Clown (おちょうしもの ochōshimono, translated as silly in the Game Boy Color version of Dragon Quest III) is a personality in the Dragon Quest III remakes, in Dragon Quest X, and in Dragon Quest: Monster Parade.

AppearancesEdit

Main seriesEdit

Dragon Quest III remakesEdit

"You are that classic character… The irrepressible clown…

When others are engaged in serious conversation, you are busy trying to think of ways to make them laugh…

When you see someone working away seriously at something, your first urge is to lift their spirits with a joke…

You are always making others laugh, and for this, you are well-loved…

But look within… Is this the real you? I think you know the answer…

Underneath it all, you are a delicate soul… Easily hurt, and quick to sadden…

So you wrap your true self up in the armour of japery for fear of being hurt…

One who uses humour to deflect attention from their true self… This perhaps describes you best…

But it cannot last forever…

As you grow older, your jokes will inevitably grow tired…

And one day, no one will be laughing any more…

When that day comes, you will yearn for years gone by…

But it will be too late… That is why you must learn to take things seriously—lest your whole life become a bad joke…"

—? (iOS / Android)

In the Dragon Quest III remakes, clown is a personality that improves agility, wisdom, and luck growth, but reduces resilience growth.

At the start of the game, the hero becomes a clown by receiving the final test of character in the castle. Before leaving the test, the hero must tell the chancellor a king's orders must be obeyed, contradict the first answer and say the orders are not set in stone, contradict the second answer and say orders can't be ignored, and say that the hero is listening.

Other party members have a chance to be a clown when recruited as any class, depending on their stat bonuses.

Class / gender Stat bonuses for clown (chance)
  
  • Agility bonus highest, ≤6, wisdom bonus second (38)
  • Wisdom bonus highest, ≤5 (15)
  • Luck bonus highest, ≤6 (317)
  
  • Wisdom bonus highest, ≤5 (15)
  • Luck bonus highest, ≤6 (317)
    
  • Agility bonus highest, ≤7, wisdom bonus second (14)
  
  • Strength bonus highest, ≤10, agility bonus second (38)
  • Agility bonus highest, ≤6, wisdom bonus second (38)
 
  • Strength bonus highest, ≤10, agility bonus second (38)
  • Agility bonus highest, ≤6, wisdom bonus second (38)
  • Wisdom bonus highest, 6–9 (13)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (14)
  • Luck bonus highest, ≤5 (629)
 
  • Strength bonus highest, ≤10, agility bonus second (38)
  • Agility bonus highest, ≤6, wisdom bonus second (38)
  • Wisdom bonus highest, 6–9 (413)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (15)
  • Luck bonus highest, ≤5 (629)
 
  • Strength bonus highest, ≤10, agility bonus second (38)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (14)
 
  • Strength bonus highest, ≤10, agility bonus second (38)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (15)

An existing character becomes a clown permanently by reading the Look, No Pants! book, or temporarily while wearing the doh-hican accessory.