Mule

Revision as of 22:52, 27 August 2024 by SpartanSnake (talk | contribs) (Created page with "'''Mule''' translated as '''stubborn''' in the Game Boy Color version of ''Dragon Quest III''}} is a personality in the ''Dragon Quest III'' remakes, in ''Dragon Quest X'', and in ''Dragon Quest: Monster Parade''. ==Appearances== ===Main series=== ====''Dragon Quest III'' remakes==== {{infobox personality DQIII | image = alt=Mule personality stat chart for Dragon Quest III | title = Mule (St...")
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Mule translated as stubborn in the Game Boy Color version of Dragon Quest III}} is a personality in the Dragon Quest III remakes, in Dragon Quest X, and in Dragon Quest: Monster Parade.

Appearances

Main series

Dragon Quest III remakes

In the Dragon Quest III remakes, mule is a personality that improves resilience growth, but reduces agility, wisdom and luck growth.

At the start of the game, the hero becomes a mule by receiving the final test of character in the cave. The hero must follow all the signs and leave the cave.

Other party members have a chance to be a mule when recruited as any class, depending on their stat bonuses.

Class / gender Stat bonuses for mule (chance)
   
  • Resilience bonus highest, 6–9 (27)
   
  • Resilience bonus highest, 6–9 (13)
  
  • Strength bonus highest, 7–10 (210)
  • Resilience bonus highest, 6–10 (28)
  
  • Strength bonus highest, 7–10 (210)
  • Resilience bonus highest, 6–10 (27)
  
  • Resilience bonus highest, 6–10 (418)
  
  • Resilience bonus highest, 6–10 (415)

An existing character can temporaly become a mule by wearing the Ten ton toupee accesory.