Lone wolf
Lone wolf (いっぴきおおかみ, translated as solitary in the Game Boy Color version of Dragon Quest III) is a personality in the Dragon Quest III remakes, in Dragon Quest X, and in Dragon Quest: Monster Parade.
AppearancesEdit
Dragon Quest III: The Seeds of SalvationEdit
| Dragon Quest III personality | |
|---|---|
| Lone wolf (Solitary) | |
| Strength (STR) | 100% |
| Agility (AGL) | 110% |
| Resilience (VIT) | 120% |
| Wisdom (INT) | 110% |
| Luck (LUCK) | 70% |
| Classes / genders | |
| Book | none |
| Accessory | Skull Ring |
In the Dragon Quest III remakes, lone wolf is a personality that improves agilty, resilience and wisdom growth, but reduces luck growth.
At the start of the game, the Hero becomes a lone wolf by receiving the final test of character in the theater. The hero must answer no to the guy asking about marrying the dancer.
Other party members have a chance to be a lone wolf when talent scouted at Patty's Party Planning Place as any class with the exception of priests and mages, depending on their stat bonuses.
An existing character becomes a lone wolf temporarily while wearing the skull ring accessory.
Dragon Quest III HD-2D RemakeEdit
The lone wolf personality increases strength by 5%, increases resilience by 20%, increases agility by 10%, increases stamina by 20%, increases wisdom by 10%, and decreases luck by 30%. Equipping the skull ring will turn any character into a lone wolf.