Meathead: Difference between revisions

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{{translation|'''Meathead'''|ちからじまん|chikarajiman|translated as '''jock''' in the [[Game Boy|Game Boy Color]] version of ''[[Dragon Quest III]]''}} is a [[personality]] in the ''Dragon Quest III'' remakes and in ''[[Dragon Quest: Monster Parade]]''.
{{translation|'''Meathead'''|ちからじまん|chikarajiman|translated as '''jock''' in the [[Game Boy|Game Boy Color]] version of ''[[Dragon Quest III]]''}} is a [[personality]] in the ''Dragon Quest III'' remakes, in ''[[Dragon Quest X]]'', and in ''[[Dragon Quest: Monster Parade]]''.


==Appearances==
==Appearances==
===Main series===
==={{DQ3}}===
====''[[Dragon Quest III]]'' remakes====
{{infobox personality DQIII
{{infobox personality DQIII
  | image      = [[File:Meathead stat chart DQIII.svg|alt=Meathead personality stat chart for Dragon Quest III]]
  | image      = [[File:Meathead stat chart DQIII.svg|alt=Meathead personality stat chart for Dragon Quest III]]
Line 12: Line 11:
  | wisdom    =  70%
  | wisdom    =  70%
  | luck      =  80%
  | luck      =  80%
  | classes    = Warrior male Warrior female Martial artist male Martial artist female Mage male Mage female Priest male Priest female Merchant male Merchant female Gadabout male Gadabout female Thief male Thief female
  | classes    = Warrior male Warrior female Martial Artist male Martial Artist female Mage male Mage female Priest male Priest female Merchant male Merchant female Gadabout male Gadabout female Thief male Thief female
  | book      = [[Diary of a Hardman]]
  | book      = [[Diary of a Hardman]]
  | accessory  = [[strength ring]]
  | accessory  = [[strength ring]]
Line 20: Line 19:
The hero cannot become a meathead at the start of the game.
The hero cannot become a meathead at the start of the game.


Other party members have a chance to be a meathead when recruited as any class, depending on their stat bonuses.
Other party members have a chance to be a meathead when talent scouted at [[Patty's Party Planning Place]], depending on their stat bonuses.


{| class="listTable"
{| class="listTable"
Line 26: Line 25:
! scope="col" | Stat bonuses for meathead (chance)
! scope="col" | Stat bonuses for meathead (chance)
|-
|-
| {{DQIII sprite|Warrior male Martial artist male}}
| {{DQIII sprite|Warrior male Martial Artist male}}
|
|
* Strength bonus highest, 11+ ({{fraction|4|9}})
* Strength bonus highest, 11+ ({{fraction|4|9}})
Line 32: Line 31:
* Strength bonus highest, 7–10 ({{fraction|1|3}})
* Strength bonus highest, 7–10 ({{fraction|1|3}})
|-
|-
| {{DQIII sprite|Warrior female Martial artist female}}
| {{DQIII sprite|Warrior female Martial Artist female}}
|
|
* Resilience bonus highest, ≤5, strength bonus second ({{fraction|5|13}})
* Resilience bonus highest, ≤5, strength bonus second ({{fraction|5|13}})
Line 69: Line 68:
An existing character becomes a meathead permanently by reading the [[Diary of a Hardman]] book, or temporarily while wearing the [[strength ring]] accessory.
An existing character becomes a meathead permanently by reading the [[Diary of a Hardman]] book, or temporarily while wearing the [[strength ring]] accessory.


[[Category:Dragon Quest III and Dragon Quest: Monster Parade personalities]]
==={{DQ3HD}}===
The meathead personality increases strength by 30%, decreases resilience by 10%, decreases agility by 80%, has no influence on stamina, decreases wisdom by 30%, and decreases luck by 20%. Any character can become as dense as a brick by reading the [[Diary of a Hardman]] book or by equipping a [[strength ring]].
 
{| class="listTable"
! scope="col" | Vocation / sex
! scope="col" | Stat bonuses for meathead (chance)
|-
| [[File:Martial artist female IIIHD2-D.png|link=Martial artist]][[File:Martial artist male IIIHD2-D.png|Link=Martial Artist]]<br>[[File:Warrior female IIIHD2-D.png|link=Warrior]][[File:Warrior male IIIHD2-D.png|Link=Warrior]]
|
* Strength bonus highest, 11+ ({{fraction|4|9}})
* Stamina bonus highest, &le;5, strength bonus second ({{fraction|5|13}})
* Strength bonus highest, 7&ndash;10 ({{fraction|1|3}})
|-
| [[File:Mage female IIIHD2-D.png|link=Mage]][[File:Mage male IIIHD2-D.png|Link=Mage]]<br>[[File:Priest female IIIHD2D.png|link=Priest]][[File:Priest male IIIHD2D.png|Link=Priest]]
|
* Strength bonus highest, 11+ ({{fraction|4|7}})
* Strength bonus highest, 7&ndash;10 ({{fraction|3|10}})
|-
| [[File:Merchant female IIIHD2-D.png|link=Merchant]][[File:Merchant male IIIHD2-D.png|Link=Merchant]]
|
* Stamina bonus highest, &le;5, strength bonus second ({{fraction|5|13}})
* Strength bonus highest, 11+ ({{fraction|6|17}})
|-
| [[File:Gadabout female IIIHD2-D.png|link=Gadabout]][[File:Gadabout male IIIHD2-D.png|Link=Gadabout]]<br>[[File:Monster wrangler female IIIHD2-D.png|link=Monster Wrangler]][[File:Monster wrangler male IIIHD2-D.png|Link=Monster Wrangler]]<br>[[File:Thief female IIIHD2-D.png|link=Thief]][[File:Thief male IIIHD2-D.png|Link=Thief]]
|
* Strength bonus highest, 11+ ({{fraction|6|17}})
|-
|}
 
==Gallery==
<gallery><center>
Meathead personality stat chart DQIII HD2D.png|HD-2D Remake chart
</center></gallery>
[[Category:Dragon Quest III, X, and Monster Parade personalities]]
[[Category:Dragon Quest III HD-2D Remake personalities]]

Latest revision as of 19:58, 25 February 2025

Meathead (ちからじまん chikarajiman, translated as jock in the Game Boy Color version of Dragon Quest III) is a personality in the Dragon Quest III remakes, in Dragon Quest X, and in Dragon Quest: Monster Parade.

Appearances[edit]

Dragon Quest III: The Seeds of Salvation[edit]

In the Dragon Quest III remakes, meathead is a personality that improves strength growth, but reduces agility, wisdom, and luck growth.

The hero cannot become a meathead at the start of the game.

Other party members have a chance to be a meathead when talent scouted at Patty's Party Planning Place, depending on their stat bonuses.

Class / gender Stat bonuses for meathead (chance)
Warrior maleMartial Artist male
  • Strength bonus highest, 11+ (49)
  • Resilience bonus highest, ≤5, strength bonus second (513)
  • Strength bonus highest, 7–10 (13)
Warrior femaleMartial Artist female
  • Resilience bonus highest, ≤5, strength bonus second (513)
  • Strength bonus highest, 11+ (13)
  • Strength bonus highest, 7–10 (14)
Mage malePriest male
  • Strength bonus highest, 11+ (47)
  • Strength bonus highest, 7–10 (310)
Mage femalePriest female
  • Strength bonus highest, 11+ (25)
  • Strength bonus highest, 7–10 (310)
Merchant male
  • Resilience bonus highest, ≤5, strength bonus second (513)
  • Strength bonus highest, 11+ (617)
Merchant female
  • Resilience bonus highest, ≤5, strength bonus second (513)
  • Strength bonus highest, 11+ (623)
Gadabout maleThief male
  • Strength bonus highest, 11+ (617)
Gadabout femaleThief female
  • Strength bonus highest, 11+ (623)

An existing character becomes a meathead permanently by reading the Diary of a Hardman book, or temporarily while wearing the strength ring accessory.

Dragon Quest III HD-2D Remake[edit]

The meathead personality increases strength by 30%, decreases resilience by 10%, decreases agility by 80%, has no influence on stamina, decreases wisdom by 30%, and decreases luck by 20%. Any character can become as dense as a brick by reading the Diary of a Hardman book or by equipping a strength ring.

Vocation / sex Stat bonuses for meathead (chance)
Martial artist female IIIHD2-D.pngLink=Martial Artist
Warrior female IIIHD2-D.pngLink=Warrior
  • Strength bonus highest, 11+ (49)
  • Stamina bonus highest, ≤5, strength bonus second (513)
  • Strength bonus highest, 7–10 (13)
Mage female IIIHD2-D.pngLink=Mage
Priest female IIIHD2D.pngLink=Priest
  • Strength bonus highest, 11+ (47)
  • Strength bonus highest, 7–10 (310)
Merchant female IIIHD2-D.pngLink=Merchant
  • Stamina bonus highest, ≤5, strength bonus second (513)
  • Strength bonus highest, 11+ (617)
Gadabout female IIIHD2-D.pngLink=Gadabout
Monster wrangler female IIIHD2-D.pngLink=Monster Wrangler
Thief female IIIHD2-D.pngLink=Thief
  • Strength bonus highest, 11+ (617)

Gallery[edit]