Meathead
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Revision as of 14:56, 21 August 2024 by SpartanSnake (talk | contribs)
Meathead (ちからじまん chikarajiman, translated as jock in the Game Boy Color version of Dragon Quest III) is a personality in the Dragon Quest III remakes, in Dragon Quest X, and in Dragon Quest: Monster Parade.
Appearances[edit]
Main series[edit]
Dragon Quest III remakes[edit]
Dragon Quest III personality | |
---|---|
Meathead (Jock) | |
Strength (STR) | 130% |
Agility (AGL) | 80% |
Resilience (VIT) | 100% |
Wisdom (INT) | 70% |
Luck (LUCK) | 80% |
Classes / genders | |
Book | Diary of a Hardman |
Accessory | strength ring |
In the Dragon Quest III remakes, meathead is a personality that improves strength growth, but reduces agility, wisdom, and luck growth.
The hero cannot become a meathead at the start of the game.
Other party members have a chance to be a meathead when recruited as any class, depending on their stat bonuses.
An existing character becomes a meathead permanently by reading the Diary of a Hardman book, or temporarily while wearing the strength ring accessory.