Defender

Defender is a recurring talent in the Dragon Quest Monsters series introduced in Dragon Quest Monsters: Joker. It teaches various defensive skills to the user.

AppearancesEdit

Dragon Quest Monsters: JokerEdit

Defender is learned by the Crabid, Jum and Komodo. It grants the following abilities:

Ability Skill Points
Buff 5
Heal 11
Dazzleflash 17
Kabuff 27
Defending Champion 42
Midheal 57
Weakening Wallop 77
Sap Guard 100

Dragon Quest Monsters: Joker 2Edit

Defender's abilities are very similar to the previous game, but the point requirements have been changed and one new skill has been added. It now grants the following abilities:

Ability Skill Points
Buff 5
Heal 11
Dazzleflash 17
Kabuff 27
Defending Champion 40
Midheal 53
Weakening Wallop 66
Selflessness 80
Sap Guard 100

Dragon Quest Monsters: The Dark PrinceEdit

Defender can be learned by Komodos, Leery louts, Shell slimes, Armoured wartoises, Bagworms, Crabids, and Tortoceratopses.

Ability Skill Points Description
Buff 3 Greatly increases the defence of a single ally for 4 to 7 turns.
Heal 10 Restores 28 or more HP to a single ally.
Attack Attacker 20 Damages a single enemy and occasionally lowers its attack for 2 to 5 turns.
Dazzleflash 30 Unleashes a blinding light that lowers the accuracy of enemy attacks for 2 to 5 turns.
Kabuff 50 Increases the defence of all allies for 4 to 7 turns.
Intense Defence 70 Assumes an impenetrable defensive stance that reduces most damage received by 910. Can only be used once per battle.
Midheal 85 Restores 76 or more HP to a single ally.
Selflessness 100 Received all incoming attacks in place of allies for 1 round, but suffers greater damage in doing so.