Wit: Difference between revisions
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==Appearances== | ==Appearances== | ||
=== | ==={{DQ3}}=== | ||
{{infobox personality DQIII | {{infobox personality DQIII | ||
| image = [[File:Wit stat chart DQIII.svg|alt=Wit personality stat chart for Dragon Quest III]] | | image = [[File:Wit stat chart DQIII.svg|alt=Wit personality stat chart for Dragon Quest III]] | ||
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| wisdom = 130% | | wisdom = 130% | ||
| luck = 90% | | luck = 90% | ||
| classes = Hero male Hero female Warrior male Warrior female Martial | | classes = Hero male Hero female Warrior male Warrior female Martial Artist male Martial Artist female Mage male Mage female Priest male Priest female Merchant male Merchant female Gadabout male Gadabout female Thief male Thief female | ||
| book = none | | book = none | ||
| accessory = [[scholar's specs]] | | accessory = [[scholar's specs]] | ||
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At the start of the game, the hero becomes a wit by receiving the final test of character in the castle. Before leaving the test, the hero must tell the chancellor a king's orders must be obeyed, contradict the first answer and say the orders are not set in stone, and confirm the second answer and saying orders can be ignored. Alternatively, the hero can tell the chancellor a king's orders don't have to be obeyed, confirm that a king's orders can be disobeyed, and again confirm that it's better to do what he sees fit than blindly follow orders. | At the start of the game, the hero becomes a wit by receiving the final test of character in the castle. Before leaving the test, the hero must tell the chancellor a king's orders must be obeyed, contradict the first answer and say the orders are not set in stone, and confirm the second answer and saying orders can be ignored. Alternatively, the hero can tell the chancellor a king's orders don't have to be obeyed, confirm that a king's orders can be disobeyed, and again confirm that it's better to do what he sees fit than blindly follow orders. | ||
Other party members have a chance to be a wit when | Other party members have a chance to be a wit when talent scouted at [[Patty's Party Planning Place]], depending on their stat bonuses. | ||
{| class="listTable" | {| class="listTable" | ||
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! scope="col" | Stat bonuses for wit (chance) | ! scope="col" | Stat bonuses for wit (chance) | ||
|- | |- | ||
| {{DQIII sprite|Warrior male Warrior female Martial | | {{DQIII sprite|Warrior male Warrior female Martial Artist male Martial Artist female}} | ||
| | | | ||
* Wisdom bonus highest, 10+ ({{fraction|1|9}}) | * Wisdom bonus highest, 10+ ({{fraction|1|9}}) | ||
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An existing character becomes a wit temporarily while wearing the [[scholar's specs]] accessory. | An existing character becomes a wit temporarily while wearing the [[scholar's specs]] accessory. | ||
==={{DQ3HD}}=== | |||
The wit personality decreases strength by 5%, decreases resilience by 10%, has no influence on agility & stamina, increases wisdom by 30%, and decreases luck by 10%. Any character can become a bright boy or girl by popping on a pair of [[scholar's specs]]. | |||
{| class="listTable" | |||
! scope="col" | Vocation / sex | |||
! scope="col" | Stat bonuses for wit (chance) | |||
|- | |||
| [[File:Martial artist female IIIHD2-D.png|link=Martial artist]][[File:Martial artist male IIIHD2-D.png|Link=Martial Artist]]<br>[[File:Warrior female IIIHD2-D.png|link=Warrior]][[File:Warrior male IIIHD2-D.png|Link=Warrior]] | |||
| | |||
* Wisdom bonus highest, 10+ ({{fraction|1|9}}) | |||
|- | |||
| [[File:Mage female IIIHD2-D.png|link=Mage]][[File:Mage male IIIHD2-D.png|Link=Mage]]<br>[[File:Priest female IIIHD2D.png|link=Priest]][[File:Priest male IIIHD2D.png|Link=Priest]] | |||
| | |||
* Wisdom bonus highest, 10+ ({{fraction|1|4}}) | |||
* Wisdom bonus highest, 6–9 ({{fraction|2|9}}) | |||
|- | |||
| [[File:Merchant female IIIHD2-D.png|link=Merchant]][[File:Merchant male IIIHD2-D.png|Link=Merchant]]<br>[[File:Monster wrangler female IIIHD2-D.png|link=Monster Wrangler]][[File:Monster wrangler male IIIHD2-D.png|Link=Monster Wrangler]]<br>[[File:Thief female IIIHD2-D.png|link=Thief]][[File:Thief male IIIHD2-D.png|Link=Thief]] | |||
| | |||
* Wisdom bonus highest, 6–9 ({{fraction|4|15}}) | |||
* Wisdom bonus highest, 10+ ({{fraction|1|5}}) | |||
|- | |||
| [[File:Gadabout female IIIHD2-D.png|link=Gadabout]][[File:Gadabout male IIIHD2-D.png|Link=Gadabout]] | |||
| | |||
* Wisdom bonus highest, 10+ ({{fraction|2|3}}) | |||
|} | |||
==Gallery== | |||
<gallery><center> | |||
Wit personality stat chart DQIII HD2D.png|HD-2D Remake chart | |||
</center></gallery> | |||
[[Category:Dragon Quest III, X, and Monster Parade personalities]] | [[Category:Dragon Quest III, X, and Monster Parade personalities]] | ||
[[Category:Dragon Quest III HD-2D Remake personalities]] | |||
[[Category:Dragon Quest Monsters 2 personalities]] | [[Category:Dragon Quest Monsters 2 personalities]] |
Latest revision as of 20:52, 24 February 2025
Wit (ずのうめいせき zunō-meiseki, translated as smart in the Game Boy Color version of Dragon Quest III and in Dragon Quest Monsters 2) is a personality in the Dragon Quest III remakes, in Dragon Quest Monsters 2, in Dragon Quest X, and in Dragon Quest: Monster Parade.
Appearances[edit]
Dragon Quest III: The Seeds of Salvation[edit]
Dragon Quest III personality | |
---|---|
Wit (Smart) | |
![]() | |
Strength (STR) | 95% |
Agility (AGL) | 100% |
Resilience (VIT) | 100% |
Wisdom (INT) | 130% |
Luck (LUCK) | 90% |
Classes / genders | |
Book | none |
Accessory | scholar's specs |
"You are truly gifted… Few are as clever as you…
You are an incredibly quick thinker whose mind moves from one subject to the next with ease…
This makes you a gifted conversationalist, and the life and soul of any party…
Which in turn leads to a slight tendency to try to be all things to all men… Not that this is necessarily a bad thing…
After all, it is only natural to want to be liked, and it cannot be denied that you make people happy…
No, your will to endear yourself is not your true failing…
Your true failing lies in your keen awareness of your own intelligence, and your habit of seeing others as lacking in this respect…
There simmers within you the tendency to belittle or mock people for what you see as their shortcomings…
When someone makes a careless blunder, you invariably manage to stop yourself from saying something…
But deep within your heart of hearts, you secretly pity their clumsiness…
Of course, your silent disdain rarely surfaces…
This is because you are clever enough to realise its potential to wound, and to sadden…
And because of this, you believe that it does not affect your relationships with others…
And on the surface, this would seem to be entirely true…
However, the people around you do notice…
They notice your tendency to wield your intellect as a weapon… Your calculated behavior…
But they would never tell you this…
Because they are clever enough to realise its potential to wound… And to sadden…
Yes… It is true… They are as intelligent as you in that respect… Almost everyone is…
So perhaps you should learn to treat them with a little more respect…
If you do not, your witticisms may come to grate rather than ingratiate…"
—? (iOS / Android)
In the Dragon Quest III remakes, wit is a personality that improves wisdom growth, but reduces strength and luck growth.
At the start of the game, the hero becomes a wit by receiving the final test of character in the castle. Before leaving the test, the hero must tell the chancellor a king's orders must be obeyed, contradict the first answer and say the orders are not set in stone, and confirm the second answer and saying orders can be ignored. Alternatively, the hero can tell the chancellor a king's orders don't have to be obeyed, confirm that a king's orders can be disobeyed, and again confirm that it's better to do what he sees fit than blindly follow orders.
Other party members have a chance to be a wit when talent scouted at Patty's Party Planning Place, depending on their stat bonuses.
An existing character becomes a wit temporarily while wearing the scholar's specs accessory.
Dragon Quest III HD-2D Remake[edit]
The wit personality decreases strength by 5%, decreases resilience by 10%, has no influence on agility & stamina, increases wisdom by 30%, and decreases luck by 10%. Any character can become a bright boy or girl by popping on a pair of scholar's specs.