Immigrant Town (Dragon Quest III): Difference between revisions

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The '''[[Immigrant Town]]''' is a town that can be created by the player in ''[[Dragon Quest III]]'' in the field west of [[Eginbear]] and on the other side of some mountains east of [[Soo]]. The development of the town is necessary to obtain the [[Yellow Orb]].
The '''[[Immigrant Town]]''' is a town that can be created by the player in ''[[Dragon Quest III]]'' in the field west of [[Edina]] and on the other side of some mountains east of [[Persistence]]. The development of the town is necessary to obtain the [[Yellow Orb]].


==Synopsis==
==Synopsis==
An old man from [[Soo]] arrived in a field in hopes of making a town. but needs a [[dealer]] to help. The [[Hero (Dragon Quest III)|Hero]] agrees to provide him with one and parts way with his companion.
An old man from [[Persistence]] arrived in a field in hopes of making a town, but needs a [[merchant]] to help. The [[Hero (Dragon Quest III)|Hero]] agrees to provide him with one and parts way with his companion.


==Nearby monsters==
==Nearby monsters==
*[[Ram raider#Battering ram|Bighorn]]
*[[Ram raider#Battering ram|Battering ram]]
*[[Belisha beakon|Blue beak]]
*[[Belisha beakon]]
*[[Hades condor]]
*[[Garuda#Hades condor|Hades condor]]
*[[Merdane]]
*[[Merdane]]
*[[Dread admiral|Stingwing]]
*[[Dread admiral]]
*[[Toxic zombie|Venom zombie]]
*[[Toxic zombie]]
*[[Witch doctor]]
*[[Heedoo voodoo]]


==Stage One==
==Stage One==
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===Shop===
===Shop===
{{Shop|header|title=Item Shop|subtitle=}}
{{Shop|header|title=Item Shop|subtitle=}}
{{Shop|entry|item=[[Herb]]|price=8|attributes=}}
{{Shop|entry|item=[[Medicinal herb]]|price=8|attributes=}}
{{Shop|entry|item=[[Leather hat]]|price=80|attributes=Defense +2}}
{{Shop|entry|item=[[Leather hat]]|price=80|attributes=Defense +2}}
{{Shop|footer}}
{{Shop|footer}}


==Stage Two==
==Stage Two==
Triggered by defeating [[Orochi]]. Changes include:
Triggered by defeating [[Orochi]]. Changes include:
*The item shop has several additional items for sale and is ran by someone else.
*The item shop has several additional items for sale and is ran by someone else.
*The town has an inn.
*The town has an inn.
Line 38: Line 38:
*The merchant is in the middle of building a theater.
*The merchant is in the middle of building a theater.
===Treasure===
===Treasure===
*[[Token]] (GBC Version)
*[[T'n'T ticket]] (GBC Version)
===Shop===
===Shop===
{{Shop|header|title=Item Shop|subtitle=}}
{{Shop|header|title=Item Shop|subtitle=}}
{{Shop|entry|item=[[Herb]]|price=8|attributes=}}
{{Shop|entry|item=[[Medicinal herb]]|price=8|attributes=}}
{{Shop|entry|item=[[Repellent]]|price=20|attributes=}}
{{Shop|entry|item=[[Holy water]]|price=20|attributes=}}
{{Shop|entry|item=[[Warp Wing]]|price=25|attributes=}}
{{Shop|entry|item=[[Chimaera wing]]|price=25|attributes=}}
{{Shop|entry|item=[[Leather hat]]|price=80|attributes=Defense +2}}
{{Shop|entry|item=[[Leather hat]]|price=80|attributes=Defense +2}}
{{Shop|footer}}
{{Shop|footer}}
Line 54: Line 54:


==Stage Three==
==Stage Three==
Triggered by defeating [[Troll#Boss troll|Boss troll]] and obtaining the [[Staff of Change]]. The town has grown greatly, though some of the townspeople felt they're being overworked, with some planning a revolution against the merchant. Changes include:
Triggered by defeating [[Boss troll]] and obtaining the [[mod rod]]. The town has grown greatly, though some of the townspeople felt they're being overworked, with some planning a revolution against the merchant. Changes include:
*The town is named after the merchant.
*The town is named after the merchant.
*The theater is completed and has dancing girls as the entertainment. Upon leaving, The Hero and his party will be charged 50,000 Gold Coins, only to be able to leave for free since they are friends with The Merchant.
*The theater is completed and has dancing girls as the entertainment. Upon leaving, The Hero and his party will be charged 50,000 Gold Coins, only to be able to leave for free since they are friends with The Merchant.
*The merchant became mayor and had a manor built.
*The merchant became mayor and had a manor built.
*An item shop being built where the old man use to live.
*An item shop being built where the old man use to live.
*The previous item shop is replaced with a weapon and armor shop.
*The previous item shop is replaced with a weapon and armor shop.
*A jail was built.
*A jail is built.
===Treasures===
===Treasures===
{| border="0" cellpadding="5" cellspacing="0" width="100%"
{| border="0" cellpadding="5" cellspacing="0" width="100%"
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| valign="top" width="25%" |
| valign="top" width="25%" |
{{Shop|header|title=Item Shop|subtitle=}}
{{Shop|header|title=Item Shop|subtitle=}}
{{Shop|entry|item=[[Herb]]|price=8|attributes=}}
{{Shop|entry|item=[[Medicinal herb]]|price=8|attributes=}}
{{Shop|entry|item=[[Repellent]]|price=20|attributes=}}
{{Shop|entry|item=[[Holy water]]|price=20|attributes=}}
{{Shop|entry|item=[[Warp Wing]]|price=25|attributes=}}
{{Shop|entry|item=[[Chimaera wing]]|price=25|attributes=}}
{{Shop|entry|item=[[Poison moth powder]]|price=310|attributes=}}
{{Shop|entry|item=[[Coagulant]]|price=310|attributes=}}
{{Shop|entry|item=[[Spider's web]]|price=35|attributes=}}
{{Shop|entry|item=[[Tangleweb]]|price=35|attributes=}}
{{Shop|entry|item=[[Invisibility herb]]|price=300|attributes=}}
{{Shop|entry|item=[[Fading Jenny]]|price=300|attributes=}}
{{Shop|footer}}
{{Shop|footer}}
| valign="top" width="25%" |
| valign="top" width="25%" |
Line 116: Line 116:


==Stage Four==
==Stage Four==
Originally the Final Stage in the [[Nintendo Entertainment System|NES]] Version. This is triggered by visiting the jail at night in Stage Three and overhearing the revolution. Though in the NES Version, leaving town during the Third Stage and returning triggered the change. Changes included:
Originally the Final Stage in the [[Nintendo Entertainment System|NES]] Version. This is triggered by visiting the jail at night in Stage Three and overhearing the revolution. Though in the NES Version, leaving town during the Third Stage and returning triggered the change. Changes included:
*The merchant being jailed.
*The merchant being jailed.
*The weapon and armor shop getting new merchandise. The item shop and inn remain the same.
*The weapon and armor shop getting new merchandise. The item shop and inn remain the same.
*The theater is holding a children singing contest, and is closed at night.
*The theater is holding a children singing contest, and is closed at night.
===Treasure===
===Treasure===
Line 126: Line 126:
| valign="top" width="50%" |
| valign="top" width="50%" |
{{Shop|header|title=Item Shop|subtitle=}}
{{Shop|header|title=Item Shop|subtitle=}}
{{Shop|entry|item=[[Herb]]|price=8|attributes=}}
{{Shop|entry|item=[[Medicinal herb]]|price=8|attributes=}}
{{Shop|entry|item=[[Repellent]]|price=20|attributes=}}
{{Shop|entry|item=[[Holy water]]|price=20|attributes=}}
{{Shop|entry|item=[[Warp Wing]]|price=25|attributes=}}
{{Shop|entry|item=[[Chimaera wing]]|price=25|attributes=}}
{{Shop|entry|item=[[Poison moth powder]]|price=310|attributes=}}
{{Shop|entry|item=[[Coagulant]]|price=310|attributes=}}
{{Shop|entry|item=[[Spider's web]]|price=35|attributes=}}
{{Shop|entry|item=[[Tangleweb]]|price=35|attributes=}}
{{Shop|entry|item=[[Invisibility herb]]|price=300|attributes=}}
{{Shop|entry|item=[[Fading Jenny]]|price=300|attributes=}}
{{Shop|footer}}
{{Shop|footer}}
| valign="top" width="50%" |
| valign="top" width="50%" |
Line 161: Line 161:


==Final Stage (Remakes only)==
==Final Stage (Remakes only)==
This is triggered when The Hero and his party awaken [[Ramia]]. Changes include:
This is triggered when The Hero and his party awaken [[Ramia]]. Changes include:
*A new house is built on the site of the jail, with a family living there.
*A new house is built on the site of the jail, with a family living there.
*The old man who was first here moved in with the old woman running the item shop.
*The old man who was first here moved in with the old woman running the item shop.
*The merchant is out of jail and chooses someone from the town to take over as mayor. If you talk to the merchant, he/she will return to [[Ruida's Tavern]].
*The merchant is out of jail and chooses someone from the town to take over as mayor. If you talk to the merchant, they will return to [[Patty's Party Planning Place]].
*A different kid is now singing at the theater.  The theater remains open at night and has a poet singing.
*A different kid is now singing at the theater.  The theater remains open at night and has a poet singing.
===Treasure===
===Treasure===
Line 213: Line 213:


==Remake==
==Remake==
In addition to being let out of prison, the [[Super Nintendo Entertainment System|Super Famicom]] and GBC Version of the game maintained the merchant's unique sprite, whereas the NES Version sees him/her taking the sprite of the usual town merchant.
In addition to being let out of prison, the [[Super Nintendo Entertainment System|Super Famicom]] and GBC Version of the game maintained the merchant's unique sprite, whereas the NES Version sees them taking the sprite of the usual town merchant.


==See Also==
==See Also==

Revision as of 03:27, 2 July 2019

The Immigrant Town is a town that can be created by the player in Dragon Quest III in the field west of Edina and on the other side of some mountains east of Persistence. The development of the town is necessary to obtain the Yellow Orb.

Synopsis

An old man from Persistence arrived in a field in hopes of making a town, but needs a merchant to help. The Hero agrees to provide him with one and parts way with his companion.

Nearby monsters

Stage One

The dealer has built a shop and runs it himself.

Shop

Item Shop
Item Price Attributes
Medicinal herb 8
Leather hat 80 Defense +2


Stage Two

Triggered by defeating Orochi. Changes include:

  • The item shop has several additional items for sale and is ran by someone else.
  • The town has an inn.
  • The old man's house has an additional floor.
  • The merchant is in the middle of building a theater.

Treasure

Shop

Item Shop
Item Price Attributes
Medicinal herb 8
Holy water 20
Chimaera wing 25
Leather hat 80 Defense +2

Inn

Price per person
2 Gold Coins

Stage Three

Triggered by defeating Boss troll and obtaining the mod rod. The town has grown greatly, though some of the townspeople felt they're being overworked, with some planning a revolution against the merchant. Changes include:

  • The town is named after the merchant.
  • The theater is completed and has dancing girls as the entertainment. Upon leaving, The Hero and his party will be charged 50,000 Gold Coins, only to be able to leave for free since they are friends with The Merchant.
  • The merchant became mayor and had a manor built.
  • An item shop being built where the old man use to live.
  • The previous item shop is replaced with a weapon and armor shop.
  • A jail is built.

Treasures

NES version

GBC version

All remakes

Shops

Item Shop
Item Price Attributes
Medicinal herb 8
Holy water 20
Chimaera wing 25
Coagulant 310
Tangleweb 35
Fading Jenny 300
Weapon and Armor Shop (NES)
Item Price Attributes
Zombie slasher 9,800 Attack +65
Dragon killer 15,000 Attack +65
Staff of judgement 2,700 Attack +35
Magic armour 5,800 Defense +40
Sacred robe 4,400 Defense +30
Dragon mail 9,800 Defense +45
Silver shield 8,800 Defense +30
Weapon and Armor Shop (GBC)
Item Price Attributes
Zombie slasher 9,800 Attack +67
War hammer 9,500 Attack +70
Staff of judgement 2,700 Attack +37
Magic abacus 7,700 Attack +45
Magic apron 9,900 Defense +45

Inn

Price per person
15 Gold Coins

Stage Four

Originally the Final Stage in the NES Version. This is triggered by visiting the jail at night in Stage Three and overhearing the revolution. Though in the NES Version, leaving town during the Third Stage and returning triggered the change. Changes included:

  • The merchant being jailed.
  • The weapon and armor shop getting new merchandise. The item shop and inn remain the same.
  • The theater is holding a children singing contest, and is closed at night.

Treasure

Shop

Item Shop
Item Price Attributes
Medicinal herb 8
Holy water 20
Chimaera wing 25
Coagulant 310
Tangleweb 35
Fading Jenny 300
Weapon and Armor Shop (NES)
Item Price Attributes
Zombie slasher 9,800 Attack +65
Dragon killer 15,000 Attack +65
Staff of judgement 2,700 Attack +35
Magic armour 5,800 Defense +40
Sacred robe 4,400 Defense +30
Dragon mail 9,800 Defense +45
Silver shield 8,800 Defense +30
Weapon and Armor Shop (GBC)
Item Price Attributes
War hammer 9,500 Defense +70
Dragon Killer 15,000 Defense +79
Magic abacus 7,700 Defense +45
Magic apron 9,900 Defense +45
Dragon shield 3,500 Defense +32
Angel's robe 3,000 Defense +35

Inn

Price per person
15 Gold Coins

Final Stage (Remakes only)

This is triggered when The Hero and his party awaken Ramia. Changes include:

  • A new house is built on the site of the jail, with a family living there.
  • The old man who was first here moved in with the old woman running the item shop.
  • The merchant is out of jail and chooses someone from the town to take over as mayor. If you talk to the merchant, they will return to Patty's Party Planning Place.
  • A different kid is now singing at the theater. The theater remains open at night and has a poet singing.

Treasure

Shops

Item Shop
Item Price Attributes
Herb 8
Repellent 20
Warp Wing 25
Poison moth powder 310
Spider's web 35
Invisibility herb 300
Weapon and Armor Shop
Item Price Attributes
War hammer 9,500 Attack +70
Dragon Killer 15,000 Attack +79
Magic abacus 7,700 Attack +45
Magic apron 9,900 Defense +45
Dragon shield 3,500 Defense +32
Angel's robe 3,000 Defense +35

Inn

Price per person
15 Gold Coins

Gallery

Locked doors

Remake

In addition to being let out of prison, the Super Famicom and GBC Version of the game maintained the merchant's unique sprite, whereas the NES Version sees them taking the sprite of the usual town merchant.

See Also