Crabble-rouser
| Dragon Quest monster | |
|---|---|
| Crabble-rouser | |
Art by Akira Toriyama | |
| Japanese | チョッキンガー |
| Romaji | Chokkingā |
| First appearance | Dragon Quest VII |
| Old localization | Clawser |
The crabble-rouser is both a regular enemy and a boss in the game Dragon Quest VII. Its name is a pun on the term "rabble-rouser".
Characteristic[edit]
Curiously big clawed bruiser crustaceans that keep their best and biggest claw forward in battle, brushing aside attacks with a powerful parry. Oddly armed with fetching blue gloves and boots, it's been said that they wear this distracting attire to detract from their less impressive limbs. Despite their insecurity, their devilish red eyes give away that they're much smarter than the average crab, with the strongest of their kind able to fling fiery spells and even cast Heal to mend their cracked shell.
Appearances[edit]
Dragon Quest VII: Fragments of the Forgotten Past[edit]
The party encounters the crabble-rouser at the top of the Tower. He is minding the place while the boss,
The crabble-rouser's regular attack will do between 8-15 damage, depending on the character. His Frizz spell also does 10-15 damage. He can also use Defending Champion, which makes all attacks that turn do only 1-2 damage. The party should be properly equipped with the best that Ballymolloy can offer. Each character should keep a stock of medicinal herbs to keep the party healed during the battle. Maribel should cast Sap twice on the monster to eliminate its defense. She should act as healer as her attack power is low or cast Frizz herself. Kiefer should use Flame Slash in lieu of his regular attack, stopping only if the party desperately needs healing. The Hero should attack as well and cast Buff on Maribel, stopping only if the party gets low on HP. Hanlon will also fight and do the most damage to the enemy. He will occasionally heal your party and use Sap on the enemy but don't rely on it.
The regular Crabble-rouser can be found in the Buccanham region in the past and the Beacon in the past.
Dragon Quest VII Reimagined[edit]
| Bestiary | Family | ||
| No. 012 | Nature | ||
| Experience* | Gold* | HP* | MP* |
| 388 | 78 | 108/145/179 | 30 |
| Attack* | Defence* | Agility* | Evasion |
| 48 (boss) 182 (common) |
22 (boss) 285 (common) |
21/24/31 (boss) 84/94/108 |
N/A |
| In-game description | These sea-dwelling soldiers are surly towards any underlings who cross their path, but are brazen boot-lickers around the top brass |
| Spell(s) | Buff |
| Skill(s) | Call for backup (same) |
| Location(s) | The Tower (past) Buccanham region (past) The Beacon (past) |
| Items dropped | Strong medicine (1/16) |
| Fire Resistance * | Ice Resistance * | Wind Resistance * | Earth Resistance * | |
| -120% | -120% | -120% | -120% | |
| Light Resistance * | Dark Resistance * | Electricity Resistance * | Drain Magic Resistance | |
| -120% | -120% | -120% | 0% | |
| Instant Death Resistance * | Poof resistance | Bedazzlement Resistance * | Fizzle Resistance | |
| 0% | 80% | 0% | 0% | |
| Confusion Resistance * | Paralysis Resistance * | Poison Resistance * | Sleep Resistance * | |
| 0% | 0% | 0% | 50% | |
| Blunt Resistance * | Decelerate Resistance * | Divine Intervention Resistance * | Sap Resistance * | |
| 0% | 0% | 0% | 0% | |
| Beguile Resistance * | Charm Resistance * | Laughter Resistance * | Stumble Resistance * | |
| 0% | 0% | 0% | 0% | |
| Stun Resistance * | Elemental Resistance * | Status Resistance * | ||
| 0% | 0% | 0% | ||
Rampaging version[edit]
| Bestiary | Family | ||
| No. 300 | Nature | ||
| Experience* | Gold* | HP* | MP* |
| N/AN/A | N/AN/A | 2,800 | 89 |
| Attack* | Defence* | Agility* | Evasion |
| 420 | 530 | 170 | N/A |
| In-game description | A spectral crabble-rouser who has awakened all his inner power in order to test the mettle of those who dare rumble on the Rampage Road |
| Spell(s) | Drain Magic Fullheal Kafrizzle |
| Skill(s) | N/A |
| Location(s) | Buccanham (present) |
| Items dropped | None |
| Fire Resistance * | Ice Resistance * | Wind Resistance * | Earth Resistance * | |
| 0% | -120% | 0% | 0% | |
| Light Resistance * | Dark Resistance * | Electricity Resistance * | Drain Magic Resistance | |
| -120% | 0% | -120% | -120% | |
| Instant Death Resistance * | Poof resistance | Bedazzlement Resistance * | Fizzle Resistance | |
| 100% | 100% | 100%-140% | 100% | |
| Confusion Resistance * | Paralysis Resistance * | Poison Resistance * | Sleep Resistance * | |
| 80% | 80% | 0% | 100% | |
| Blunt Resistance * | Decelerate Resistance * | Divine Intervention Resistance * | Sap Resistance * | |
| 0% | 0% | 0% | -140% | |
| Beguile Resistance * | Charm Resistance * | Laughter Resistance * | Stumble Resistance * | |
| 50% | 100% | 50% | 50% | |
| Stun Resistance * | Elemental Resistance * | Status Resistance * | ||
| 50% | 0% | 0% | ||
