Clown: Difference between revisions
Rigel Kent (talk | contribs) (Created page with "{{translation|'''Clown'''|おちょうしもの|ochōshimono|translated as '''silly''' in the Game Boy Color version of ''Dragon Quest III''}} is a personal...") |
SpartanSnake (talk | contribs) No edit summary |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{translation|'''Clown'''|おちょうしもの|ochōshimono|translated as '''silly''' in the [[Game Boy|Game Boy Color]] version of ''[[Dragon Quest III]]''}} is a [[personality]] in the ''Dragon Quest III'' remakes and in ''[[Dragon Quest: Monster Parade]]''. | {{translation|'''Clown'''|おちょうしもの|ochōshimono|translated as '''silly''' in the [[Game Boy|Game Boy Color]] version of ''[[Dragon Quest III]]''}} is a [[personality]] in the ''Dragon Quest III'' remakes, in ''[[Dragon Quest X]]'', and in ''[[Dragon Quest: Monster Parade]]''. | ||
==Appearances== | ==Appearances== | ||
Line 12: | Line 12: | ||
| wisdom = 115% | | wisdom = 115% | ||
| luck = 110% | | luck = 110% | ||
| classes = Hero male Hero female Warrior male Warrior female Martial | | classes = Hero male Hero female Warrior male Warrior female Martial Artist male Martial Artist female Mage male Mage female Priest male Priest female Merchant male Merchant female Gadabout male Gadabout female Thief male Thief female | ||
| book = [[Look, No Pants!]] | | book = [[Look, No Pants!]] | ||
| accessory = [[ | | accessory = [[Doh-hican]] | ||
}} | }} | ||
{{quote|source=?|console=iOS / Android|quote= | {{quote|source=?|console=iOS / Android|quote= | ||
Line 46: | Line 46: | ||
In the ''Dragon Quest III'' remakes, clown is a personality that improves agility, wisdom, and luck growth, but reduces resilience growth. | In the ''Dragon Quest III'' remakes, clown is a personality that improves agility, wisdom, and luck growth, but reduces resilience growth. | ||
At the start of the game, the hero becomes a clown by receiving the final test of character in the castle, | At the start of the game, the hero becomes a clown by receiving the final test of character in the castle. Before leaving the test, the hero must tell the chancellor a king's orders must be obeyed, contradict the first answer and say the orders are not set in stone, contradict the second answer and say orders can't be ignored, and say that the hero is listening. | ||
Other party members have a chance to be a clown when recruited as any class, depending on their stat bonuses. | Other party members have a chance to be a clown when recruited as any class, depending on their stat bonuses. | ||
Line 56: | Line 56: | ||
| {{DQIII sprite|Warrior male Warrior female}} | | {{DQIII sprite|Warrior male Warrior female}} | ||
| | | | ||
* Agility bonus highest, ≤6, wisdom second ({{fraction|3|8}}) | * Agility bonus highest, ≤6, wisdom bonus second ({{fraction|3|8}}) | ||
* Wisdom bonus highest, ≤5 ({{fraction|1|5}}) | * Wisdom bonus highest, ≤5 ({{fraction|1|5}}) | ||
* Luck bonus highest, ≤6 ({{fraction|3|17}}) | * Luck bonus highest, ≤6 ({{fraction|3|17}}) | ||
|- | |- | ||
| {{DQIII sprite|Martial | | {{DQIII sprite|Martial Artist male Martial Artist female}} | ||
| | | | ||
* Wisdom bonus highest, ≤5 ({{fraction|1|5}}) | * Wisdom bonus highest, ≤5 ({{fraction|1|5}}) | ||
Line 67: | Line 67: | ||
| {{DQIII sprite|Mage male Mage female Priest male Priest female}} | | {{DQIII sprite|Mage male Mage female Priest male Priest female}} | ||
| | | | ||
* Agility bonus highest, ≤7, wisdom second ({{fraction|1|4}}) | * Agility bonus highest, ≤7, wisdom bonus second ({{fraction|1|4}}) | ||
|- | |- | ||
| {{DQIII sprite|Merchant male Merchant female}} | | {{DQIII sprite|Merchant male Merchant female}} | ||
| | | | ||
* Strength bonus highest, ≤10, agility second ({{fraction|3|8}}) | * Strength bonus highest, ≤10, agility bonus second ({{fraction|3|8}}) | ||
* Agility bonus highest, ≤6, wisdom second ({{fraction|3|8}}) | * Agility bonus highest, ≤6, wisdom bonus second ({{fraction|3|8}}) | ||
|- | |- | ||
| {{DQIII sprite|Gadabout male}} | | {{DQIII sprite|Gadabout male}} | ||
| | | | ||
* Strength bonus highest, ≤10, agility second ({{fraction|3|8}}) | * Strength bonus highest, ≤10, agility bonus second ({{fraction|3|8}}) | ||
* Agility bonus highest, ≤6, wisdom second ({{fraction|3|8}}) | * Agility bonus highest, ≤6, wisdom bonus second ({{fraction|3|8}}) | ||
* Wisdom bonus highest, 6–9 ({{fraction|1|3}}) | * Wisdom bonus highest, 6–9 ({{fraction|1|3}}) | ||
* Resilience bonus highest, ≤5, agility, wisdom, or luck second ({{fraction|1|4}}) | * Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second ({{fraction|1|4}}) | ||
* Luck bonus highest, ≤5 ({{fraction|6|29}}) | * Luck bonus highest, ≤5 ({{fraction|6|29}}) | ||
|- | |- | ||
| {{DQIII sprite|Gadabout female}} | | {{DQIII sprite|Gadabout female}} | ||
| | | | ||
* Strength bonus highest, ≤10, agility second ({{fraction|3|8}}) | * Strength bonus highest, ≤10, agility bonus second ({{fraction|3|8}}) | ||
* Agility bonus highest, ≤6, wisdom second ({{fraction|3|8}}) | * Agility bonus highest, ≤6, wisdom bonus second ({{fraction|3|8}}) | ||
* Wisdom bonus highest, 6–9 ({{fraction|4|13}}) | * Wisdom bonus highest, 6–9 ({{fraction|4|13}}) | ||
* Resilience bonus highest, ≤5, agility, wisdom, or luck second ({{fraction|1|5}}) | * Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second ({{fraction|1|5}}) | ||
* Luck bonus highest, ≤5 ({{fraction|6|29}}) | * Luck bonus highest, ≤5 ({{fraction|6|29}}) | ||
|- | |- | ||
| {{DQIII sprite|Thief male}} | | {{DQIII sprite|Thief male}} | ||
| | | | ||
* Strength bonus highest, ≤10, agility second ({{fraction|3|8}}) | * Strength bonus highest, ≤10, agility bonus second ({{fraction|3|8}}) | ||
* Resilience bonus highest, ≤5, agility, wisdom, or luck second ({{fraction|1|4}}) | * Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second ({{fraction|1|4}}) | ||
|- | |- | ||
| {{DQIII sprite|Thief female}} | | {{DQIII sprite|Thief female}} | ||
| | | | ||
* Strength bonus highest, ≤10, agility second ({{fraction|3|8}}) | * Strength bonus highest, ≤10, agility bonus second ({{fraction|3|8}}) | ||
* Resilience bonus highest, ≤5, agility, wisdom, or luck second ({{fraction|1|5}}) | * Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second ({{fraction|1|5}}) | ||
|} | |} | ||
An existing character becomes a clown permanently by reading the [[Look, No Pants!]] book, or temporarily while wearing the [[doh-hican]] accessory. | An existing character becomes a clown permanently by reading the [[Look, No Pants!]] book, or temporarily while wearing the [[doh-hican]] accessory. | ||
[[Category:Dragon Quest III and | [[Category:Dragon Quest III, X, and Monster Parade personalities]] |
Latest revision as of 14:46, 21 August 2024
Clown (おちょうしもの ochōshimono, translated as silly in the Game Boy Color version of Dragon Quest III) is a personality in the Dragon Quest III remakes, in Dragon Quest X, and in Dragon Quest: Monster Parade.
Appearances[edit]
Main series[edit]
Dragon Quest III remakes[edit]
Dragon Quest III personality | |
---|---|
Clown (Silly) | |
Strength (STR) | 100% |
Agility (AGL) | 120% |
Resilience (VIT) | 95% |
Wisdom (INT) | 115% |
Luck (LUCK) | 110% |
Classes / genders | |
Book | Look, No Pants! |
Accessory | Doh-hican |
"You are that classic character… The irrepressible clown…
When others are engaged in serious conversation, you are busy trying to think of ways to make them laugh…
When you see someone working away seriously at something, your first urge is to lift their spirits with a joke…
You are always making others laugh, and for this, you are well-loved…
But look within… Is this the real you? I think you know the answer…
Underneath it all, you are a delicate soul… Easily hurt, and quick to sadden…
So you wrap your true self up in the armour of japery for fear of being hurt…
One who uses humour to deflect attention from their true self… This perhaps describes you best…
But it cannot last forever…
As you grow older, your jokes will inevitably grow tired…
And one day, no one will be laughing any more…
When that day comes, you will yearn for years gone by…
But it will be too late… That is why you must learn to take things seriously—lest your whole life become a bad joke…"
—? (iOS / Android)
In the Dragon Quest III remakes, clown is a personality that improves agility, wisdom, and luck growth, but reduces resilience growth.
At the start of the game, the hero becomes a clown by receiving the final test of character in the castle. Before leaving the test, the hero must tell the chancellor a king's orders must be obeyed, contradict the first answer and say the orders are not set in stone, contradict the second answer and say orders can't be ignored, and say that the hero is listening.
Other party members have a chance to be a clown when recruited as any class, depending on their stat bonuses.
An existing character becomes a clown permanently by reading the Look, No Pants! book, or temporarily while wearing the doh-hican accessory.