Absorb Magic is a spell in the Dragon Quest series.
Absorb Magic | |
---|---|
Japanese | マホキテ |
Rōmaji | Mahokite |
Type | Support |
Older names | TakeMagic |
It enables a party member to recover MP each time they are targeted by an enemy spell, with the recovery amount being said incantation's MP cost.
The recurring armour piece Glombolero has a chance duplicate this effect when worn, albeit rarely.
AppearancesEdit
Dragon Quest V: Hand of the Heavenly BrideEdit
Name | Level |
---|---|
Goodybag | 4 |
King cureslime | 5 |
Mudraker | 10 |
Madason | 18 |
Magic marionette | 18 |
Prestidigitator | 24 |
Pip fighter | 25 |
Urnexpected, Frighturn, Snake handler, and Silvapithecus use it only as enemies.
Dragon Quest VI: Realms of RevelationEdit
Absorb Magic is granted by the first rank of the Sage vocation.
The enemies Urnexpected and Frighturn use it against the party.
Dragon Quest VII: Fragments of the Forgotten PastEdit
Any character can learn Absorb Magic after reaching rank 3 of the Djinn genie vocation.
Dragon Quest XEdit
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Dragon Quest MonstersEdit
Called TakeMagic in this game, it is an upgraded form of RobMagic. RobMagic will grow into TakeMagic when a monster reaches at least level 13 with at least 58 MP and 52 Intelligence.
Dragon Quest Monsters 2Edit
TakeMagic now requires 94 Intelligence to learn. It is naturally learned by the Lazamanus.