Sage

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For the monster talent of the same name, see Sage (Talent)
Sage3male.png
Sage3female.png
A master of attack and recovery magic who is also able to call on the power of the spirits. --Description from Dragon Quest VII

The Sage (賢者, Kenja) is a recurring Vocation in the Dragon Quest series. Proficient with both schools of magic, they are the most versatile casters in their respective games. The original sages were depicted as ascetic monks wearing tattered clothing, where as the ninth game altered the profession's design to resemble scholars of high academia.

Characteristics

Sages are renowned for their mastery of the magical arts, with those in older titles having the ability to cast nearly every spell and those of later titles having the largest MP pool by far. As of the ninth game sages have more restricted spell lists than before, but compensate for this by having equally high Magical Might and Magical Mending stats that allow them to alternate between crowd control and healing with ease. The vocation has become strongly associated with the Bang and Zam family of spells in modern titles, underlining the versatility of the vocation by utilizing Light and Darkness in equal measure.

Sages often appear as important NPCs in several titles, being characters the protagonists turn to for advice or posthumous characters that leave behind artifacts that are important to a game's plotline. Sage NPCs are also accomplished alchemists, having created the eponymous stone that appears in several games.

Appearances

Dragon Quest III: The Seeds of Salvation

In order for a party member to become a Sage, they must be Level 20 and have the Words of Wisdom in their possession when speaking to the Abbot of Alltrades Abbey. The Gadabout is the only class that doesn't need the scroll to become a Sage; instead, all they need is to reach Level 20.

Zap, Kazap, Omniheal, Kaclang, Holy Protection, Storeyteller and Snoop are the only spells that elude their spell list.

Stats

NES version

Attribute Starting Stats Maximum Stats
Level 1 99
HP 52 396
MP 0 494
Strength 8 155
Agility 15 185
Resilience 27 215
Wisdom 13 255
Luck 78 255


Spells

Level Learned Original Japanese NES/GBC Localization Modern Localization MP Description
- ホイミ
Hoimi
Heal Heal 3 Restores 30~39 HP to one ally
2 メラ
Mera
Blaze Frizz 2 A simple fire spell; affects one enemy
2 ニフラム
Nifuramu
Expel Poof 2 Attempts to banish one group
Banished monster yield no exp or gold
4 スカラ
Sukara
Upper Buff 3 Raise one ally's defence
5 ヒャド
Hyado
IceBolt Crack 3 Ice damage to one foe
5 ピオリム
Piorimu
Speedup Acceleratle 3 Doubles party's agility
7 ギラ
Gira
Fireball Sizz 4 Fire damage to one group
7 マヌーサ
Manusa
Surround Dazzle 4 Reduces one group's physical accuracy to 3/8ths
8 ルカニ
Rukani
Sap Sap 3 Reduces one foe's defence by 50%
8 スクルト
Sukuruto
Increase Kabuff 4 Raise the party's defence
9 ラリホー
Rariho
Sleep Snooze 3 Attempts to knock out one group
9 リレミト
Riremito
Outside Evac 8 Exit a dungeon
11 イオ
Io
Bang Bang 5 Fire damage to all foes
11 キアリー
Kiari
Antidote Squelch 2 Cures poison
12 バギ
Bagi
Infernos Woosh 4 Deals 8~23 Wind damage to one group
12 ボミオス
Bomiosu
Slow Deceleratle 3 Lowers all foes' agility
13 マホトーン
Mahoton
Stopspell Fizzle 3 Seals one group's spells
13 ルーラ
Rura
Return Zoom 8 Fly to any location
14 ベギラマ
Begirama
Firebane Sizzle 6 Fire damage to one group
14 ベホイミ
Behoimi
Healmore Midheal 5 Restores 75~94 HP to one ally
15 マホトラ
Mahotora
RobMagic Drain Magic 0 Siphon MP from one foe
15 インパス
Inpasu
X-ray Peep 3 Check t a treasure chest's contents
15 キアリク
Kiariku
Numboff Tingle 6 Cures one ally of paralysis
17 メラミ
Merami
BlazeMore Frizzle 6 Fire damage to one foe
17 ザメハ
Zameha
Awake Cock-a-doodle-doo 3 Awakens a sleeping ally
18 ルカナン
Rukanan
Defense Kasap 4 Reduces all foes' defence by 50%
19 トラマナ
Toramana
StepGuard Safe Passage 2 Void terrain damage
19 ヒャダルコ
Hyadaruko
Snowblast Crackle 6 Ice damage to one group
20 バシルーラ
Bashirura
Limbo Blasto 7 Attempts to banish one monster
Banished monster yield no exp or gold
21 バイキルト
Baikiruto
Bikill Oomph 6 Raise one ally's attack
22 ザキ
Zaki
Beat Whack 7 Attempts to instantly kill one monster
23 イオラ
Iora
Boom Boom 9 Fire damage to all foes
24 マホカンタ
Mahokanta
Bounce Bounce 8 Deflect spells for a few turns
24 ザオラル
Zaoraru
Vivify Zing 10 Attempts to revive one ally at half health
25 ラナルータ
Ranaruta
Day-Night Tick-Tock 12 Change the time of day
26 バギマ
Bagima
Infermore Swoosh 6 Deals 25~54 Wind damage to one group
26/32 ヒャダイン
Hyadain
Icespears Kacrack 9 Ice damage to all foes
27 メダパニ
Medapani
Chaos Fuddle 5 Confuses one foe
28 ザラキ
Zaraki
Defeat Thwack 7 Attempts to instantly kill one group
29 ベギラゴン
Begiragon
Firevolt Kasizzle 12 Fire damage to one group
30 ベホマ
Behoma
Healall Fullheal 7 Fully recover HP
30 シャナク
Shyanaku
CurseOff Sheen 18 Lifts a curse
32 フバーハ
Fubaha
Barrier Insulatle 6 Cuts breath damage by 50%
33 レムオル
Remuoru
Invisible Fade 15 Turn the party invisible
32/26 マヒャド
Mahyado
Snowstorm Kacrackle 12 Ice damage to one group
33 アバカム
Abakamu
Open Click 0 Opens any lock
34 ベホマ
Behoma
Healus Multiheal 18 Heals all allies by 75~94 in battle
Heals 44~55 out of battle
34 ドラゴラム
Doragoramu
BeDragon Puff! 24 Transform into a dragon
36 バギクロス
Bagikurosu
Infermost Kaswoosh 9 Deals 60~119 Wind damage to one group
36 メラゾーマ
Merazoma
Blazemost Kafrizzle 12 Fire damage to one foe
37 モシャス
Moshyasu
Transform Morph 12/9 Transform into an ally
38 イオナズン
Ionazun
Explodet Kaboom 18 Fire damage to all foes
38 ザオリク
Zaoriku
Revive Kazing 20 Revives one ally to max HP
40 パルプンテ
Parupunte
Chance Hocus Pocus 20 Rubiss knows what may happen
41 メガンテ
Megante
Sacrifice Kamikazee 1 Self-destructs to kill all monsters
Pierces Bounce

Equipment

Dragon Quest III (All) 
Weapon Modifier(s)
Cypress stick Attack +2
Falcon blade Attack +5
Oaken club Attack +7
Poison needle Attack +10
Divine dagger Attack +14
Wizard's staff Attack +15
Staff of Rain Attack +16
Thorn whip Attack +18
Staff of antimagic Attack +20
Assassin's dagger Attack +25
Iron lance Attack +26
Chain whip Attack +27
Snooze stick Attack +30
Morning star Attack +30
Steel broadsword Attack +33
Staff of strife Attack +33
Staff of resurrection Attack +33
Holy lance Attack +35
Staff of sentencing Attack +37
Rune staff Attack +40
Spiked steel whip Attack +40
Lightning staff Attack +45
Sage's staff Attack +50
Dragontail whip Attack +54
Orochi's sword Attack +65
Somatic staff Attack +65
Zombiesbane Attack +67
Gringham whip Attack +105
Destructiball Attack +135

Dragon Quest III (All) 
Armor Modifier(s)
Scandalous swimsuit Defense+1
Plain clothes Defense+4
Wayfarer's clothes Defense+8
Training togs Defense+10
Leather armour Defense+12
Leather dress Defense+15
Shell armour Defense+16
Chain mail Defense+20
Silk robe Defense+20
Sparring suit Defense+23
Cloak of evasion Defense+23
Magical skirt Defense+25
Magical robes Defense+30
Glombolero Defense+30
Angel's robe Defense+35
Cat suit Defense+35
Magic armour Defense+40
Flowing dress Defense+50
Magic bikini Defense+65
Dragon robe Defense+80
Blessed bikini Defense+88
Shimmering dress Defense+90

Dragon Quest III (All) 
Accessories Modifier(s)
Strength ring Strength+7
Tough guy tattoo Strength+8
Mighty armlet Strength+15
Doh-hican Defence+3
Garter Defence+3
Gold rosary Defence+4
Leg warmers Defence+5
Ten ton toupee Defence+15
Cower ring Agility+7
Skull ring Agility+10
Agility ring Agility+`5
Mercury's bandana Agility+30
Meteorite bracer Agilityx2
Restless heart Resilience+10
Gold chain Resilience+10
Weightlifter's belt Resilience+15
Recovery ring Resilience+25
Care ring Wisdom+15
Scholar's Specs Wisdom+15
Goddess ring Wisdom+33
Bunny tail Luck+8
Golden tiara Luck+13
Hen's tooth Luck+20
Sacred amulet Luck+30
Elevating shoes Luck+50
Dummy
Slime earrings
Ruby wristband
  • ♥ denotes ladies only.

Dragon Quest III HD-2D Remake

Spells

Level Learned Original Japanese English MP Description
1 メラ
Mera
Frizz 2 Deals a minimum of 8~13 Fire damage to one foe
1 ホイミ
Hoimi
Heal 3 Heals one ally by 30~40 HP
2 スカラ
Sukara
Buff 3 Increase one ally's defence
2 ニフラム
Nifuramu
Poof 2 Attempts to banish one mgroup
Banished monster yield no exp or gold
3 マヌーサ
Manusa
Dazzle 4 Reduces one group's physical accuracy to 3/8ths
4 ヒャド
Hyado
Crack 3 Deals a minimum of 25~35 Ice damage to one foe
4 バギ
Bagi
Woosh 4 Deals a minimum of 11~26 Wind damage to one group
6 ルカニ
Rukani
Sap 3 Reduces one foe's defence by 50%
7 ギラ
Gira
Sizz 4 Deals a minimum of 17~28 Fire damage to all foes
7 キアリー
Kiari
Squelch 3 Cures one ally's poison
8 スクルト
Sukuruto
Kabuff 5 Increase the party's defence
8 ラリホー
Rariho
Snooze 3 Attempts to knock out one group
9 ピオリム
Piorimu
Acceleratle 3 Raises party's agility
9 リレミト
Riremito
Evac 0 Exit a dungeon
10 ザメハ
Zameha
Cock-a-doodle-doo 3 Cures one ally's slumber
10 ボミオス
Bomiosu
Deceleratle 3 Decrease the enemy's agility
10 ザオラル
Zao
Zing 5 Attempts to revive one ally at 1 HP
11 イオ
Io
Bang 5 Deals a minimum of 14~21 Explosion damage to all foes
12 マホトーン
Mahoton
Fizzle 5 Seals one group's spells
12 ルーラ
Rura
Zoom 0 Fly to a location
12 マホトラ
Mahotora
Drain Magic 0 Siphons MP from one foe
12 ベホイミ
Behoimi
Midheal 5 Heals one ally by 75~95 HP
13 ベギラマ
Begirama
Sizzle 6 Deals a minimum of 32~46 Fire damage to one group
14 キアリク
Kiariku
Tingle 6 Cures one ally's paralysis
15 インパス
Inpasu
Peep 3 Expose a treasure chest as legitimate or a mimic
16 メラミ
Merami
Frizzle 6 Deals a minimum of 56~70 Fire damage to one foe
16 ルカナン
Rukanan
Kasap 5 Reduces one group's defence by 25%
16 キアリク
Kiariku
Magic Barrier 6 Cuts spell damage by 50%
18 バシルーラ
Bashirura
Blasto 7 Attempts to banish one monster
Banished monster yield no exp or gold
18 バギマ
Bagima
Swoosh 6 Deals a minimum of 32~55 Wind damage to one group
19 トラマナ
Toramana
Safe Passage 2 Prevent terrain damage
19 ヒャダルコ
Hyadaruko
Crackle 6 Deals a minimum of 48~58 Ice damage to one group
20 ザキ
Zaki
Whack 7 Attempts to instantly kill one foe
21 バイキルト
Baikiruto
Oomph 6 Raise one ally's attack
22 マホカンタ
Mahokanta
Bounce 8 Deflect all spells for a few turns
22 ベホイム
Behoimu
Moreheal 7 Heals one ally by 164~184 HP
22 ザオラル
Zaoraru
Zing 10 Attempts to revive one ally at 50% HP
23 イオラ
Iora
Boom 9 Deals a minimum of 48~64 Explosion damage to all foes
25 ラナルータ
Ranaruta
Tick-Tock 12 Change day to night and vice versa
25 ヒャダイン
Hyadain
Kacrack 10 Deals a minimum of 68~85 Ice damage to all foes
26 ザラキ
Zaraki
Thwack 10 Attempts to instantly kill one foe
27 メダパニ
Medapani
Fuddle 6 Confuses one foe
27 フバーハ
Fubaha
Insulatle 8 Cuts breath damage by 50%
29 ベギラゴン
Begiragon
Kasizz 12 Deals a minimum of 88~122 Fire damage to one group
30 シャナク
Shyanaku
Sheen 18 Lifts a curse from one ally
31 レムオル
Remuoru
Fade 15 Turns the party invisible
31 メラゾーマ
Merazoma
Kafrizz 12 Deals a minimum of 160~190 Fire damage to one foe
31 バギクロス
Bagikurosu
Kaswoosh 10 Deals a minimum of 90~120 Wind damage to one group
32 ベホマ
Behoma
Fullheal 9 Fully restores one ally's HP
33 アバカム
Abakamu
Click 0 Opens any lock
33 メガンテ
Megante
Kamikazee 1 Self-destructs to kill all monsters
33 ベホマ
Behoma
Multiheal 18 Heals the party by 75 〜94 HP
34 マヒャド
Mahyado
Kacrackle 14 Deals a minimum of 92~124 Ice damage to all foes
36 モシャス
Moshyasu
Morph 12 Transform into an ally
37 ドラゴラム
Doragoramu
Puff! 24 Become a fire-breathing dragon
37 ザオリク
Zaoriku
Kazing 20 Revives one ally to max HP
38 イオナズン
Ionazun
Kaboom 18 Deals a minimum of 120~160 Explosion damage to all foes
40 パルプンテ
Parupunte
Hocus Pocus 20 Only Rubiss knows what may happen

Equipment

Dragon Quest III HD-2D Remake  
Weapon Modifier(s)
Cypress stick Attack +2
Oaken club Attack +5
Poison needle Attack +10
Divine dagger Attack +12
Chain sickle Attack +16
Staff of Rain Attack +16
Thorn whip Attack +19
Wizard's staff Attack +21
Iron lance Attack +24
Chain whip Attack +27
Snooze stick Attack +29
Staff of antimagic Attack +31
Holy lance Attack +34
Morning star Attack +38
Rune staff Attack +39
Spiked steel whip Attack +40
Staff of resurrection Attack +40
Staff of sentencing Attack +42
Staff of strife Attack +48
Lightning staff Attack +53
Falcon blade Attack +55
Dragontail whip Attack +62
Zombiesbane Attack +68
Sage's staff Attack +84
Somatic staff Attack +96
Demon spear Attack +96
Aurora staff Attack +115
Gringham whip Attack +118
Godbird sceptre Attack +123
Destructiball Attack +155
Rubiss's sword Attack +206

Dragon Quest III (All) 
Armor Modifier(s)
Scandalous swimsuit Defense+1
Plain clothes Defense+5
Wayfarer's clothes Defense+9
Boxer shorts Defense+10
Leather armour Defense+12
Leather dress Defense+16
Shell armour Defense+17
Leather cape Defense+19
Chain mail Defense+21
Silk robe Defense+22
Cloak of evasion Defense+28
Magical skirt Defense+29
Fizzle-retardant suit Defense+46
Magical robes Defense+48
Glombolero Defense+50
Magic armour Defense+50
Cat suit Defense+55
Wizard's robe Defense+50
Wisdom+20
Angel's robe Defense+63
Flowing dress Defense+75
Magic bikini Defense+79
Dragon robe Defense+94
Dark robe Defense+97
Blessed bikini Defense+101
Shimmering dress Defense+105
Yggdrasil dress coat Defense+112
Godbird robe Defense+125
Exotoga Defense+132

Dragon Quest III (All) 
Accessories Modifier(s)
Strength ring Attack+9
Tough guy tattoo Attack+11
Weightlifter's belt Attack+13
Mighty armlet Attack+16
Recovery ring Defence +2
Garter Defence+3
Restless heart Defence+3
Care rivière Defence+4
Gold rosary Defence+4
Necklace of immunity Defence+4
Dragon scale Defence+5
Silver rosary Defence+5
Slime earrings Defence+5
Leg warmers Defence+6
Ruby wristband Defence +8
Doh-hican Defence+11
Spirit bracer Defence+17
Ten ton toupee Defence+18
Cower ring Agility+12
Skull ring Agility+16
Agility ring Agility+`22
Mercury's bandana Agility+36
Meteorite bracer Agilityx2
Restless heart Resilience+10
Aerofoil earrings Wisdom+8
Anti-freeze earrings Wisdom+8
Asbestos earrings Wisdom+8
Care ring Wisdom+15
Scholar's specs Wisdom+15
Goddess ring Wisdom+33
Full moon ring Luck+7
Ring of clarity Luck+7
Rousing ring Luck+7
Bunny tail Luck+8
Gold chain Luck+10
Golden tiara Luck+13
Hen's tooth Luck+20
Sacred amulet Luck+30
Elevating shoes Luck+50
Dummy
  • ♥ denotes female-only equipment.

Dragon Quest VI: Realms of Revelation

In order to become a Sage, the party member must first master the Mage and the Priest vocations. As a Sage, that particular party member's spells will cost less MP to cast as their rank increases, eventually casting for only 50% of the original cost.

Vocation trait

Rank MP Cost
1 100%
2 100%
3 87.5%
4 87.5%
5 75%
6 75%
7 62.5%
8 50%

Stat Changes

Statistics Change
Battles to Master 269
Strength -30%
Agility +20%
Resilience -20%
Wisdom +20%
Max HP -20%
Max MP +20%
Trait MP cost reduction as rank increases.
Mastery Bonus +20 Max MP

Abilities

Level Title Learns Battles Needed Target Info MP
1 Student Absorb Magic 1 Self Absorbs the MP of an incoming spell. 2
2 Scholar Insulatle 25 Party Forms a protective barrier that reduces the efficacy of enemy spells. 3
3 Professor Bazoom 40 One enemy Sends foes flying to a faraway location. 8
Oomph One ally Doubles the attack power of a single party member. 6
4 Philosopher Tidal Wave 70 All enemies A massive ocean wave that damages all enemies. 0
Summon Self Call upon a wandering spirit to assist in battle. 15
5 Savant Multiheal 105 Party Restores at least 100 HP to all party members. 7
Fissure All enemies Opens a rift in the earth that swallows up enemies. 0
6 Genius Kazing 150 One ally Revives an ally to full HP. 20
Kacrackle One group Lacerates all enemies with a raw volley of rasping ice. 12
7 Enlightened One Magic Barrier 210 Party Protects against magic. 3
Kamikazee All enemies Sacrifices self to hurt enemies. 1
8 Oracle Kaboom 260 All enemies Damages the enemies with a big explosion. 15
Kathwack All enemies Tries to kill all enemies. 15

Dragon Quest VII: Fragments of the Forgotten Past

In order to become a Sage the party member must first master both the Priest and Mage vocations as before. By also mastering the Luminary, characters can become Druids and gain even more magical skill.

Vocation trait

Rank MP Cost
1 100%
2 100%
3 225/256 (~87.9%)
4 225/256 (~87.9%)
5 215/256 (~84.0%)
6 80%
7 60%
8 60%

Stat Changes

Statistics Change
Battles to Master 250 (PS1)
200 (3DS)
Strength -30%
Agility +5%
Resilience -20%
Wisdom +20%
Style Null
Max HP -20%
Max MP +20%
Mastery Bonus +20 Bonus to Wisdom

PS1 Abilities

Level Title Learns Battles Needed Target Info MP
1 Student Thwack 1 One Group Has a low chance of instantly killing one group of enemies. 7
2 Counsel Insulatle 15 All Allies Reduces the damage of fire and ice attacks. 3
3 Arbiter Kacrackle 38 All Enemies Causes ~92 in ice damage. 12
4 Seer Magic Barrier 65 All Allies Reduces the damage of magic attacks to all allies. 3
5 Oracle Multiheal 110 All Allies Heals ~100HP to all allies. 10
6 Wise One Kazing 150 One Ally Revives one fallen ally with full HP. 15
7 Elder Summon 200 Self Summons one of four deities to fight for the party. 20
8 Prophet Kaboom 250 All Enemies Causes ~140HP in explosion damage. 15

3DS Abilities

Level Title Learns Battles Needed Target Info MP
1 Student Thwack 1 One Group A curse that can kill an entire group of enemies. 7
Drain Magic One Enemy Steals MP from a single enemy. 0
2 Scholar Oomph 12 One Ally Doubles a single party member's attack power. 6
Insulatle All Allies Protects the party from fire and ice attacks. 3
3 Professor Kacrackle 18 (30) All Enemies Slams into all enemies with slicing icicles. 12
Kasnooze One Group Sends a group of enemies into a deep, deep sleep. 5
4 Philosopher Kabuff 20 (50) All Allies Raises the defence of all party members. 3
Magic Barrier All Allies Forms a fortification that impedes the efficacy of enemy spells. 3
5 Savant Kasizzle 28 (78) One Group Sears a group of enemies with scorching hellfire. 10
Multiheal All Allies Restores at least 100 HP to all party members. 10
6 Genius Kaswoosh 32 (110) One Group A twister that terrorises a group of enemies. 8
Kazing One Ally Resurrects a fallen ally to full health. 15
7 Enlightened One Kafrizzle 40 (150) One Enemy Engulfs a single enemy in an enormous fireball. 10
Kaboom All Enemies Blasts all enemies with a blistering explosion. 15
Summon Self Calls on an itinerant spirit to offer its aid in battle. 20
8 Oracle Kathwack 50 (200) All Enemies A curse that can send all enemies to the hereafter. 15

Hybrid Abilities

Hybrid Learns Target Info MP
Luminary Kerplunk All Allies Restores all dead party members to life at the cost of the life of the caster but has a chance of failure. It will not work if the caster is the last person alive. 0

Dragon Quest IX: Sentinels of the Starry Skies

 
The "Legion of Merit" Revocation Medal

The Sage vocation is accessible late in the game after completing Quest #115: Sages in the Pages. Sages have the unique skillset "Enlightenment", and can also use skill points to learn Boomerangs, Bows, Wands and Shields skills. Their Coup-de-Grace is "Spelly Breath", which recharges a portion of their MP.

Sages are no longer the literal hybrid of Mages and Priests, but nevertheless have access to incredible magical capabilities. They can reinforce the party with Kabuff and Magic Barrier, decimate foes with darkness and explosions, and keep their allies alive with Multiheal and Moreheal. However, Sages can't deal the same level of damage Mages can, nor can they heal as effectively as a Priest without carefully selected equipment. Thus, parties seeking powerful multi-target damage should stick with a Mage, and those wanting powerful healing spells should stick with a Priest. On the other hand, combining the elements of a Mage and a Priest can free up a slot in the party, allowing for more versatile party combinations.

Stats

Attribute Starting stats Maximum stats
Level 1 99
HP 29 400
MP 30 500
Strength 12 202
Agility 13 218
Resilience 12 202
Magical Might 14 237
Magical Mending 14 208
Deftness 3 57
Charm 14 235

Enlightenment

Name Description Required points Accolade
Natural Magical Mending +20 Permanently adds 20 to Magical Mending. 4 Optimist
Jack's Knack Change vocations on the field. 10 Romanticist
Natural Magical Might +20 Permanently adds 20 to Magical Might. 16 Anthropologist
Right as Rain Rain shower restores HP for a few rounds. 22 Geologist
Natural Magical Mending +40 Permanently adds 40 to Magical Mending. 32 Naturalist
Disruptive Wave Dispels all status changes on enemies. 42 Occultist
Natural Magical Might +40 Permanently adds 40 to Magical Might. 55 Illuminist
Caster Sugar Temporarily boosts Magical Mending and Magical Might. 68 Sophist
Natural Max MP +60 Permanently adds 60 to max MP. 82 Theologist
MP Consumption -25% Reduces MP costs by 25%. 100 Polymath

Spells

Name MP Level Description
Heal 2 2 Restores at least 30 HP to a single ally.
Zam 4 2 Strikes a single enemy with the power of darkness.
Squelch 2 5 Cures a single ally of the effects of Poison.
Evac 3 5 Exit instantly from dungeons, caves, and towers.
Bang 5 8 Damages all enemies with a small explosion.
Zammle 7 8 Smites a single enemy with the power of darkness.
Divine Intervention 4 13 Weakens a group of enemies against attack spells.
Midheal 4 16 Restores at least 75 HP to a single ally.
Zing 8 20 Resurrects a fallen ally, but sometimes fails.
Multiheal 16 24 Restores at least 100 HP to all party members.
Boom 10 27 Engulfs all enemies in a large explosion.
Kabuff 6 30 Raises the Defence of all party members.
Moreheal 8 33 Restores at least 165 HP to a single ally.
Magic Barrier 6 38 Protects the whole party from attack spells.
Kazam 20 43 Smashes a single enemy with the power of darkness.
Kazing 15 45 Resurrects a fallen ally every time.
Kaboom 28 48 Blasts all enemies with a violent explosion.
Kazammle 45 61 Strikes a single enemy with stygian lightning.
Kaboomle 56 66 Blasts all enemies with an incredibly violent explosion.
Magic Burst All 78 Unleashes all remaining MP in a fearsome explosion.

Revocation Award

Dragon Quest X

Sages have been present in the MMO since the game's initial version, and are unlocked for the player upon completing a quest as in IX. They serve the same role as in the ninth game, providing balanced offensive and defensive sorcery, but not reaching the heights or variety of the specialized Mage and Priest vocations.

NOTE:The parenthetical translations of the Japanese names are merely placeholders for convenience and are not to be taken as official Square Enix terms

Enlightenment

Japanese name English name Description MP Required
points
いやしの雨 Right as Rain Creates a shower that restores 20% of damage taken by allies for 1 minute.
Does not reduce damage, HP is restored after enemy's attack
6 4
全職業でかいふく魔力+10 Natural magical mending +10 Permanently increases Magical Mending by 10 in all vocations. N/A 10
全職業でこうげき魔力+10 Natural magical might +10 Permanently increases Magical Might by 10 in all vocations N/A 16
魔導の書
(Book of sorcery)
N/A Reduces target's resistance to status ailments. 4 22
全職業で最大MP+10 Natural MP +10 Permanently increases max MP by 10 in all vocations. N/A 32
全職業でかいふく魔力+10 Natural magical mending +10 Permanently increases Magical Mending by 10 in all vocations.
Total of +20.
N/A 42
しんぴのさとり Caster Sugar Increases Magical Might & Magical Mending by 20% for 120 seconds. 8 55
全職業でこうげき魔力+10 Natural magical might +10 Permanently increases Magical Might by 10 in all vocations.
Total of +20.
N/A 68
全職業で最大MP+20 Natural MP +20 Permanently increases max MP by 10 in all vocations.
Total of +30.
N/A 82
零の洗礼 Clear Your Mind Strips one enemy of buffs. 5 100
かいふく魔力+30 Natural magical mending +30 Increases Magical Mending by 30 while character is a Sage.
Total of +50.
N/A 110
こうげき魔力+30 Natural magical might +30 Increases Magical Might by 30 while character is a Sage.
Total of +50.
N/A 120
イオグランデ Kaboomle Engulfs enemies in a cataclysmic explosion. 25 130
むげんのさとり Infinite Wisdom Increases Magical Might & Magical Mending by 40% for 120 seconds 14 140
ドルマドン Kazammle Obliterates one enemy with darkness. 18 150
きせきの雨
(Miraculous rain)
N/A Creates a shower that restores 50% of damage taken by allies for 1 minute.
Does not reduce damage, HP is restored after enemy's attack.
Does not stack with Right as Rain.
8 180
イオマータ
(Iomāta)
Bangmurta Fires eight Light-element spells at random foes. 30 200

Spells

Name MP Level Target Description
Heal 2 1 One ally Restores at least 30 HP.
Zam 4 1 One enemy Minor Darkness damage.
Squelch 2 3 One ally Cures Poison.
Evac 3 5 Party Exit instantly from dungeons, caves, and towers.
Bang 4 10 Proximity Minor Light damage.
Zinザオ
(Zao)
5 15 One ally 50% chance to revive party member at 1 HP.
マホリー
(Mahorī)
2 15 One ally Cures Fizzle.
Zammle 7 18 One enemy Deals medium Darkness damage.
Dedazzle 2 20 One ally Cures Dazzle.
Midheal 4 10 One ally Restores at least 80 HP.
Boom 10 29 Proximity Deals medium Light damage.
Zing 8 38 One ally 50% chance to revive party member at half HP.
Snub 4 40 Self Voids all spells targeting the caster for 60 seconds.
Multiheal 16 46 Party Restores at least 80 HP.
Moreheal 8 63 One ally Restores at least 164 HP.
Kazam 14 64 One enemy Deals severe Darkness damage.
Kaboom 23 69 Proximity Deals severe Light damage.


Theatrhythm Dragon Quest

Any character is able to change their vocation at Alltrades Abbey to a Sage if they possess the Words of Wisdom. They are able to equip wands and boomerangs.

Dragon Quest Treasures

The Savants are represented via statues with base values of 120,000.

Dragon Quest Walk

 
Sages are they appear in Walk

Sages were added to the game in the January 2020 update. A character must have first reached Level 50 in the Mage and Priest vocations to unlock the Sage, and the weapon choices are Boomerangs, Staves, and Whips. As a reference to their original appearance in III, a Gadabout is able to become a Sage, as well, by reaching Level 55. Their special trait is that their spells will occasionally echo, casting twice in a row. However, the second spell will have its Magical Might or Magical Mending halved.

Dragon Quest Tact

The female Sage from Dragon Quest III: The Seeds of Salvation appears as a S-rank member of the Hero family as part of the limited True Dragon Quest III event, appearing on her own banner alongside Heavy hood.

Sage (Female) (賢者(女) Kenja (on'na)) 
Stats


 
Family Rank Role
 
Hero
   
Magic
Max Level HP MP Move
130 1,065 551 2
Attack Defense Agility Wisdom Weight
226 356 445 447 60
Basic Skills
First Second Third
Fast Chant Devilproof Multiheal* Platinum Cannon*
Mighty Storm*
Awakening Skills
First Second Third
Enchanting Echo / Stats Up Bang Res +25 / Stats Up Spell Potency +5%
Runaway Magic Chance +5% / Enchanting Echo Chance +5%
Stats Up
Fourth Fifth
Zap Res +25 / Stats Up Spell Potency +5%
Runaway Magic Chance +5% / Enchanting Echo Chance +5%
Stats Up
Leader Perks
First
Raises spell potency of all Hero allies, including herself, by 20% in a 5x5 square around her.
Basic Perks
First Second Third
WIS +15
Max MP +15
Sage's Enlightenment: Restores 50% of the user's max HP and MP when HP drops to 50% or less, greatly raises WIS for 3 turns, 1 time per battle. Mighty Storm Potency +2%
Perk Details
First
Enchanting Echo: When casting: Rarely unleashes the spell 2 times in succession, lowers damage of 2nd spell by 50%.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Very Weak Very Weak Normal Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Half Res Normal Half Res Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Normal Half Res Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Super Weak Immune Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Super Weak Normal Half Res



Notable Sages

  • Princess of Moonbrooke's vocation is listed as Mage, but she can learn both offensive and restorative magic.
  • Advanced vocation in III, the first in the series.
  • High Priestess Jacqueline uses both offensive and healing magic as a temporary party member.
  • Rab's abilities are modeled after the sages from IX and X, as well as a Martial Artist.
  • Serenica is a master of magic and one of the original Luminary's companions.
  • Matoriv is a former member of Avan's party who calls himself a Mage, but also displays the ability to use Priest spells on occasion. While admitting that he is technically a Sage, he prefers the title of "Grand Sorcerer", wanting to be known more for his powerful magic than for being particularly wise.
  • Princess Leona, a companion of Dai's and one of the Disciples of Avan; while her offensive spells aren't very strong, she can use powerful Priest magic like Fullheal, Zing and later Kaglimmer.
  • Popp, Dai's best friend and one of the Disciples of Avan, is an initially cowardly Mage who grows dramatically in strength as he overcomes his mental blocks, finally awakening as a Sage after confessing his love to Maam (a reference to Sages promoting from the seemingly useless Gadabout class). Like his mentor Matoriv he prefers to call himself a "Grand Sorcerer".
  • The Three Sages of Papnica (Apollo, Marin and Amy), a group who serve as Princess Leona's bodyguards.
  • Varon, a treacherous sage from the kingdom of Papnica. His appearance is based on the male sage from III.

Trivia

  • In the 3DS remake of VII, Maribel's sage outfit is modeled after High Priestess Jacqueline.
  • The ability of the useless Gadabout class to promote into Sages at lv20 has spawned a meme that a man becomes a Sage (usually localized as "wizard") if he remains a virgin until he's 30 years old.

See also

Gallery