List of spells in Dragon Quest I: Difference between revisions
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(Changed Heal MP cost from 3 to 4.) |
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| [[Heal]] | | [[Heal]] | ||
| 3 | | 3 | ||
| | | 4 | ||
| Defensive | | Defensive | ||
| Heals about 25HP | | Heals about 25HP |
Revision as of 18:32, 8 May 2020
The following is a list of spells in Dragon Quest I.
References
Name | Level Learned | MP Cost | Spell Type | Effect |
---|---|---|---|---|
Heal | 3 | 4 | Defensive | Heals about 25HP |
Hurt | 4 | 2 | Offensive | Deals about 15-20 damage |
Sleep | 7 | 2 | Defensive | Puts the enemy to sleep |
Radiant | 9 | 3 | Non-Combat | Illuminates 4x more area than a torch |
Stopspell | 10 | 2 | Defensive | Stops the enemy from casting spells |
Outside | 12 | 6 | Non-Combat | Teleports you outside of castles, caves, dungeons, and towns |
Return | 13 | 8 | Non-Combat | Teleports you to Tantegel Castle. Must be outside to work. |
Repel | 15 | 2 | Non-Combat | Prevents monsters from appearing as often |
Healmore | 17 | 10 | Defensive | Heals about 90 HP |
Hurtmore | 19 | 5 | Offensive | Deals about 60 damage |
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