Absorb Magic: Difference between revisions

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|japanese = マホキテ
|japanese = マホキテ
|romaji = Mahokite
|romaji = Mahokite
|old = Absorb
|old = TakeMagic
|type = Support
|type = Support
}}
}}
'''Absorb Magic''' is a spell in the [[Dragon Quest (series)|Dragon Quest Series]]. It enables a party member to recover MP each time they are targeted by an enemy spell, with the recovery amount being said incantation's MP cost.
'''Absorb Magic''' is a spell in the {{DQSeries}}.


The recurring armor piece [[Glombolero]] sometimes duplicates this effect.
It enables a [[party]] member to recover {{MP}} each time they are targeted by an enemy spell, with the recovery amount being said incantation's {{MP}} cost.
 
The recurring armour piece [[Glombolero]] has a chance duplicate this effect when worn, albeit rarely.


==Appearances==
==Appearances==
===[[Dragon Quest V]]===
==={{DQ5}}===
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Level
!style="background:#77479B; color: white;"|Level
|-
|-
|[[Goodybag/recruit|Goodybag]]||4
|{{Goodybag R}}||4
|-
|-
|[[King cureslime/recruit|King cureslime]]||5
|{{King cureslime R}}||5
|-
|-
|[[Mudraker/recruit|Mudraker]]||10
|{{Mudraker R}}||10
|-
|-
|[[Hero (Dragon Quest V)|Hero]]||18
|{{Madason}}||18
|-
|-
|[[Magic marionette/recruit|Magic marionette]]||18
|{{Magic marionette R}}||18
|-
|-
|[[Prestidigitator/recruit|Prestidigitator]]||24
|{{Prestidigitator R}}||24
|-
|-
|[[Pip fighter/recruit|Pip fighter]]||25
|{{Pip fighter R}}||25
|}
|}
===[[Dragon Quest VI]]===
[[Urnexpected]], [[Frighturn]], [[Snake handler]], and [[Silvapithecus]] use it only as enemies.
 
==={{DQ6}}===
Absorb Magic is granted by the first rank of the [[Sage]] vocation.
Absorb Magic is granted by the first rank of the [[Sage]] vocation.
The enemies [[Urnexpected]] and [[Frighturn]] use it against the party.


==={{DQ7}}===
==={{DQ7}}===
Any character can learn Absorb Magic after reaching rank 3 of the [[Djinn genie (Vocation)|Djinn genie]] vocation.
Any character can learn Absorb Magic after reaching rank 3 of the [[Djinn genie (vocation)|Djinn genie]] vocation.


==={{DQ10}}===
==={{DQ10}}===
{{Stub}}
{{Stub}}
==={{DQM}}===
Called TakeMagic in this game, it is an upgraded form of [[Drain Magic|RobMagic]]. RobMagic will grow into TakeMagic when a {{MFamilies}} reaches at least level 13 with at least 58 {{MP}} and 52 {{Intelligence}}.
==={{DQM2}}===
TakeMagic now requires 94 {{Intelligence}} to learn. It is naturally learned by the [[Lazamanus]].


{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]
[[Category:Spells]]
[[Category: Support spells]]
[[Category:Dragon Quest V spells]]
[[Category:Dragon Quest V spells]]
[[Category:Dragon Quest VI spells]]
[[Category:Dragon Quest VI spells]]
[[Category:Dragon Quest VII spells]]
[[Category:Dragon Quest VII spells]]
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest Monsters spells]]
[[Category:Dragon Quest Monsters 2 spells]]

Latest revision as of 04:10, 24 August 2025

Absorb Magic is a spell in the Dragon Quest series.

It enables a party member to recover MP each time they are targeted by an enemy spell, with the recovery amount being said incantation's MP cost.

The recurring armour piece Glombolero has a chance duplicate this effect when worn, albeit rarely.

AppearancesEdit

Dragon Quest V: Hand of the Heavenly BrideEdit

Name Level
Goodybag 4
King cureslime 5
Mudraker 10
Madason 18
Magic marionette 18
Prestidigitator 24
Pip fighter 25

Urnexpected, Frighturn, Snake handler, and Silvapithecus use it only as enemies.

Dragon Quest VI: Realms of RevelationEdit

Absorb Magic is granted by the first rank of the Sage vocation.

The enemies Urnexpected and Frighturn use it against the party.

Dragon Quest VII: Fragments of the Forgotten PastEdit

Any character can learn Absorb Magic after reaching rank 3 of the Djinn genie vocation.

Dragon Quest XEdit

Dragon Quest MonstersEdit

Called TakeMagic in this game, it is an upgraded form of RobMagic. RobMagic will grow into TakeMagic when a monster reaches at least level 13 with at least 58 MP and 52 Intelligence.

Dragon Quest Monsters 2Edit

TakeMagic now requires 94 Intelligence to learn. It is naturally learned by the Lazamanus.