Defender
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| Defender | |
|---|---|
| Japanese | ぼうぎょ |
| Rōmaji | Bōgyo |
| Type | Talent |
Defender is a recurring talent in the Dragon Quest Monsters series introduced in Dragon Quest Monsters: Joker. It teaches various defensive skills to the user.
Appearances[edit]
Dragon Quest Monsters: Joker[edit]
Defender is learned by the Crabid, Jum and Komodo. It grants the following abilities:
| Ability | Skill Points |
|---|---|
| Buff | 5 |
| Heal | 11 |
| Dazzleflash | 17 |
| Kabuff | 27 |
| Defending Champion | 42 |
| Midheal | 57 |
| Weakening Wallop | 77 |
| Sap Guard | 100 |
Dragon Quest Monsters: Joker 2[edit]
Defender's abilities are very similar to the previous game, but the point requirements have been changed and one new skill has been added. It now grants the following abilities:
| Ability | Skill Points |
|---|---|
| Buff | 5 |
| Heal | 11 |
| Dazzleflash | 17 |
| Kabuff | 27 |
| Defending Champion | 40 |
| Midheal | 53 |
| Weakening Wallop | 66 |
| Selflessness | 80 |
| Sap Guard | 100 |
Dragon Quest Monsters: The Dark Prince[edit]
Defender can be learned by Komodos, Leery louts, Shell slimes, Armoured wartoises, Bagworms, Crabids, and Tortoceratopses.
| Ability | Skill Points | Description |
|---|---|---|
| Buff | 3 | Greatly increases the defence of a single ally for 4 to 7 turns. |
| Heal | 10 | Restores 28 or more HP to a single ally. |
| Attack Attacker | 20 | Damages a single enemy and occasionally lowers its attack for 2 to 5 turns. |
| Dazzleflash | 30 | Unleashes a blinding light that lowers the accuracy of enemy attacks for 2 to 5 turns. |
| Kabuff | 50 | Increases the defence of all allies for 4 to 7 turns. |
| Intense Defence | 70 | Assumes an impenetrable defensive stance that reduces most damage received by 9⁄10. Can only be used once per battle. |
| Midheal | 85 | Restores 76 or more HP to a single ally. |
| Selflessness | 100 | Received all incoming attacks in place of allies for 1 round, but suffers greater damage in doing so. |