Me | 33 |
Crackle | 45 |
Amor Seco Rain | 60 |
Song of Salvation | 80 |
Water Guard | 100 |
Dragon Quest Monsters: Joker 2Edit
Waterspout replaces Crack as the 10 point ability, Geyser replaces Crackle for 45 points, and Magic Regenerator replaces Water Guard as the final ability. The other abilities remain unchanged.
Dragon Quest Monsters: The Dark PrinceEdit
This talent is naturally learned by Briny bronco, Khalamari kid, King kelp, and Merman.
Ability | Description | Skill Points |
---|---|---|
Splish | Inflicts minor water-elemental spell damage on a single enemy. | 3 |
Heal | Restores 28 or more HP to a single ally. | 10 |
Cock-a-doodle-doo | Cures all allies of sleep. | 20 |
Snooze | Puts a single enemy to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. | 30 |
Midheal | Restores 76 or more HP to a single ally. | 50 |
Chilly Breath | Inflicts medium ice-elemental breath damage on all enemies. | 70 |
Mist Me | Negates all damages 1 time only. Ineffective against certain attacks. | 85 |
Splash | Inflicts medium water-elemental spell damage on a single enemy. | 100 |
Auto-Cadabra | Restores a small amount of MP after each action. | 120 |