Lone wolf

Lone wolf (translated as solitary in the Game Boy Color version of Dragon Quest III) is a personality in the Dragon Quest III remakes, in Dragon Quest X, and in Dragon Quest: Monster Parade.

AppearancesEdit

Main seriesEdit

Dragon Quest III remakesEdit

In the Dragon Quest III remakes, Lone wolf is a personality that improves agilty, resilience and wisdom growth, but reduces luck growth.

At the start of the game, the Hero becomes a Lone wolf by receiving the final test of character in the theater. The hero must answer no to the guy asking about marrying the dancer.

Other party members have a chance to be a Lone wolf when recruited as any class with the exception of priests and mages, depending on their stat bonuses.

Class / gender Stat bonuses for Lone wolf (chance)
 
  • Agility bonus highest, ≤6, Strength second (13)
 
  • Agility bonus highest, ≤6, Strength second (14)
  
  • Agility bonus highest, 7–10 (38)
  • Agility bonus highest, ≤6, Wisdom/luck second (313)
 
  • Strength bonus highest, ≤10, Wisdom bonus second (49)
  • Agility bonus highest, ≤6, Strength bonus second (13)
  • Wisdom bonus highest, ≤5 (631)
 
  • Strength bonus highest, ≤10, Wisdom bonus second (49)
  • Agility bonus highest, ≤6, Strength bonus second (14)
  • Wisdom bonus highest, ≤5 (631)
 
  • Strength bonus highest, ≤10, Wisdom bonus second (49)
  • Agility bonus highest, ≤6, Strength bonus second (13)
  • Resilience bonus highest, ≤5, Agility/wisdom/luck second (18)
  • Wisdom bonus highest, ≤5 (218)
 
  • Strength bonus highest, ≤10, Wisdom bonus second (49)
  • Agility bonus highest, ≤6, Strength bonus second (14)
  • Resilience bonus highest, ≤5, Agility/wisdom/luck second (110)
  • Wisdom bonus highest, ≤5 (218)
 
  • Strength bonus highest, ≤10, Wisdom bonus second (49)
  • Agility bonus highest, 7–10 (38)
  • Agility bonus highest, ≤6, Wisdom/luck second (313)
  • Resilience bonus highest, ≤5, Agility/wisdom/luck second (18)
  • Wisdom bonus highest, ≤5 (631)
 
  • Strength bonus highest, ≤10, Wisdom bonus second (49)
  • Agility bonus highest, 7–10 (38)
  • Agility bonus highest, ≤6, Wisdom/luck second (313)
  • Resilience bonus highest, ≤5, Agility/wisdom/luck second (110)
  • Wisdom bonus highest, ≤5 (631)

An existing character becomes a lone wolf temporarily while wearing the skull ring accessory.