The Mage is the class which specializes in offensive magic
--Description in Dragon Quest VII.
The Mage (Wizard in earlier localizations) is a recurring vocation in the Dragon Quest series.
Characteristics
As the premiere magical vocation, the Mage specializes in casting destructive and debilitating spells, but performs poorly at melee combat. They can also use certain field spells to help the party in its adventures. The caster is given powerful magical abilities when leveled fully, including Puff! and Kaboom. The Mage can also caste the Hocus Pocus spell introduced in Dragon Quest II, which has a large menu of possible random effects: some very good, some very bad. Though Magi have high Wisdom, they are physically frail and cannot equip heavy weapons such as swords, axes, spears, or heavy armor.
Starting equipment
Spells
Mage is one of the basic classes available. It is one of the prerequisites for the Sage vocation (along with Priest), and for the Armamentalist vocation (along with Warrior).
Stat Changes
| Statistics
|
Change
|
| Battles to Master
|
180
|
| Strength
|
-40%
|
| Agility
|
-5%
|
| Defence
|
-40%
|
| Wisdom
|
+20%
|
| Max HP
|
-40%
|
| Max MP
|
+10%
|
Abilities
| Level
|
Title
|
Learns
|
Battles Needed
|
Target
|
Info
|
MP
|
| 1
|
Novice
|
Frizzle
|
1
|
One enemy
|
Burns a single enemy with a large fireball.
|
4
|
| Snooze
|
One group
|
Puts a group of enemies to sleep.
|
3
|
| 2
|
Apprentice
|
Sizz
|
13
|
One group
|
Singes a group of enemies with a blazing fire.
|
4
|
| Dazzle
|
One group
|
Envelops a group of enemies in illusions.
|
5
|
| 3
|
Magician
|
Sizzle
|
28
|
One group
|
Burns a group of enemies enemies with a blazing wall of fire.
|
6
|
| Zoom
|
Self
|
Teleports to a previously visited town
|
1
|
| 4
|
Enchanter
|
Fuddle
|
43
|
One group
|
Sends a group of enemies into a state of confusion.
|
5
|
| Kasap
|
Self
|
Reduces the defence of a group of enemies.
|
4
|
| 5
|
Conjurer
|
Boom
|
75
|
All enemies
|
Engulfs all enemies in a large explosion.
|
8
|
| Evac
|
Self
|
Escapes to world map
|
8
|
| 6
|
Sorcerer
|
Crackle
|
105
|
Enemy group
|
Rips into a group of enemies with sharp icicles.
|
5
|
| Drain Magic
|
One enemy
|
Steals MP from a single enemy.
|
0
|
| 7
|
Wizard
|
Kasnooze
|
145
|
Enemy group
|
Puts a group of enemies into a deep sleep.
|
5
|
| 8
|
Archmage
|
Kasizzle
|
180
|
One group
|
Scorches a group of enemies with blazing hellfire.
|
10
|
| Bounce
|
Self
|
Forms a protective barrier that reflects all spells.
|
4
|
Stat Changes
| Statistics
|
Change
|
| Battles to Master
|
170
|
| Strength
|
-40 Percent
|
| Agility
|
-5 Percent
|
| Guard
|
-40 Percent
|
| Intelligence
|
+20 Percent
|
| Appearance
|
+10 Percent
|
| Max HP
|
-40 Percent
|
| Max MP
|
+10 Percent
|
Abilities
| Level
|
Title
|
Learns
|
Battles Needed
|
Target
|
Info
|
MP
|
| 1
|
Beginner
|
Sizz
|
1
|
One Group
|
Does ~20HP in flame damage
|
4
|
| 2
|
Novice
|
Snooze
|
13
|
One Group
|
May cause sleep in one group of enemies
|
3
|
| 3
|
Dabbler
|
Zoom
|
28
|
Field
|
Returns the party to the last town visited
|
1
|
| 4
|
Magician
|
Evac
|
43
|
Field
|
Allows the party to escape dungeons and caves
|
8
|
| 4
|
Magician
|
Sap
|
43
|
One Enemy
|
Cuts one enemy's defense in half
|
3
|
| 5
|
Sorcerer
|
Frizzle
|
70
|
One Enemy
|
Causes ~80HP in fire damage
|
4
|
| 6
|
Wizard
|
Boom
|
105
|
All Enemies
|
Causes ~60HP in explosion damage
|
8
|
| 6
|
Wizard
|
Dazzle
|
105
|
One Group
|
May cause fog in one group of enemies
|
3
|
| 7
|
Warlock
|
Sizzle
|
135
|
One Group
|
Causes ~40HP in flame damage
|
6
|
| 8
|
Archmage
|
Crackle
|
170
|
One Group
|
Causes ~50HP in ice damage
|
5
|
Hybrid Abilities
Usefulness
The Mage's spells are useful after the events in Dharma but when combined with the mastered Priest class, the character can become a Sage and learn much more devastating spells and a Summoner afterwards.
The mage class is available at the start of the game and has the unique skillset "Spellcraft". Mages can also use skill points to learn Knife, Wand, Whip, and Shield skills. Their Coup-de-Grace is "0 Zone," which reduces their MP cost to zero for a few turns.
Compared to a Sage, Magi have fewer options in battle. However, this is made up for in sheer Magical Might, with the Magus' proficiency far surpassing the Sage's even before stat-boosting equipment is taken into consideration. This makes them excellent at crowd control and inflicting incredible damage to bossess.
Spellcraft
| Accolades
|
Required points
|
Name
|
Effects
|
| Mediocre Invoker |
8 |
Wizard Ward |
Creates a barrier that protects the caster from magic
|
| Charm School Graduate |
18 |
Natural Magical Might +20 |
Permanently adds 20 to magical might
|
| Sort-of Sorcerer |
26 |
Spooky Aura |
Reduces an enemy's resistance to magic
|
| Good Speller |
38 |
Natural Max MP +10 |
Permanently adds 10 to Max MP
|
| Abracadaberer |
46 |
Focus Pocus |
Restores some MP on next turn
|
| Mentalist |
54 |
Critical Spell Rate Up |
Spells are more likely to go haywire or get a serious boost (the magic equivalent of a critical hit)
|
| Whizzard/Wicked Witch68 |
Channel Anger |
Temporarily improves magical might
|
| Mager General |
78 |
Natural Magical Might +60 |
Permanently adds 60 to magical might
|
| Hardcore Sorcerer/Sorceress88 |
Natural Max MP +20 |
Permanently adds 20 to Max MP
|
| Master Caster |
100 |
Natural Magical Might +100 |
Permanently adds 100 to magical might
|
Spells
| Name
|
Level
|
MP
|
Description
|
| Frizz |
1 |
2 |
Singes a single enemy with a small fireball.
|
| Acceleratle |
4 |
4 |
Raises the agility of all party members.
|
| Crack |
6 |
3 |
Pierces a single enemy with razor-sharp icicles.
|
| Sap |
7 |
4 |
Reduces the defence of a single enemy.
|
| Evac |
8 |
3 |
Exit instantly from dungeons, caves, and towers.
|
| Bang |
11 |
5 |
Damages all enemies with a small explosion.
|
| Safe Passage |
13 |
2 |
Travel with impunity across harmful terrain.
|
| Crackle |
16 |
8 |
Rips into a group of enemies with sharp icicles.
|
| Fuddle |
19 |
5 |
Sends a group of enemies into confusion.
|
| Bounce |
21 |
4 |
Forms a protective barrier that reflects all enemy spells.
|
| Kasap |
25 |
8 |
Reduces the defence of a group of enemies.
|
| Boom |
28 |
10 |
Engulfs all enemies in a large explosion.
|
| Frizzle |
30 |
6 |
Burns a single enemy with a large fireball.
|
| Oomph |
33 |
8 |
Increases the attack of a single party member.
|
| Kacrack |
40 |
24 |
Lacerates all enemies with a raw volley of rasping ice.
|
| Blunt |
42 |
8 |
Decreases the attack of a single enemy.
|
| Kaboom |
47 |
28 |
Blasts all enemies with a violent explosion.
|
| Kafrizz |
53 |
18 |
Incinerates a single enemy with an enormous fireball.
|
| Kafrizzle |
64 |
45 |
Cremates a single enemy with an enormous fireball.
|
| Kacrackle |
68 |
50 |
Tears into all enemies with giant shards of ice.
|
Notable Mages
Gallery
Beginner Monster Vocations
Advanced Monster Vocations
Ultimate Monster Vocations