Merman

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The merman is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest III.

It is a monstrous fish man that menaces seafaring adventurers.

CharacteristicsEdit

Mermen are nightmarish twists on old sailor tales of beautiful women living in the depths of the ocean. Though just as sentient as humans are, mermen are ruthless savages who shred their sea-faring prey to bits with razor sharp claws. They has a tendency to make their opponents more vulnerable by casting Sap and/or Kasap.

AppearancesEdit

Dragon Quest III: The Seeds of SalvationEdit

Merman (マーマン Māman)
Original (NES)
Sprite
 
Bestiary No.
#066
Level
20
Gold
38
HP
54
MP
5
Attack
65
Defense
45
Agility
30
Evasion
0/64
Spell(s)
Kasap
Skill(s)
None
Location(s)
Ocean
Item Dropped
Seed of strength1256
Resistances
Fire *
25%
Crack *
70%
Woosh *
0%
Zap *
0%
Whack *
70%
Poof
100%
Dazzle
25%
Fizzle
25%
Fuddle
25%
Snooze
70%
Sap *
25%
Remakes sprites


Dragon Quest III HD-2D RemakeEdit

Merman (マーマン Māman)
Sprite
 
Bestiary No.
#050
Family
Beast & Floating
Gold
19
HP
86
MP
22
Attack
94
Defence
146
Agility
64
Evasion
0/64
In-game description
Fishy freaks with strong scales and sharp claws that attack ships in schools despite never receiving a formal education
Spell(s)
Crackle
Kasap
Skill(s)
None
Location(s)
The sea
Item Dropped
Seed of strength164
Resistances
Fire *
0%
Explosion *
0%
Ice *
75%
Wind *
0%
Strike *
0%
Lightning *
-125%
Whack *
25%
Poof *
0%
Dazzle
0%
Fizzle
0%
Fuddle *
0%
Paralysis *
0%
Snooze *
0%
Stumble *
100%
Stun *
0%
Sap *
0%


Dragon Quest V: Hand of the Heavenly BrideEdit

Merman (マーマン Māman)
Sprite HP MP Attack Defense
  78 9 85 72
Agility Experience Gold Recruit Rate
51 105 45 N/A
Bestiary No. #184
Spell(s) Sap
Skill(s) Claw swipe (125% damage)
Location(s) Ocean
Item dropped Iron Claw132
Evasion Frizz resistance * Sizz resistance * Fire Breath resistance *
0/64 20% 20% 20%
Bang resistance * Crack resistance * Ice Breath resistance * Woosh resistance *
20% 0% 0% 0%
Zap resistance * Drain Magic resistance * Whack resistance * Kamikazee resistance *
0% 67% 67% 0%
Poof resistance Dazzle resistance * Fizzle resistance Fuddle resistance
20% 67% 0% 20%
Poison resistance * Snooze resistance * Stun resistance * Sap resistance *
20% 67% 20% 0%
PS2 model DS & Mobile sprite
   


Dragon Quest VIII: Journey of the Cursed KingEdit

Merman (マーマン Māman)
Original (PS2)
Sprite
 
Bestiary no.
#247
Family
Aquatic
Gold
19
HP
101
MP
12
Attack
92
Defence
86
Agility
65
Evasion
0/64
In-game description
A fearsome hunter of the sea. Uses magic to decrease a foe's defense before slashing at it with its razor-sharp tale.
Spell(s)
Sap
Skill(s)
Rake with claws. (125% damage)
Location(s)
Pickham Region
Item(s) dropped
Medicinal herb132
Scale armour164
Resistances
Attack
0%
Frizz *
25%
Sizz *
25%
Fire Breath *
25%
Bang *
25%
Crack *
0%
Ice breath *
0%
Woosh *
25%
Zap *
25%
Whack *
15%
Ban Dance
100%
Dazzle
15%
Fizzle
50%
Fuddle *
50%
Paralysis *
50%
Poison *
50%
Snooze *
50%
Stun *
50%
Sap *
15%
Army *
0%
Remake (3DS, Mobile)
Notable Changes


Dragon Quest XEdit

Merman (マーマン Māman)
Sprite
 
Bestiary no.
#075
Family
Nature
Gold
40
HP
102
MP
8
Attack
93
Defence
65
Agility
62
Evasion
N/a
In-game desription
Hellish fish men with cruel claws and slimy scales who hang around in gangs waiting for ships to sail by so they can drag them to the bottom of the sea.
Spell(s)
Sap
Skill(s)
Sharp Claws (Attacks character twice.)
Location(s)
The Inland Sea (first act)
The Costa Valor (first act)
Grotta della Fonte (second act)
Item(s) Dropped
Pitch pearl116
Tortoise shell164
Resistances
Fire *
25%
Ice *
25%
Wind *
0%
Earth *
25%
Light *
0%
Dark *
0%
Zap *
-125%
Whack *
-125%
Poof
100%
Dazzle *
0%
Fizzle *
0%
Fuddle *
0%
Paralysis *
0%
Poison *
0%
Snooze *
0%
Blunt
0%
Sap *
0%
Stumble *
100%
Stun *
0%
Charm *
100%
Beguile *
0%
Elemental *
0%



Malicious merman (マーマン・邪 Māman・ja)
Sprite
 
Bestiary no.
#441
Family
Nature
Experience
1,503
Gold
304
HP
489
MP
16
Attack
259
Defence
240
Agility
175
Evasion
N/a
In-game desription
Merman who have morphed into a truly malevolent form under the malign influence of infinite evil.
Spell(s)
Kasap
Skill(s)
Sharp Claws (Attacks character twice.)
Location(s)
The Inland Sea (third act)
Item(s) Dropped
Pitch pearl116
Tortoise shell164
Resistances
Fire *
25%
Ice *
25%
Wind *
0%
Earth *
25%
Light *
0%
Dark *
0%
Zap *
-125%
Whack *
25%
Poof
100%
Dazzle *
25%
Fizzle *
25%
Fuddle *
25%
Paralysis *
25%
Poison *
0%
Snooze *
25%
Blunt
0%
Sap *
0%
Stumble *
100%
Stun *
50%
Charm *
100%
Beguile *
25%
Elemental *
0%


Dragon Quest Monsters 2Edit

Merman (マーマン Māman)
Sprite Level cap * HP growth MP growth
  35 6/10 6/10
Strength growth Resilience growth Wisdom growth Agility growth
5/10 7/10 4/10 5/10
Family Water
In-game description A fish that is as smart as people.
Abilities Sap, SleepAir, Vivify
Habitat Sea World
Breeding chart Water family x Devil family
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
Strong Strong Strong Strong
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
None None Weak Weak
Water Resistance * Zap Resistance * Gigaslash Resistance Magic Burst Resistance
Strong Weak None None
Drain Magic Resistance * Whack Resistance * Kamikazee Resistance * Poison Resistance *
Weak None Weak Strong
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
Weak Weak Strong None
Fizzle Resistance Ban Dance Resistance Gobstopper Resistance Stun Resistance *
Weak Weak Strong Weak
Sap Resistance * Decelerate Resistance * Curse Resistance
None Strong Weak


Dragon Quest Monsters: Caravan HeartEdit

Dragon Quest Monsters: JokerEdit

Merman
Family Beast
Rank C
Description Though most at home in water, these sea creatures have also learnt to travel on land.
Weapons Swords, Spears, Hammers, Axes
Traits -
Resistances Healed by Water, Dazzleproof
Skill Aquapothecary
Location -
Breeding chart Bodkin archer x Imp
Hades condor x Fencing fox
Satyr x Dragon slime


Dragon Quest Monsters: Joker 2Edit

Merman
Family Beast
Rank C
Size S
Weapons Swords, Spears, Hammers, Staves
Traits Crafty Abiliterator
Resistances Vulnerable to Fire Breath, Immune to Dazzle
Skill Aquapothecary
Location Unshore
Breeding chart Bodkin archer x Hacksaurus
Night emperor x Dragon slime


Dragon Quest Monsters: Terry's Wonderland 3DEdit

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious KeyEdit

Dragon Quest Monsters: The Dark PrinceEdit

Merman (マーマン Māman)
Icon Family Max HP* Max MP*
    1,340 360
Max Attack* Max Defence * Max Agility * Max Wisdom *
570 600 520 400
Bestiary No. #372
Rank F
In-game description These half-fish sea-dwellers often sojourn to the surface to test their strength against anyone they encounter. They've made many unwelcome visits to various fishing villages
Talents Aquapothecary (lv. 1)
Guaranteed traits Ultra Crafty Spellbinder (lv. 1)
Health Professional (lv. 20)
Miraculous Touch (lv. 40)
Large-size exclusive traits Tactical Commander (lv. 1)
Über Bossesbane (lv. 1)
Ultra Crafty Debilitator (lv. 60)
Habitat This monster has no natural habitat
Items N/A
Synthesis chart   X  
Notable synthesis
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
0% 75% 50% 0%
Explosion Resistance * Ice Resistance * Electricity Resistance * Light Resistance *
0% 25% -25% 0%
Dark Resistance * Antimagic Resistance * Bedazzlement Resistance * Confusion Resistance *
25% 0% 0% 50%
Debilitation Resistance* MP Absorption Resistance * Paralysis Resistance * Poison Resistance *
0% 50% -25% 25%
Sleep Resistance * Stun Resistance *
25% 25%
Instant Death Resistance *
0%


Dragon Quest Swords: The Masked Queen and the Tower of MirrorsEdit

Dragon Quest Builders 2Edit

Dragon Quest of the StarsEdit

Dragon Quest RivalsEdit

Dragon Quest TactEdit

Merman appears as a C-rank monster of the Nature family as part of the limited The Second Adventure of Dai event. It can be recruited from the Dermline Island stage of In Search of the Strongest Sword at any difficulty and it can participate in Dark Armour Spear Hyunckel's Battle Road as a party member.

Merman (マーマン Māman)
Stats


 
Family Rank Role
 
Nature
   
Attack
Max Level HP MP Move
105 696 231 2-3
Attack Defense Agility Wisdom Weight
233 287 301 128 20
Basic Skills
First Second Third
Sap Sprinkling* N/a
Awakening Skills
First Second Third
Move +1/Stats Up Frizz Res +25/Stats Up Sprinkling Potency +5%/Stats Up
Fourth Fifth
Sizz Res +25/Stats Up Sprinkling Potency +5%/Stats Up
Leader Perks
First
N/a
Basic Perks
First Second Third
AGL +5 Sprinkling Potency +2% N/a
Perk Details
First
Move +1: Raises Move by 1.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Half Res Half Res Normal Very Weak
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Very Weak Normal Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Half Res Normal Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Super Weak Normal Super Weak Immune
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Normal Normal Half Res


Dragon Quest Keshi KeshiEdit

Dragon Quest: The Adventure of DaiEdit

A merman makes an appearance at the beginning of the story, being one of the friendly monsters living in the waters off of Dermline Island. It assists Dai when he needs water transportation.

Briny brethrenEdit

GalleryEdit