Mermaniac
Dragon Quest monster | |
---|---|
Mermaniac | |
Art by Akira Toriyama | |
Japanese | マーマンダイン |
Romaji | Māmandain |
First appearance | Dragon Quest III: The Seeds of Salvation |
Old localization | Merzoncian (III NES) Merdane (III GBC) |
The Mermaniac is a recurring monster that was introduced in Dragon Quest III.
It resembles its more common cousin in form and behaviour, with the main difference being that the mermaniac has the coloration of a river bass instead of an ocean dweller. Oddly, the monster appears in the Japanese version of V under the name of マーマンダイン and was inaccurately localized as the Merking.
Appearances[edit]
Dragon Quest III: The Seeds of Salvation[edit]
Sprite | Level | HP | MP | |
21 | 60 | 12 | ||
Attack | Defense | Agility | Experience | Gold |
76 | 50 | 32 | 263 | 51 |
Bestiary No. | #069 |
Spell(s) | Crack Midheal |
Skill(s) | None |
Location(s) | Ocean Phantom Ship |
Item Dropped | Leather hat1⁄256 |
Evasion | Fire Resistance * | Crack Resistance * | Woosh Resistance * | ||
0/64 | 25% | 70% | 0% | ||
Zap Resistance * | Drain Magic Resistance | Whack Resistance * | Kamikazee Resistance | ||
0% | 25% | 70% | 0% | ||
Poof Resistance | Fuddle Resistance | Snooze Resistance | Dazzle Resistance | ||
100% | 25% | 70% | 25% | ||
Fizzle Resistance | Sap Resistance * | Deceleratle Resistance * | |||
25% | 25% | 0% |
Dragon Quest XI: Echoes of an Elusive Age[edit]
Sprite | HP | MP | Attack |
170 | 11 | 132 | |
Defense | Agility | Experience | Gold |
93 | 78 | 203 | 62 |
Bestiary no. | #122 |
Family | Nature |
In-game description | These fishy fighters constitute the soldier caste of the strictly hierarchical society of the mermen, and are always on the front line in times of war. |
Spell(s) | Crackle Fizzle |
Skill(s) | Sharp Claws (attacks character twice.) |
Location(s) | The Open Sea - South (first act, near Lonalulu) The Eerie Eyrie (second act) |
Item(s) dropped | Large scale1⁄8 Iron claws1⁄128 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | 25% | 50% | 0% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
25% | 0% | 0% | -125% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 0% | 100% | 0% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
25% | 25% | 25% | 25% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
50% | 25% | 100% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
25% | 0% | 0% |
A group of four Malicious mermaniacs are fought alongside a Malicious merking threatening Michelle and Kainui at the Strand during the third act. Their main difference from a regular Malicious mermaniac is their ability to become pepped up.
Sprite | HP | MP | Attack |
559 | 23 | 306 | |
Defense | Agility | Experience | Gold |
282 | 186 | 1,703 | 404 |
Bestiary no. | #479 |
Family | Nature |
In-game description | Mermaniacs possessed by incredible evil. Even with their newfound power, their innate inclination to follow rather than lead remains unchanged. |
Spell(s) | Kacrack Fizzle Co-Krack (Pep power, with Malicious merking.) |
Skill(s) | Becomes Pepped up (boss version only) Sharp Claws (Attacks character twice.) |
Location(s) | The Open Sea - South (third act) The Strand (third act, boss version) |
Item(s) dropped | Large scale1⁄8 Iron claws1⁄128 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | 25% | 50% | 0% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
25% | 0% | 0% | -125% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 25% | 100% | 0% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
25% | 25% | 25% | 25% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
50% | 50% | 100% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
25% | 0% | 0% |
Dragon Quest Builders 2[edit]
This section is a stub. You can help by expanding it. |
Dragon Quest Tact[edit]
Mermaniac appears as a B-rank monster of the Nature family as part of the limited Dragon Quest XI event. It can join the player in Chapter 3, Episode 4 of the event quests and it can be fully awakened by completing the quest at any difficulty. It can participate in Krystalinda's Battle Road as a party member.
Family | Rank | Role | ||
Nature |
Debuff |
|||
Max Level | HP | MP | Move | |
110 | 910 | 217 | 2 | |
Attack | Defense | Agility | Wisdom | Weight |
198 | 273 | 286 | 307 | 25 |
First | Second | Third | ||
Crack | Glacier* | Splash* | ||
First | Second | Third |
Crack-type Spell Potency +5%/Stats Up | Frizz Res +25/Stats Up | Splash Potency +5%/Stats Up |
Fourth | Fifth | |
Zam Res +25/Stats Up | Splash Potency +5%/Stats Up | |
First | |
n/a | |
First | Second | Third |
DEF +10 | Splash Potency + 2% | n/a |
First | |
Crack-type Spell Potency +5%: Raises Crack-type spell potency by 5%. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Half Res | Normal | Normal | Normal | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Very Weak | Very Weak | Half Res | Normal | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Normal | Normal | Half Res | Super Weak | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Normal | Super Weak | Immune | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Normal | Normal | Half Res |