Lazybones

Lazybones (translated as lazy in the Game Boy Color version of Dragon Quest III) is a personality in the Dragon Quest III remakes, in Dragon Quest X, and in Dragon Quest: Monster Parade.

AppearancesEdit

Main seriesEdit

Dragon Quest III remakesEdit

In the Dragon Quest III remakes, lazybones is a personality that improves strength, resilience and luck growth, but reduces agility and wisdom growth.

At the start of the game, the Hero becomes a lazybones by receiving the final test of character in the forest. Before leaving the test, the hero must push no more than one boulder to the old man, or avoid the task altogether.

Other party members have a chance to be a lazybones when recruited as any class depending on their stat bonuses.

Class / gender Stat bonuses for lazybones (chance)
    
  • Resilience bonus highest, ≤5, Agility/wisdom/luck second (317)
  • Luck bonus highest, 7–11 (14)
  
  • Strength bonus highest, ≤6, agility/luck second (111)
  • Luck bonus highest, 6–11 (28)
  
  • Strength bonus highest, ≤6, agility/luck second (113)
  • Luck bonus highest, 6–11 (28)
  
  • Resilience bonus highest, ≤5, Agility/wisdom/luck second (317)
 
  • Resilience bonus highest, ≤5, Agility/wisdom/luck second (28)
  • Wisdom bonus highest, ≤5 (418)
  • Luck bonus highest, ≤5 (629)
 
  • Resilience bonus highest, ≤5, Agility/wisdom/luck second (210)
  • Wisdom bonus highest, ≤5 (418)
  • Luck bonus highest, ≤5 (629)
 
  • Resilience bonus highest, ≤5, Agility/wisdom/luck second (28)
 
  • Resilience bonus highest, ≤5, Agility/wisdom/luck second (210)

An existing character cannot become a lazybones through items.