Absorb Magic: Difference between revisions
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|japanese = マホキテ | |japanese = マホキテ | ||
|romaji = Mahokite | |romaji = Mahokite | ||
|old = | |old = TakeMagic | ||
|type = Support | |type = Support | ||
}} | }} | ||
'''Absorb Magic''' is a spell in the | '''Absorb Magic''' is a spell in the {{DQSeries}}. | ||
The recurring | It enables a [[party]] member to recover {{MP}} each time they are targeted by an enemy spell, with the recovery amount being said incantation's {{MP}} cost. | ||
The recurring armour piece [[Glombolero]] has a chance duplicate this effect when worn, albeit rarely. | |||
==Appearances== | ==Appearances== | ||
=== | ==={{DQ5}}=== | ||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
!style="background:#77479B; color: white;"|Name | !style="background:#77479B; color: white;"|Name | ||
!style="background:#77479B; color: white;"|Level | !style="background:#77479B; color: white;"|Level | ||
|- | |- | ||
| | |{{Goodybag R}}||4 | ||
|- | |- | ||
| | |{{King cureslime R}}||5 | ||
|- | |- | ||
| | |{{Mudraker R}}||10 | ||
|- | |- | ||
| | |{{Madason}}||18 | ||
|- | |- | ||
| | |{{Magic marionette R}}||18 | ||
|- | |- | ||
| | |{{Prestidigitator R}}||24 | ||
|- | |- | ||
| | |{{Pip fighter R}}||25 | ||
|} | |} | ||
[[Urnexpected]], [[Frighturn]], [[Snake handler]], and [[Silvapithecus]] use it only as enemies. | |||
==={{DQ6}}=== | |||
Absorb Magic is granted by the first rank of the [[Sage]] vocation. | Absorb Magic is granted by the first rank of the [[Sage]] vocation. | ||
The enemies [[Urnexpected]] and [[Frighturn]] use it against the party. | |||
==={{DQ7}}=== | ==={{DQ7}}=== | ||
Any character can learn Absorb Magic after reaching rank 3 of the [[Djinn genie ( | Any character can learn Absorb Magic after reaching rank 3 of the [[Djinn genie (vocation)|Djinn genie]] vocation. | ||
==={{DQ10}}=== | ==={{DQ10}}=== | ||
{{Stub}} | {{Stub}} | ||
==={{DQM}}=== | |||
Called TakeMagic in this game, it is an upgraded form of [[Drain Magic|RobMagic]]. RobMagic will grow into TakeMagic when a {{MFamilies}} reaches at least level 13 with at least 58 {{MP}} and 52 {{Intelligence}}. | |||
==={{DQM2}}=== | |||
TakeMagic now requires 94 {{Intelligence}} to learn. It is naturally learned by the [[Lazamanus]]. | |||
{{DQSpells}} | {{DQSpells}} | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category: Support spells]] | |||
[[Category:Dragon Quest V spells]] | [[Category:Dragon Quest V spells]] | ||
[[Category:Dragon Quest VI spells]] | [[Category:Dragon Quest VI spells]] | ||
[[Category:Dragon Quest VII spells]] | [[Category:Dragon Quest VII spells]] | ||
[[Category:Dragon Quest X spells]] | [[Category:Dragon Quest X spells]] | ||
[[Category:Dragon Quest Monsters spells]] | |||
[[Category:Dragon Quest Monsters 2 spells]] | |||
Latest revision as of 04:10, 24 August 2025
Absorb Magic is a spell in the Dragon Quest series.
| Absorb Magic | |
|---|---|
| Japanese | マホキテ |
| Rōmaji | Mahokite |
| Type | Support |
| Older names | TakeMagic |
It enables a party member to recover MP each time they are targeted by an enemy spell, with the recovery amount being said incantation's MP cost.
The recurring armour piece Glombolero has a chance duplicate this effect when worn, albeit rarely.
AppearancesEdit
Dragon Quest V: Hand of the Heavenly BrideEdit
| Name | Level |
|---|---|
| Goodybag | 4 |
| King cureslime | 5 |
| Mudraker | 10 |
| Madason | 18 |
| Magic marionette | 18 |
| Prestidigitator | 24 |
| Pip fighter | 25 |
Urnexpected, Frighturn, Snake handler, and Silvapithecus use it only as enemies.
Dragon Quest VI: Realms of RevelationEdit
Absorb Magic is granted by the first rank of the Sage vocation.
The enemies Urnexpected and Frighturn use it against the party.
Dragon Quest VII: Fragments of the Forgotten PastEdit
Any character can learn Absorb Magic after reaching rank 3 of the Djinn genie vocation.
Dragon Quest XEdit
| This article is a stub. You can help by expanding it. |
Dragon Quest MonstersEdit
Called TakeMagic in this game, it is an upgraded form of RobMagic. RobMagic will grow into TakeMagic when a monster reaches at least level 13 with at least 58 MP and 52 Intelligence.
Dragon Quest Monsters 2Edit
TakeMagic now requires 94 Intelligence to learn. It is naturally learned by the Lazamanus.