Snappy Comeback
Revision as of 11:24, 26 July 2024 by Follower of Light (talk | contribs) (Created page with "{{Spell Infobox |title =Snappy Comeback |image = |japanese = {{tt|わるあがき|Struggling in vain}} |romaji = |old = None |type = Trait }} '''Snappy Comeback''' is a monster trait that puts the hurt on the enemy that killed the possessor. ==Appearances== ==={{DQM3}}=== If the possessor is killed by an attack of any type then at the end of the same turn 50~150% of that fatal damage value is dealt to the killer. If the monster that killed the trait possessor was alre...")
Snappy Comeback is a monster trait that puts the hurt on the enemy that killed the possessor.
Snappy Comeback | |
---|---|
Japanese | わるあがき |
Type | Trait |
Older names | None |
AppearancesEdit
Dragon Quest Monsters: The Dark PrinceEdit
If the possessor is killed by an attack of any type then at the end of the same turn 50~150% of that fatal damage value is dealt to the killer. If the monster that killed the trait possessor was already taken down before the end of the turn, a random opponent is slected instead. Snappy Comeback will not activate if the possessor self-destructs via Kamikazee, Kerplunk, or Kerplunk Dance, nor by poison or instant death, but it will activate if the fatal damage is caused by the Spiky Body trait.
Snappy Comeback is learned by the following monsters of any size:
Additionally, the trait is learned by the following giant monsters:
See alsoEdit
- Parting Gift, the giant-exclusive version that damages the whole enemy party