Claria
Claria | |
Dragon Quest Tact | |
Japanese name | クレリア |
Romaji | Kureria |
Family | Elegia (ancestor) |
Claria is a character in Dragon Quest Tact. She is one of the inhabitants of the island of Woodwin.
Characteristics and Personality[edit]
Claria is an anthropomorphic bird-person, possessing the upper body of a young human woman with tan skin and the arms, legs, and wings of a bird with purple plumage, as well as a long tail ending with a tuft of white hair. She has hands like a bird's talons and digitigrade legs, with purple feathers on her arms, shoulders, legs, and some on her face. The wings on Claria's back also have pink and white feathers. She has bright green eyes and red chin-length hair with some blonde strands that frames most of her face, covering her left eye, and a forelock sticking up on the right.
Claria wears a skirt made out of dark purple and brown leather, a teal belt around her waist with a small teal pouch worn on her left side, and various gold accessories on her body, including a necklace with a green bead, a choker, bands on her upper arms and anklets, and a ring at the end of her tail. She is constantly seen with a scroll in her hands and is an inquisitive and helpful person. Although Claria looks up to Elegia of the Five Fiends, she is a kindhearted individual and seeks to bring peace between the monsters of Bravas and Woodwin.
Appearances[edit]
Dragon Quest Tact[edit]
The party first encounters Claria in Chapter 2, Episode 4: A Kindly Girl of part two of the main storyline, where they must rescue from a group of monsters. She offers to guide the party after being rescued, teaching them about the customs and characteristics of Woodwin and eventually takes them back to her village and introduces them to Elder Trephasse.
After a battle with an Overkilling machine serving Elegia, one of the Five Fiends, Claria herself becomes possessed by Elegia as well, and turns against the party. She is faced as a boss in Chapter 7, Episode 9: Wake Up!. After the player defeats her in battle, they use the Baton to remove Elegia's influence on her and she joins the party. She can be fully awakened by collecting Claria Crystals earned by repeating the stage.
Family | Rank | Role | ||
Nature |
Support |
|||
Max Level | HP | MP | Move | |
120 | 737 | 386 | 4 | |
Attack | Defense | Agility | Wisdom | Weight |
246 | 195 | 393 | 332 | 35 |
First | Second | Third | ||
Decelerate | Serene Breeze* | Kacrack* | ||
First | Second | Third |
Rare MP Regen / Stats Up | Zam Res +25 / Stats Up | Kacrack Potency +5% / Stats Up |
Fourth | Fifth | |
Frizz Res +25 / Stats Up | Kacrack Potency +5% / Stats Up | |
First | |
Raises Healing ability effects of allies, including herself, by 5% in a 5x5 square around her. | |
First | Second | Third |
WIS +10 | Max MP +10 | Kacrack Potency +2% |
First | |
Rare MP Regen: Rarely recovers MP at action start. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Half Res | Normal | Normal | Normal | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Very Weak | Very Weak | Half Res | Immune | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Normal | Normal | Half Res | Normal | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Normal | Super Weak | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Super Weak | Normal | Half Res | Normal |