Antimagic (skill): Difference between revisions
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'''Antimagic''' is a skill in {{DQMJ}}. It is learned by the [[Black dragon]] and [[Gryphon]] | '''Antimagic''' is a skill introduced in {{DQMJ}}. It can be upgraded to Antimagic II. | ||
=={{DQMJ}}== | |||
Antimagic is learned by the [[Black dragon]] and [[Gryphon]]. | |||
===Antimagic=== | ===Antimagic=== | ||
Line 45: | Line 48: | ||
|- | |- | ||
|Fizzle Guard||100 | |Fizzle Guard||100 | ||
|} | |||
=={{DQMJ2}}== | |||
Antimagic's abilities remain unchanged. Antimagic now grants the following abilities: | |||
{| cellpadding="0" cellspacing="0" class="listTable sortable" | |||
! Ability !! Skill Points | |||
|- | |||
|[[Kafizzle]] || 5 | |||
|- | |||
|[[Magic Frailty]] || 10 | |||
|- | |||
|[[Magic Barrier]] || 25 | |||
|- | |||
|[[Bounce]] || 35 | |||
|- | |||
|[[Kadim]] || 49 | |||
|- | |||
|[[Kaping]] || 65 | |||
|- | |||
|[[Lingering Malhaze]] || 81 | |||
|- | |||
|[[Dim]] Guard || 90 | |||
|- | |||
|[[Fizzle]] Guard || 100 | |||
|} | |} |
Revision as of 13:44, 14 November 2020
Antimagic is a skill introduced in Dragon Quest Monsters: Joker. It can be upgraded to Antimagic II.
Dragon Quest Monsters: Joker
Antimagic is learned by the Black dragon and Gryphon.
Antimagic
Ability | Skill Points |
---|---|
Fizzle | 5 |
Magic Frailty | 10 |
Ping | 18 |
Dim | 26 |
Magic Barrier | 38 |
Stupefying Strike | 46 |
Bounce | 56 |
Dim Guard | 65 |
Fizzle Guard | 75 |
Antimagic II
Ability | Skill Points |
---|---|
Kafizzle | 5 |
Magic Frailty | 10 |
Magic Barrier | 25 |
Stupefying Strike | 35 |
Bounce | 49 |
Kadim | 65 |
Kaping | 81 |
Dim Guard | 90 |
Fizzle Guard | 100 |
Dragon Quest Monsters: Joker 2
Antimagic's abilities remain unchanged. Antimagic now grants the following abilities:
Ability | Skill Points |
---|---|
Kafizzle | 5 |
Magic Frailty | 10 |
Magic Barrier | 25 |
Bounce | 35 |
Kadim | 49 |
Kaping | 65 |
Lingering Malhaze | 81 |
Dim Guard | 90 |
Fizzle Guard | 100 |