Meathead: Difference between revisions
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{{translation|'''Meathead'''|ちからじまん|chikarajiman|translated as '''jock''' in the [[Game Boy|Game Boy Color]] version of ''[[Dragon Quest III]]''}} is a [[personality]] in the ''Dragon Quest III'' remakes and in ''[[Dragon Quest: Monster Parade]]''. | {{translation|'''Meathead'''|ちからじまん|chikarajiman|translated as '''jock''' in the [[Game Boy|Game Boy Color]] version of ''[[Dragon Quest III]]''}} is a [[personality]] in the ''Dragon Quest III'' remakes, in ''[[Dragon Quest X]]'', and in ''[[Dragon Quest: Monster Parade]]''. | ||
==Appearances== | ==Appearances== | ||
=== | ==={{DQ3}}=== | ||
{{infobox personality DQIII | {{infobox personality DQIII | ||
| image = [[File:Meathead stat chart DQIII.svg|alt=Meathead personality stat chart for Dragon Quest III]] | | image = [[File:Meathead stat chart DQIII.svg|alt=Meathead personality stat chart for Dragon Quest III]] | ||
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| wisdom = 70% | | wisdom = 70% | ||
| luck = 80% | | luck = 80% | ||
| classes = Warrior male Warrior female Martial | | classes = Warrior male Warrior female Martial Artist male Martial Artist female Mage male Mage female Priest male Priest female Merchant male Merchant female Gadabout male Gadabout female Thief male Thief female | ||
| book = [[Diary of a Hardman]] | | book = [[Diary of a Hardman]] | ||
| accessory = [[strength ring]] | | accessory = [[strength ring]] | ||
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The hero cannot become a meathead at the start of the game. | The hero cannot become a meathead at the start of the game. | ||
Other party members have a chance to be a meathead when | Other party members have a chance to be a meathead when talent scouted at [[Patty's Party Planning Place]], depending on their stat bonuses. | ||
{| class="listTable" | {| class="listTable" | ||
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! scope="col" | Stat bonuses for meathead (chance) | ! scope="col" | Stat bonuses for meathead (chance) | ||
|- | |- | ||
| {{DQIII sprite|Warrior male Martial | | {{DQIII sprite|Warrior male Martial Artist male}} | ||
| | | | ||
* Strength bonus highest, 11+ ({{fraction|4|9}}) | * Strength bonus highest, 11+ ({{fraction|4|9}}) | ||
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* Strength bonus highest, 7–10 ({{fraction|1|3}}) | * Strength bonus highest, 7–10 ({{fraction|1|3}}) | ||
|- | |- | ||
| {{DQIII sprite|Warrior female Martial | | {{DQIII sprite|Warrior female Martial Artist female}} | ||
| | | | ||
* Resilience bonus highest, ≤5, strength bonus second ({{fraction|5|13}}) | * Resilience bonus highest, ≤5, strength bonus second ({{fraction|5|13}}) | ||
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An existing character becomes a meathead permanently by reading the [[Diary of a Hardman]] book, or temporarily while wearing the [[strength ring]] accessory. | An existing character becomes a meathead permanently by reading the [[Diary of a Hardman]] book, or temporarily while wearing the [[strength ring]] accessory. | ||
[[Category:Dragon Quest III and Dragon Quest | ==={{DQ3HD}}=== | ||
The meathead personality increases strength by 30%, decreases resilience by 10%, decreases agility by 80%, has no influence on stamina, decreases wisdom by 30%, and decreases luck by 20%. Any character can become as dense as a brick by reading the [[Diary of a Hardman]] book or by equipping a [[strength ring]]. | |||
{| class="listTable" | |||
! scope="col" | Vocation / sex | |||
! scope="col" | Stat bonuses for meathead (chance) | |||
|- | |||
| [[File:Martial artist female IIIHD2-D.png|link=Martial artist]][[File:Martial artist male IIIHD2-D.png|Link=Martial Artist]]<br>[[File:Warrior female IIIHD2-D.png|link=Warrior]][[File:Warrior male IIIHD2-D.png|Link=Warrior]] | |||
| | |||
* Strength bonus highest, 11+ ({{fraction|4|9}}) | |||
* Stamina bonus highest, ≤5, strength bonus second ({{fraction|5|13}}) | |||
* Strength bonus highest, 7–10 ({{fraction|1|3}}) | |||
|- | |||
| [[File:Mage female IIIHD2-D.png|link=Mage]][[File:Mage male IIIHD2-D.png|Link=Mage]]<br>[[File:Priest female IIIHD2D.png|link=Priest]][[File:Priest male IIIHD2D.png|Link=Priest]] | |||
| | |||
* Strength bonus highest, 11+ ({{fraction|4|7}}) | |||
* Strength bonus highest, 7–10 ({{fraction|3|10}}) | |||
|- | |||
| [[File:Merchant female IIIHD2-D.png|link=Merchant]][[File:Merchant male IIIHD2-D.png|Link=Merchant]] | |||
| | |||
* Stamina bonus highest, ≤5, strength bonus second ({{fraction|5|13}}) | |||
* Strength bonus highest, 11+ ({{fraction|6|17}}) | |||
|- | |||
| [[File:Gadabout female IIIHD2-D.png|link=Gadabout]][[File:Gadabout male IIIHD2-D.png|Link=Gadabout]]<br>[[File:Monster wrangler female IIIHD2-D.png|link=Monster Wrangler]][[File:Monster wrangler male IIIHD2-D.png|Link=Monster Wrangler]]<br>[[File:Thief female IIIHD2-D.png|link=Thief]][[File:Thief male IIIHD2-D.png|Link=Thief]] | |||
| | |||
* Strength bonus highest, 11+ ({{fraction|6|17}}) | |||
|- | |||
|} | |||
==Gallery== | |||
<gallery><center> | |||
Meathead personality stat chart DQIII HD2D.png|HD-2D Remake chart | |||
</center></gallery> | |||
[[Category:Dragon Quest III, X, and Monster Parade personalities]] | |||
[[Category:Dragon Quest III HD-2D Remake personalities]] |
Latest revision as of 19:58, 25 February 2025
Meathead (ちからじまん chikarajiman, translated as jock in the Game Boy Color version of Dragon Quest III) is a personality in the Dragon Quest III remakes, in Dragon Quest X, and in Dragon Quest: Monster Parade.
Appearances[edit]
Dragon Quest III: The Seeds of Salvation[edit]
Dragon Quest III personality | |
---|---|
Meathead (Jock) | |
![]() | |
Strength (STR) | 130% |
Agility (AGL) | 80% |
Resilience (VIT) | 100% |
Wisdom (INT) | 70% |
Luck (LUCK) | 80% |
Classes / genders | |
Book | Diary of a Hardman |
Accessory | strength ring |
In the Dragon Quest III remakes, meathead is a personality that improves strength growth, but reduces agility, wisdom, and luck growth.
The hero cannot become a meathead at the start of the game.
Other party members have a chance to be a meathead when talent scouted at Patty's Party Planning Place, depending on their stat bonuses.
An existing character becomes a meathead permanently by reading the Diary of a Hardman book, or temporarily while wearing the strength ring accessory.
Dragon Quest III HD-2D Remake[edit]
The meathead personality increases strength by 30%, decreases resilience by 10%, decreases agility by 80%, has no influence on stamina, decreases wisdom by 30%, and decreases luck by 20%. Any character can become as dense as a brick by reading the Diary of a Hardman book or by equipping a strength ring.