Absorb Magic

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Absorb Magic is a spell in the Dragon Quest series.

It enables a party member to recover MP each time they are targeted by an enemy spell, with the recovery amount being said incantation's MP cost.

The recurring armour piece Glombolero has a chance duplicate this effect when worn, albeit rarely.

AppearancesEdit

Dragon Quest V: Hand of the Heavenly BrideEdit

Name Level
Goodybag 4
King cureslime 5
Mudraker 10
Madason 18
Magic marionette 18
Prestidigitator 24
Pip fighter 25

Urnexpected, Frighturn, Snake handler, and Silvapithecus use it only as enemies.

Dragon Quest VI: Realms of RevelationEdit

Absorb Magic is granted by the first rank of the Sage vocation.

The enemies Urnexpected and Frighturn use it against the party.

Dragon Quest VII: Fragments of the Forgotten PastEdit

Any character can learn Absorb Magic after reaching rank 3 of the Djinn genie vocation.

Dragon Quest XEdit

Dragon Quest MonstersEdit

Called TakeMagic in this game, it is an upgraded form of RobMagic. RobMagic will grow into TakeMagic when a monster reaches at least level 13 with at least 58 MP and 52 Intelligence.

Dragon Quest Monsters 2Edit

TakeMagic now requires 94 Intelligence to learn. It is naturally learned by the Lazamanus.