Summon Slime
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| Summon slime | |
|---|---|
| Japanese | スライム呼び |
| Rōmaji | Suraimu yobi |
| Type | Skill |
| Older names | None |
Summon Slime is an evocation technique that brings forth a member of the slime family to aid a Monster Master in battle, acting on the character's behalf for the turn they are summoned.
Appearances[edit]
Dragon Quest VII Reimagined[edit]
Summon Slime is one of the first skills that Monster Masters learn at rank 1. It costs 6 MP and will mobilize one of the following slimes:
| Monster | Normal rate | Let Loose rate |
Action(s) |
|---|---|---|---|
| Slime | ○ | × | Attacks one foe for 10 damage. Scales to M.M.'s level between 10 & 70, dealing approximately 90 damage at level 70 |
| King slime | ◎ | × | Attacks all foes for 60~100 damage. Scales to M.M.'s level between 10 & 70, dealing 280~320 damage at level 70 |
| Gem slime | △ | ◎ | Attacks all foes for 120~160 damage. Scales to M.M.'s level between 10 & 70, dealing 610~650 damage at level 70 |
| Metal slime Metal king slime |
▼ | ◎ | Summons metal slimes to battle as enemies, with the same chance for them to flee per turn |
See also[edit]
Master list
HP recovery skills
MP recovery skills
Ailment alleviating skills
Monster-mauling skills
Bonus damage skills
Multi-strike skills
Turn order skills
Critical Hit skills
Summon skills
Defensive skills
Physical support skills
Magical support skills
Reflective skills
Tension skills
Befuddling skills
Breathtaking skills
Dazzling skills
Death skills
Fizzling skills
Hypnagogic skills
Paralyzing skills
Stunning skills
Venomous skills
Debuff skills
Disruptive skills
Songs and hymnal skills
Dances and shimmy skills
Blast skills
Dark skills
Fire skills
Ice skills
Lightning skills
Soil skills
Water skills
Wind skills
Breath skills
Field skills
Miscellaneous skills
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