Lone wolf
Lone wolf (translated as solitary in the Game Boy Color version of Dragon Quest III) is a personality in the Dragon Quest III remakes, in Dragon Quest X, and in Dragon Quest: Monster Parade.
AppearancesEdit
Main seriesEdit
Dragon Quest III remakesEdit
Dragon Quest III personality | |
---|---|
Lone wolf (Solitary) | |
Strength (STR) | 100% |
Agility (AGL) | 110% |
Resilience (VIT) | 120% |
Wisdom (INT) | 110% |
Luck (LUCK) | 70% |
Classes / genders | |
Book | none |
Accessory | Skull Ring |
In the Dragon Quest III remakes, Lone wolf is a personality that improves agilty, resilience and wisdom growth, but reduces luck growth.
At the start of the game, the Hero becomes a Lone wolf by receiving the final test of character in the theater. The hero must answer no to the guy asking about marrying the dancer.
Other party members have a chance to be a Lone wolf when recruited as any class with the exception of priests and mages, depending on their stat bonuses.
An existing character becomes a lone wolf temporarily while wearing the skull ring accessory.