Portoga Lighthouse: Difference between revisions

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====Remake====
====Remake====
*As with the [[Path to Promise]], this area is blocked by a soldier on the other side of the [[Teleportal]] after [[Baramos]] is defeated, until the {{Hero 3}} meets with the [[King of Aliahan]].  
*As with the [[Path of Promise]], this area is blocked by a soldier on the other side of the [[Teleportal]] after [[Baramos]] is defeated, until the {{Hero 3}} meets with the [[King of Aliahan]].  


=====Usage of Portoga Lighthouse in another area=====
=====Usage of Portoga Lighthouse in another area=====

Latest revision as of 21:41, 19 August 2024

The Portoga Lighthouse[1] is a structure situated just south of the kingdom of Portoga in Dragon Quest III: The Seeds of Salvation.

The lighthouse's placement roughly corresponds to the Portugese city of Ceuta, the port that was used as one of the main trading hubs of western Europe during the age of exploration.

Appearances[edit]

Dragon Quest III: The Seeds of Salvation[edit]

The lighthouse is one of the first things players will see after departing the harbor of Portoga. The teleportal locked behind a jail door leads to the unnamed shrine in the forest of Aliahan. The thug lighthouse keeper will tell players of nearby countires and villages they can now sail to, such as Lanson, the cape of Theddon, Aliahan, and Jipang. He is also the first NPC to mention the importance of the Six Orbs, stating that the Hero won't need a boat anymore when they assemble the whole set.

Nearby monsters[edit]

Remake[edit]

Usage of Portoga Lighthouse in another area[edit]

Map & Gallery[edit]

See also[edit]

References[edit]

  1. Name given when Storeyteller is used in the Cell phone version.