Brake Wind

Brake Wind is an ability introduced Dragon Quest Monsters: Joker. It works like the Backdraft skill in the main series and bounces back breath attacks once, but is superior in that it covers the entire party instead of just the user.

AppearancesEdit

Dragon Quest Monsters: JokerEdit

The Brake Wind lasts for one turn and reflects Fire and Ice breath attacks, as well as all ailment-inducing breath skills, once when activated. It can be learned from:

Dragon Quest Monsters: Joker 2Edit

Brake Wind has the same properties as before and can be learned from all the skillsets it could previously, though Bird Brain now requires only 80 points.

Dragon Quest Monsters: Terry's Wonderland 3DEdit

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious KeyEdit

Dragon Quest Monsters: Joker 3Edit

Dragon Quest Monsters: The Dark PrinceEdit

Brake Wind costs 10 MP and covers the party in a veil that will reflect all types of breath techniques for one turn. It is learned via the Airhead, Altruist, Blusterer, Breath Taker, Jasper Unbound, Mouth Guard, Respirator, Snow Drifter, Storm Chaser, Swirling Dervish, and Vexologist talents.