Gladiator: Difference between revisions
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[[Image:DQX_Gladiator.png|right|thumb|300px|Gladiators in Dragon Quest X]] | [[Image:DQX_Gladiator.png|right|thumb|300px|Gladiators in {{Dragon Quest X}}.]] | ||
<center>''An expert fighter who's mastered the way of the warrior and the martial artist.'' --Description from | <center>''An expert fighter who's mastered the way of the warrior and the martial artist.'' --Description from {{Dragon Quest VII}} </center> | ||
The '''Gladiator''' (バトルマスター, ''Batorumasutā'') | The '''Gladiator''' (バトルマスター, ''Batorumasutā'') is a recurring, full-frontal offensive vocation in the {{DQSeries}}. A gladiator is a fierce fighter who rains continuous carnage on the foes who face them, even at the cost of their own life. | ||
== | ==Characteristics== | ||
Gladiators eschew the balance of offense and defense that warriors display for pure power. This means that a Gladiator will always be able to deal the most damage among the party, but at the cost of being deceptively frail for all their might. Thus, a Gladiator needs ample support from its [[party]] members to stay alive long enough to crush the opposition and should be the first recipient of [[Buff]] in any battle. | |||
=={{DQ6}}== | |||
In addition to increases in {{Strength}}, {{HP}}, and {{Agility}}, Gladiators also gain a variety of powerful skills that allow them to deal with many different enemies. A character requires mastering both the [[Warrior]] and [[Martial Artist]] vocations to become a Gladiator. A unique trait of Gladiators is their ability to brush-off an attack, essentially being an additional evasion boost that goes up along with their rank. | |||
===Vocation trait=== | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|250 | |250 | ||
|- | |- | ||
|Strength | |{{Strength}} | ||
| +15% | | +15% | ||
|- | |- | ||
|Agility | |{{Agility}} | ||
| +10% | | +10% | ||
|- | |- | ||
|Resilience | |{{Resilience}} | ||
| +10% | | +10% | ||
|- | |- | ||
|Wisdom | |{{Wisdom}} | ||
| -20% | | -20% | ||
|- | |- | ||
|Max HP | |Max {{HP}} | ||
| +20% | | +20% | ||
|- | |- | ||
|Max MP | |Max {{MP}} | ||
| -40% | | -40% | ||
|- | |- | ||
Line 59: | Line 63: | ||
|- | |- | ||
|'''Mastery Bonus''' | |'''Mastery Bonus''' | ||
| +20 Strength | | +20 {{Strength}} | ||
|} | |} | ||
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|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>''' | |width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>''' | ||
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' | |width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' | ||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>''' | |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>''' | ||
|- | |- | ||
|1 | |1 | ||
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|} | |} | ||
== | =={{DQ7}}== | ||
[[File:DQVII_Gladiator_male.png|right|border|130px]][[File:DQVII_Gladiator_female.png|right|border|190px]] | [[File:DQVII_Gladiator_male.png|right|border|130px]][[File:DQVII_Gladiator_female.png|right|border|190px]] | ||
Gladiators are | Gladiators are the prerequiset for the [[Champion]] vocation, alongside [[Paladin]]s. Though they no longer shrug-off blows, they now have the high critical hit rate of the martial artist. | ||
===Vocation trait=== | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Line 167: | Line 172: | ||
|- | |- | ||
|rowspan=2|Battles to Master | |rowspan=2|Battles to Master | ||
|200 (PS1) | |200 ({{PS1}}) | ||
|- | |- | ||
|169 (3DS) | |169 ({{3DS}}) | ||
|- | |- | ||
|Strength | |{{Strength}} | ||
| +15% | | +15% | ||
|- | |- | ||
|Agility | |{{Agility}} | ||
| +10% | | +10% | ||
|- | |- | ||
|Resilience | |{{Resilience}} | ||
| +10% | | +10% | ||
|- | |- | ||
|Wisdom | |{{Wisdom}} | ||
| -20% | | -20% | ||
|- | |- | ||
|Style | |{{Style}} | ||
| Null | | Null | ||
|- | |- | ||
|Max HP | |Max {{HP}} | ||
| +20% | | +20% | ||
|- | |- | ||
|Max MP | |Max {{MP}} | ||
| -40% | | -40% | ||
|- | |- | ||
|Mastery Bonus | |Mastery Bonus | ||
| +15 Bonus to Strength | | +15 Bonus to {{Strength}}. | ||
|} | |} | ||
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|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>''' | |width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>''' | ||
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' | |width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' | ||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>''' | |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>''' | ||
|- | |- | ||
|1 | |1 | ||
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|2 | |2 | ||
|Fencer | |Fencer | ||
|[[VacuSlash]] | |[[Gust Slash|VacuSlash]] | ||
|15 | |15 | ||
|One Enemy | |One Enemy | ||
|Attacks one enemy with wind damage | |Attacks one enemy with wind damage. | ||
|0 | |0 | ||
|- | |- | ||
|3 | |3 | ||
|Swordsman | |Swordsman | ||
|[[ZombieCut]] | |[[Undead Undoer|ZombieCut]] | ||
|35 | |35 | ||
|One Enemy | |One Enemy | ||
|Does 50 percent extra damage to | |Does 50 percent extra damage to {{Zombie}}s, regular damage to all other enemies. | ||
|0 | |0 | ||
|- | |- | ||
|4 | |4 | ||
|Ronin | |Ronin | ||
|[[2EdgeHit]] | |[[Double-Edged Slash|2EdgeHit]] | ||
|60 | |60 | ||
|One Enemy | |One Enemy | ||
|Does 50 percent more damage to one enemy, 25 percent of the damage is reflected to the user | |Does 50 percent more damage to one enemy, 25 percent of the damage is reflected to the user. | ||
|0 | |0 | ||
|- | |- | ||
|5 | |5 | ||
|Mercenary | |Mercenary | ||
|[[Massacre]] | |[[Frenzy|Massacre]] | ||
|90 | |90 | ||
|One Enemy or Ally | |One Enemy or Ally | ||
|Instant Critical Hit to one enemy or ally | |Instant [[Critical Hit]] to one enemy or ally. | ||
|0 | |0 | ||
|- | |- | ||
|6 | |6 | ||
|Duelist | |Duelist | ||
|[[FalconCut]] | |[[Falcon Slash|FalconCut]] | ||
|120 | |120 | ||
|One enemy | |One enemy | ||
|Attacks one enemy twice with 75 percent power | |Attacks one enemy twice with 75 percent power. | ||
|0 | |0 | ||
|- | |- | ||
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|8 | |8 | ||
|Avenger | |Avenger | ||
|[[QuadHits]] | |[[Multifists|QuadHits]] | ||
|200 | |200 | ||
|All Enemies | |All Enemies | ||
|Four attacks to random enemies at 50 percent power | |Four attacks to random enemies at 50 percent power. | ||
|0 | |0 | ||
|} | |} | ||
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|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>''' | |width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>''' | ||
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' | |width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' | ||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>''' | |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>''' | ||
|- | |- | ||
|1 | |1 | ||
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|1 | |1 | ||
|One enemy | |One enemy | ||
|Deals 130% melee damage with the | |Deals 130% melee damage with the [[Woosh]] element. | ||
|0 | |0 | ||
|- | |- | ||
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|rowspan=2|Featherweight | |rowspan=2|Featherweight | ||
|[[Undead Undoer]] | |[[Undead Undoer]] | ||
|rowspan=2|11 | |rowspan=2|10 (11) | ||
|One enemy | |One enemy | ||
|Deals bonus damage on undead targets. | |Deals bonus damage on undead targets. | ||
Line 299: | Line 304: | ||
|[[Mean Sweep]] | |[[Mean Sweep]] | ||
|One enemy | |One enemy | ||
|Attempts to trip an enemy, also deals damage | |Attempts to trip an enemy, also deals damage. | ||
|0 | |0 | ||
|- | |- | ||
Line 305: | Line 310: | ||
|rowspan=2|Lightweight | |rowspan=2|Lightweight | ||
|[[Gritty Ditty]] | |[[Gritty Ditty]] | ||
|rowspan=2|27 | |rowspan=2|16 (27) | ||
|Party | |Party | ||
|Increases defense of entire | |Increases defense of entire {{Party 7}}. | ||
|2 | |2 | ||
|- | |- | ||
Line 318: | Line 323: | ||
|rowspan=2|Welterweight | |rowspan=2|Welterweight | ||
|[[Toxic Dagger]] | |[[Toxic Dagger]] | ||
|rowspan=2|47 | |rowspan=2|20 (47) | ||
|One enemy | |One enemy | ||
|Attempt to | |Attempt to {{Poison}} an enemy, also deals damage. | ||
|2 | |2 | ||
|- | |- | ||
|[[Helm Splitter]] | |[[Helm Splitter]] | ||
|One enemy | |One enemy | ||
|Reduces enemy | |Reduces enemy {{Defence}}. | ||
|0 | |0 | ||
|- | |- | ||
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|rowspan=2|Middleweight | |rowspan=2|Middleweight | ||
|[[Weird Whacker]] | |[[Weird Whacker]] | ||
|rowspan=2|71 | |rowspan=2|24 (71) | ||
|One group | |One group | ||
|Attempt to confuse enemies, also deals damage. | |Attempt to confuse enemies, also deals damage. | ||
Line 344: | Line 349: | ||
|rowspan=2|Cruiserweight | |rowspan=2|Cruiserweight | ||
|[[Falcon Slash]] | |[[Falcon Slash]] | ||
|rowspan=2|95 | |rowspan=2|24 (95) | ||
|One enemy | |One enemy | ||
|It attacks twice in one turn, each strike at 75% power. | |It attacks twice in one turn, each strike at 75% power. | ||
Line 357: | Line 362: | ||
|Heavyweight | |Heavyweight | ||
|[[Multislice]] | |[[Multislice]] | ||
|119 | |24 (119) | ||
|All enemies | |All enemies | ||
|Damages all enemies. | |Damages all enemies. | ||
Line 365: | Line 370: | ||
|Undisputed Champion | |Undisputed Champion | ||
|[[Multifists]] | |[[Multifists]] | ||
|169 | |50 (169) | ||
|All enemies | |All enemies | ||
|Throws four strikes at random targets for 75% damage per hit. | |Throws four strikes at random targets for 75% damage per hit. | ||
Line 371: | Line 376: | ||
|} | |} | ||
== | =={{DQ9}}== | ||
[[File:DQIX Gladiator Male.png|right|border|170px]][[File:DQIX Gladiator Female.png|right|border|200px]] | [[File:DQIX Gladiator Male.png|right|border|170px]][[File:DQIX Gladiator Female.png|right|border|200px]] | ||
Gladiators can wield | Gladiators can wield {{Sword}}s, {{Axe}}s, and {{Hammer}}s as weapons. The main selling point of Gladiators is their extremely high [[Attack]], allowing for powerful strikes. However, their {{Defense}} is lower than that of the other melee classes, and many of their best abilities will either lower their {{Defense}} further or deal recoil damage. Fortunately, they can equip the heavier armor that [[Warrior]]s and [[Paladin]]s wear, but are unable to equip a shield without investing 100 skill points into the Shield skill line while in another vocation. | ||
Statistically, Gladiators far outstrip even Warriors in terms of raw attack power, boasting a monsterous base 500 Strength at | Statistically, Gladiators far outstrip even Warriors in terms of raw attack power, boasting a monsterous base 500 Strength at Level 99 compared to the Warrior's 404. This is balanced by the fact that Gladiators suffer from comparatively lower {{HP}}, {{MP}}, and {{Resilience}}. However, Gladiators also have more {{Agility}} and {{Deftness}}, as well as a negligible lead in {{Charm}} (only a single point; Warriors have a base 89 {{Charm}} at Level 99 while Gladiators have 90). | ||
In battle, Gladiators will usually be the target of initial Attack-boosting spells such as [[Oomph]], and will typically attack every turn if able. For maximum damage, Gladiators can equip the [[Über Falcon Blade]] and repeatedly use [[Falcon Slash]] to deal immense single-target damage, which makes | In battle, Gladiators will usually be the target of initial Attack-boosting spells such as [[Oomph]], and will typically attack every turn if able. For maximum damage, Gladiators can equip the [[Über Falcon Blade]] and repeatedly use [[Falcon Slash]] to deal immense single-target damage, which makes {{Sword}}-wielding Gladiators highly valuable in boss battles. | ||
Gladiators have the unique skill set "Guts." Their [[Coup-de-Grace]] is "Tension Boost," which increases their [[Tension]] to at least 50 (if not 100). In other words, it is equivalent to using [[Psyche Up]] four times, but like Psyche Up, the final "use" may fail to boost the user into the 100 Tension level. | Gladiators have the unique skill set "Guts." Their [[Coup-de-Grace]] is "Tension Boost," which increases their [[Tension]] to at least 50 (if not 100). In other words, it is equivalent to using [[Psyche Up]] four times, but like [[Psyche Up]], the final "use" may fail to boost the user into the 100 [[Tension]] level. | ||
===Unlock=== | ===Unlock method=== | ||
This vocation is unlocked by completing Quest 103 "Gladiator Graduator" at | This vocation is unlocked by completing Quest 103 "Gladiator Graduator" at {{Alltrades Abbey 9}}. Afterwards, characters may change into the Gladiator vocation. | ||
===Stats=== | ===Stats=== | ||
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| Level || 1 || 99 | | Level || 1 || 99 | ||
|- | |- | ||
| HP || 32 || 540 | | {{HP}} || 32 || 540 | ||
|- | |- | ||
| MP ||2 || 41 | | {{MP}} ||2 || 41 | ||
|- | |- | ||
| Strength || 30 || 500 | | {{Strength}} || 30 || 500 | ||
|- | |- | ||
| Agility || 7 || 124 | | {{Agility}} || 7 || 124 | ||
|- | |- | ||
| Resilience || 19 || 322 | | {{Resilience}} || 19 || 322 | ||
|- | |- | ||
| Magical Might || 0 || 0 | | {{Magical Might}} || 0 || 0 | ||
|- | |- | ||
| Magical Mending || 0 || 0 | | {{Magical Mending}} || 0 || 0 | ||
|- | |- | ||
| Deftness || 15 || 256 | | {{Deftness}} || 15 || 256 | ||
|- | |- | ||
| Charm || 5 || 90 | | {{Charm}} || 5 || 90 | ||
|} | |} | ||
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!style="background:#4682B4; color: white;"|Effects | !style="background:#4682B4; color: white;"|Effects | ||
|- | |- | ||
|Bruiser||4||Natural Max HP +10||Permanently adds 10 to Max HP | |Bruiser||4||Natural Max HP +10||Permanently adds 10 to Max {{HP}}. | ||
|- | |- | ||
|Brawler||10||[[Clap Trap]]||Strikes an enemy | |Brawler||10||[[Clap Trap]]||Strikes an enemy. | ||
|- | |- | ||
|Battler||16||Natural Strength +10||Permanently adds 10 to | |Battler||16||Natural Strength +10||Permanently adds 10 to {{Strength}}. | ||
|- | |- | ||
|Challenger||22||[[Double Up]]||Increases | |Challenger||22||[[Double Up]]||Increases {{Attack}} by two levels, but lowers {{Defense}} by one level. | ||
|- | |- | ||
|Winner||32||Natural Max HP +20||Permanently adds 20 to Max HP | |Winner||32||Natural Max HP +20||Permanently adds 20 to Max {{HP}}. | ||
|- | |- | ||
|Champion||42||[[Double-Edged Slash]]||Deals high damage but harms user with recoil damage | |Champion||42||[[Double-Edged Slash]]||Deals high damage but harms user with recoil damage. | ||
|- | |- | ||
|Vanquisher||55||Natural Strength +30||Permanently adds 30 to | |Vanquisher||55||Natural Strength +30||Permanently adds 30 to {{Strength}}. | ||
|- | |- | ||
|Conqueror||68||[[Blind Man's Biff]]||Attacks one random opponent for high damage | |Conqueror||68||[[Blind Man's Biff]]||Attacks one random opponent for high damage. | ||
|- | |- | ||
|Decimator||82||Natural Max HP +30||Permanently adds 30 to Max HP | |Decimator||82||Natural Max HP +30||Permanently adds 30 to Max {{HP}}. | ||
|- | |- | ||
|Annihilator||100||[[Feel the Burn]]||Increases [[Tension]] every time the user is hit | |Annihilator||100||[[Feel the Burn]]||Increases [[Tension]] every time the user is hit. | ||
|} | |} | ||
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=={{DQ10}}== | =={{DQ10}}== | ||
{{Stub}} | {{Stub}} | ||
The | The Gladiator was added in the version 1.3 update of the game, and gains the unique ability to wield two weapons at once. The attack power of the left hand is exactly half of the Gladiator's right hand. Beyond this, Gladiators remain the glass canons that they were in the previous game. | ||
=={{DQStars}}== | |||
In {{DQStars}}, the vocation usually translated as Gladiator (バトルマスター, "Batorumasutā") is called '''Battlemaster''' and coexists with a new vocation that is called '''Gladiator''' in Japanese (グラディエーター, "Guradiētā"). The former is a powerful yet fragile offensive vocation while the later is more well rounded, if less powerful. | |||
===Battlemaster=== | |||
[[File:DQotS Battlemaster.png|right|thumb|Battlemaster as they appear in ''Stars''|200px]] | |||
Known as '''Battlemaster''' this game, this vocation combines the knowledge of [[Warrior]]s and [[Martial Artist]]s and offers one of the most aggressive vocations in the game. This vocation has the highest strength among specialist vocations, but it's {{Defense}} and {{HP}} are its main weaknesses. | |||
The preferred weapons for battlemaster include: {{Sword}}s, {{Axe}}s, {{Spear}}s, {{Fan}}s, {{Club}}s, and {{Claw}}s. | |||
Anger boosts the user's {{Attack}} and [[Critical Hit]] rate for two turns, highly increasing the damage output of the Battlemaster who uses it while also lowering their {{Defense}}s and barring them from defending themselves. Anger works greatly in conjunction with a [[Paladin]]'s Battle Buddy, as it protects the target from all attacks. | |||
Charge Crash is a good skill for dealing damage, reducing the enemy's charge time. It can also deal [[Critical Hit]]s. | |||
Battle masters have the lowest {{Defense}} among all specialist vocations, so it should be used alongside other vocations that can cover their low defense, be it with the [[selflessness]]-like skills of the paladins, or with the shanties sung by [[Pirate]]s. Battlemasters can also somewhat compensate their low defense with their passive parry skill, which gives them a slight evasion boost. | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Level !! Non-revocated<br>1-99 !! Revocation 1<br>[[FIle:DQotS_Rev1.png|24px]]1-99 !! Revocation 2<br>[[FIle:DQotS_Rev2.png|24px]]1-99 !! Revocation 3<br>[[FIle:DQotS_Rev3.png|24px]]1-99 | |||
|- | |||
| 1 || [[Anger]] Lv 1<br> Strength +5 With Preferred Weapon || - || - || Angry Charge | |||
|- | |||
| 5 || Parry || - || - || - | |||
|- | |||
| 10 || Shortens Abilities Skill Gauge by 3% with preferred weapon. || Max HP +3 || Max HP +3 || Max {{HP}} +3 | |||
|- | |||
| 20 || [[Anger]] Lvl 3 || Resilience +3 || Resilience +2 || {{Resilience}} +2 | |||
|- | |||
| 30 || [[Charge Crash]] Lvl 1 || [[Anger]] Lvl 6 || [[Anger]] Lvl 7 || [[Anger]] Lvl 8 | |||
|- | |||
| 40 || Critical Rate +1% || Strength +4 || Resilience +2 || {{Strength}} +2 | |||
|- | |||
| 50 || [[Anger]] Lvl 5 || Max HP +4 || Max HP +3 || Max {{HP}} +3 | |||
|- | |||
| 60 || [[Charge Crash]] Lvl 3 || Strength +4 || Resilience +2 || {{Strength}} +2 | |||
|- | |||
| 70 || Strength +5 || [[Charge Crash]] Lvl 6 || [[Charge Crash]] Lvl 7 || [[Charge Crash]] Lvl 8 | |||
|- | |||
| 80 || Max HP +5 || Abilities Skill Gauge -1% with preferred weapon. || Resilience +2 || {{Resilience}} +2 | |||
|- | |||
| 90 || [[Charge Crash]] Lvl 5 || Max HP +3 || Max HP +3 || Max {{HP}} +2 | |||
|- | |||
| 99 || - || Luck +5 || Luck +5 || {{Luck}} +5 | |||
|} | |||
The previous skills and perks are only available while using this vocation, and only for the character who unlocked them. | |||
Leveling up the Battlemaster's corresponding basic vocations give it the following bonuses to the character: | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Level !! Warrior !! Martial Artist | |||
|- | |||
| 50 || Warrior's Essence || Martial Artist's Essence | |||
|- | |||
| 60 || Max HP +10 || Max {{HP}} +10 | |||
|- | |||
| 70 || Shortens [[Charge Crash]] Skill Gauge by 3% with preferred weapon. || Shortens [[Anger]] Skill Gauge by 3% with preferred weapon. | |||
|- | |||
| 80 || Strength +5 with preferred weapon. || Critical Rate +1% with preferred weapon. | |||
|- | |||
| 90 || Shortens [[Charge Crash]] Skill Gauge by 5% with preferred weapon. || Shortens [[Anger]] Skill Gauge by 5% with preferred weapon. | |||
|- | |||
| 99 || Luck +5 || {{Luck}} +5 | |||
|} | |||
Leveling an Battlemaster unlocks the following perks for the character, even when not using this vocation: | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Level !! Perk | |||
|- | |||
| 60 || Attack Down resistance +5%. | |||
|- | |||
| 70 || {{Strength}} +3 | |||
|- | |||
| 80 || Auto Attack Critical Rate +3%. | |||
|} | |||
Additionally, the following perk will be active only when using the battlemaster vocation: | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Level !! Vocational perk | |||
|- | |||
| 80 || Auto Attack Critial Rate +3%. | |||
|} | |||
===Gladiator=== | |||
[[File:DQotS Gladiator.png|right|thumb|Gladiator as they appear in ''Stars''|200px]] | |||
'''Gladiator''' (グラディエーター) is a brand new vocation from {{DQStars}}. It was introduced around the game's first anniversary alongside [[Astronomer]] and requires leveling up a [[Martial Artist]] and a [[Sailor]]. Gladiator offers a more balanced physical attacker, with better {{Defense}}s and {{HP}} than [[Battlemaster]] and while it does have weaker might, it's still a good, more durable alternative. | |||
Gladiator has a peculiarity: one of it's vocational skills is passive: Revenge Mode cannot be activated at will like all other vocational skills, it fills up each time the Gladiator gets hit. When the skill is fully charged, it automatically charges the ct of the user's other skills for 70% of their capacity. | |||
Star Dragon Stance is a unique skill because it locks the player into using it. Upon activating the stance, the skill begins charging again. The longest the wait for the second activation, the most powerful the attack will be. | |||
Due to Attack Ability Tricks, all red skills charge 15% faster than when using them on other vocations, so Gladiators can be used to rapidly unleash attacks. | |||
This vocation's preferred weapons include: {{Sword}}s, {{Axe}}s, {{Hammer}}s, {{Fan}}s, {{Club}}s, and {{Claw}}s. | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Level !! Non-revocated<br>1-99 !! Revocation 1<br>[[FIle:DQotS_Rev1.png|24px]]1-99 !! Revocation 2<br>[[FIle:DQotS_Rev2.png|24px]]1-99 !! Revocation 3<br>[[FIle:DQotS_Rev3.png|24px]]1-99 | |||
|- | |||
| 1 || [[Star Dragon Stance]] Lvl 1<br> Resilience +10 with preferred weapon. || - || - || Revenge Power | |||
|- | |||
| 5 || Attack Ability Tricks 15% || - || - || - | |||
|- | |||
| 10 || Shortens Abilities Skill Gauge by 3% with preferred weapon. || Max HP +3 || Max HP +3 || Max {{HP}} +3 | |||
|- | |||
| 20 || [[Star Dragon Stance]] Lvl 3 || Resilience +3 || Resilience +2 || {{Resilience}} +2 | |||
|- | |||
| 30 || [[Revenge Mode]] Lvl 1 || [[Star Dragon Stance]] Lv6 || [[Star Dragon Stance]] Lv7 || [[Star Dragon Stance]] Lv8 | |||
|- | |||
| 40 || Critical Rate +1% || Max HP +4 || Resilience +2 || {{Strength}} +2 | |||
|- | |||
| 50 || [[Star Dragon Stance]] Lvl 5 || Max HP +3 || Max HP +3 || Max {{HP}} +3 | |||
|- | |||
| 60 || [[Revenge Mode]] Lvl 3 || Resilience +8 || Resilience +2 || {{Strength}} +2 | |||
|- | |||
| 70 || Strength +5 || [[Revenge Mode]] Lvl 6 || [[Revenge Mode]] Lvl 7 || [[Revenge Mode]] Lvl 8 | |||
|- | |||
| 80 || Max HP +5 || Abilities Skill Gauge -1% with preferred weapon. || Resilience +2 || {{Resilience}}} +2 | |||
|- | |||
| 90 || [[Revenge Mode]] Lvl 5 || Max HP +3 || Max HP +5 || Max {{HP}} +3 | |||
|- | |||
| 99 || - || Luck +5 || Luck +5 || {{Luck}} +5 | |||
|} | |||
The previous skills and perks are only available while using this vocation, and only for the character who unlocked them. | |||
Leveling up the Gladiator’s corresponding basic vocations give it the following bonuses to the character: | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Level !! Martial Artist !! Sailor | |||
|- | |||
| 50 || Martial Artist's Essence || Sailor's Essence | |||
|- | |||
| 60 || Max HP +10 || Max {{HP}} +10 | |||
|- | |||
| 70 || Critical Rate +1% || Shortens [[Star Dragon Stance]] Skill Gauge by 3% with preferred weapon. | |||
|- | |||
| 80 || Critical Rate +1% with preferred weapon. || Resilience +5 with preferred weapon. | |||
|- | |||
| 90 || Critical Rate +1% || Shortens [[Star Dragon Stance]] Skill Gauge by 5% with preferred weapon. | |||
|- | |||
| 99 || Luck +5 || {{Luck}} +5 | |||
|} | |||
Leveling an Gladiator unlocks the following perks for the character, even when not using this vocation: | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Level !! Perk | |||
|- | |||
| 60 || Blind resistance +5% | |||
|- | |||
| 70 || Max {{HP}} +5 | |||
|- | |||
| 80 || Reduces Brutal Blow and Runaway Magic damage taken by 5%. | |||
|} | |||
Additionally, the following perk will be active only when using the gladiator vocation: | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Level !! Vocational perk | |||
|- | |||
| 80 || Reduces Brutal Blow and Runaway Magic damage taken by 5%. | |||
|} | |||
=={{DQWalk}}== | |||
[[File:Walk gladiators.png|right|thumb|Gladiators as they appear in ''Walk''|200px]] | |||
Gladiators were added to the game in the January 2020 update, and require that a character has already reached Level 50 in the warrior and martial artist vocations to unlock. They can equip {{Axe}}s, {{Claw}}s, [[Spear}}s, and {{Sword}}s. | |||
==Trivia== | ==Trivia== | ||
* The Gladiator's rank names in the remake versions of VI and VII refer to weight classes in combat sports, ranging from lightest to heaviest. | *The Gladiator's rank names in the remake versions of {{VI}} and {{VII}} refer to weight classes in combat sports, ranging from lightest to heaviest. | ||
==See also== | |||
*[[Brawling byrnie]] | |||
*[[Tactical vest]] | |||
==Gallery== | |||
<gallery> | |||
File:Gladiator_DQVI_official_guide_book_profile.jpg|[[Terry]] displaying the capabilities of the vocation in the official guidebook | |||
File:Gladiator v-jump VI.jpg|V-Jump guide for ''VI'' using Terry to detail the vocation | |||
Dragon_Quest_IX_gladiatrix_concept_art.jpg|Concept artwork for the Gladiatrix | |||
</gallery> | |||
{{DQVIClasses}} | {{DQVIClasses}} | ||
{{DQVIIClasses}} | {{DQVIIClasses}} | ||
{{DQIXClasses}} | {{DQIXClasses}} | ||
[[Category: | {{DQXClasses}} | ||
[[Category:Dragon Quest | {{DQotSClasses}} | ||
[[Category:Dragon Quest | [[Category:Dragon Quest VI vocations]] | ||
[[Category:Dragon Quest | [[Category:Dragon Quest VII vocations]] | ||
[[Category:Dragon Quest | [[Category:Dragon Quest IX vocations]] | ||
[[Category:Dragon Quest X vocations]] | |||
[[Category:Dragon Quest of the Stars vocations]] |
Latest revision as of 18:28, 19 June 2024
The Gladiator (バトルマスター, Batorumasutā) is a recurring, full-frontal offensive vocation in the Dragon Quest series. A gladiator is a fierce fighter who rains continuous carnage on the foes who face them, even at the cost of their own life.
Characteristics[edit]
Gladiators eschew the balance of offense and defense that warriors display for pure power. This means that a Gladiator will always be able to deal the most damage among the party, but at the cost of being deceptively frail for all their might. Thus, a Gladiator needs ample support from its party members to stay alive long enough to crush the opposition and should be the first recipient of Buff in any battle.
Dragon Quest VI: Realms of Revelation[edit]
In addition to increases in Strength, HP, and Agility, Gladiators also gain a variety of powerful skills that allow them to deal with many different enemies. A character requires mastering both the Warrior and Martial Artist vocations to become a Gladiator. A unique trait of Gladiators is their ability to brush-off an attack, essentially being an additional evasion boost that goes up along with their rank.
Vocation trait[edit]
Rank | Ignore Damage Rate |
---|---|
1 | 1/256 |
2 | 1/64 |
3 | 1/48 |
4 | 1/32 |
5 | 1/32 |
6 | 1/16 |
7 | 1/16 |
8 | 1/8 |
Stat Changes[edit]
Statistics | Change |
Battles to Master | 250 |
Strength | +15% |
Agility | +10% |
Resilience | +10% |
Wisdom | -20% |
Max HP | +20% |
Max MP | -40% |
Trait | Chance of shrugging off an attack |
Mastery Bonus | +20 Strength |
Abilities[edit]
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Flyweight | Gust Slash | 1 | One enemy | An attack that channels the power of a destructive whirlwind. | 0 |
2 | Featherweight | Undead Undoer | 15 | One enemy | An attack that excels at expelling the undead. | 0 |
3 | Lightweight | Cop Out | 35 | Self | Palms off an enemy attack on a random friend or foe. | 0 |
4 | Welterweight | Multislice | 65 | All enemies | A flurry of sword slashes that strike all enemies. | 0 |
5 | Middleweight | Flying Knee | 100 | One enemy | A jumping attack that delivers a bone-crunching knee. | 0 |
6 | Cruiserweight | Dragon Slash | 140 | One enemy | An attack that pierces even dragon's scales. | 0 |
7 | Heavyweight | Boulder Toss | 190 | All enemies | Showers all enemies with enormous boulders. | 0 |
8 | Champion | Metal Slash | 250 | One enemy | An attack that carves through even metal-bodied enemies. | 0 |
Dragon Quest VII: Fragments of the Forgotten Past[edit]
Gladiators are the prerequiset for the Champion vocation, alongside Paladins. Though they no longer shrug-off blows, they now have the high critical hit rate of the martial artist.
Vocation trait[edit]
Rank | Critical Hit Rate |
---|---|
1 | 1/64 |
2 | 1/64 |
3 | 1/64 |
4 | 1/32 |
5 | 1/16 |
6 | 1/16 |
7 | 25/256 |
8 | 1/8 |
Stat Changes[edit]
Statistics | Change |
Battles to Master | 200 (PS1) |
169 (3DS) | |
Strength | +15% |
Agility | +10% |
Resilience | +10% |
Wisdom | -20% |
Style | Null |
Max HP | +20% |
Max MP | -40% |
Mastery Bonus | +15 Bonus to Strength. |
PS1 Abilities[edit]
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Gladiator | Nothing | 0 | |||
2 | Fencer | VacuSlash | 15 | One Enemy | Attacks one enemy with wind damage. | 0 |
3 | Swordsman | ZombieCut | 35 | One Enemy | Does 50 percent extra damage to Zombies, regular damage to all other enemies. | 0 |
4 | Ronin | 2EdgeHit | 60 | One Enemy | Does 50 percent more damage to one enemy, 25 percent of the damage is reflected to the user. | 0 |
5 | Mercenary | Massacre | 90 | One Enemy or Ally | Instant Critical Hit to one enemy or ally. | 0 |
6 | Duelist | FalconCut | 120 | One enemy | Attacks one enemy twice with 75 percent power. | 0 |
7 | Champion | Nothing | 150 | |||
8 | Avenger | QuadHits | 200 | All Enemies | Four attacks to random enemies at 50 percent power. | 0 |
3DS Abilities[edit]
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Flyweight | Gust Slash | 1 | One enemy | Deals 130% melee damage with the Woosh element. | 0 |
2 | Featherweight | Undead Undoer | 10 (11) | One enemy | Deals bonus damage on undead targets. | 0 |
Mean Sweep | One enemy | Attempts to trip an enemy, also deals damage. | 0 | |||
3 | Lightweight | Gritty Ditty | 16 (27) | Party | Increases defense of entire party. | 2 |
Double-Edged Slash | One enemy | Deals high damage but inflicts recoil on the user. | 0 | |||
4 | Welterweight | Toxic Dagger | 20 (47) | One enemy | Attempt to Poison an enemy, also deals damage. | 2 |
Helm Splitter | One enemy | Reduces enemy Defence. | 0 | |||
5 | Middleweight | Weird Whacker | 24 (71) | One group | Attempt to confuse enemies, also deals damage. | 0 |
Klepto Clobber | One enemy | Higher item drop chance from the hit enemy. | 0 | |||
6 | Cruiserweight | Falcon Slash | 24 (95) | One enemy | It attacks twice in one turn, each strike at 75% power. | 2 |
Metal Slash | One enemy | Damage a metal opponent by dealing one extra point of damage. | 0 | |||
7 | Heavyweight | Multislice | 24 (119) | All enemies | Damages all enemies. | 2 |
8 | Undisputed Champion | Multifists | 50 (169) | All enemies | Throws four strikes at random targets for 75% damage per hit. | 2 |
Dragon Quest IX: Sentinels of the Starry Skies[edit]
Gladiators can wield Swords, Axes, and Hammers as weapons. The main selling point of Gladiators is their extremely high Attack, allowing for powerful strikes. However, their Defense is lower than that of the other melee classes, and many of their best abilities will either lower their Defense further or deal recoil damage. Fortunately, they can equip the heavier armor that Warriors and Paladins wear, but are unable to equip a shield without investing 100 skill points into the Shield skill line while in another vocation.
Statistically, Gladiators far outstrip even Warriors in terms of raw attack power, boasting a monsterous base 500 Strength at Level 99 compared to the Warrior's 404. This is balanced by the fact that Gladiators suffer from comparatively lower HP, MP, and Resilience. However, Gladiators also have more Agility and Deftness, as well as a negligible lead in Charm (only a single point; Warriors have a base 89 Charm at Level 99 while Gladiators have 90).
In battle, Gladiators will usually be the target of initial Attack-boosting spells such as Oomph, and will typically attack every turn if able. For maximum damage, Gladiators can equip the Über Falcon Blade and repeatedly use Falcon Slash to deal immense single-target damage, which makes Sword-wielding Gladiators highly valuable in boss battles.
Gladiators have the unique skill set "Guts." Their Coup-de-Grace is "Tension Boost," which increases their Tension to at least 50 (if not 100). In other words, it is equivalent to using Psyche Up four times, but like Psyche Up, the final "use" may fail to boost the user into the 100 Tension level.
Unlock method[edit]
This vocation is unlocked by completing Quest 103 "Gladiator Graduator" at Alltrades Abbey. Afterwards, characters may change into the Gladiator vocation.
Stats[edit]
Attribute | Starting Stats | Maximum Stats |
Level | 1 | 99 |
HP | 32 | 540 |
MP | 2 | 41 |
Strength | 30 | 500 |
Agility | 7 | 124 |
Resilience | 19 | 322 |
Magical Might | 0 | 0 |
Magical Mending | 0 | 0 |
Deftness | 15 | 256 |
Charm | 5 | 90 |
Guts[edit]
Accolades | Required points | Name | Effects |
---|---|---|---|
Bruiser | 4 | Natural Max HP +10 | Permanently adds 10 to Max HP. |
Brawler | 10 | Clap Trap | Strikes an enemy. |
Battler | 16 | Natural Strength +10 | Permanently adds 10 to Strength. |
Challenger | 22 | Double Up | Increases Attack by two levels, but lowers Defense by one level. |
Winner | 32 | Natural Max HP +20 | Permanently adds 20 to Max HP. |
Champion | 42 | Double-Edged Slash | Deals high damage but harms user with recoil damage. |
Vanquisher | 55 | Natural Strength +30 | Permanently adds 30 to Strength. |
Conqueror | 68 | Blind Man's Biff | Attacks one random opponent for high damage. |
Decimator | 82 | Natural Max HP +30 | Permanently adds 30 to Max HP. |
Annihilator | 100 | Feel the Burn | Increases Tension every time the user is hit. |
Revocation Award[edit]
Dragon Quest X[edit]
This article is a stub. You can help by expanding it. |
The Gladiator was added in the version 1.3 update of the game, and gains the unique ability to wield two weapons at once. The attack power of the left hand is exactly half of the Gladiator's right hand. Beyond this, Gladiators remain the glass canons that they were in the previous game.
Dragon Quest of the Stars[edit]
In Dragon Quest of the Stars, the vocation usually translated as Gladiator (バトルマスター, "Batorumasutā") is called Battlemaster and coexists with a new vocation that is called Gladiator in Japanese (グラディエーター, "Guradiētā"). The former is a powerful yet fragile offensive vocation while the later is more well rounded, if less powerful.
Battlemaster[edit]
Known as Battlemaster this game, this vocation combines the knowledge of Warriors and Martial Artists and offers one of the most aggressive vocations in the game. This vocation has the highest strength among specialist vocations, but it's Defense and HP are its main weaknesses.
The preferred weapons for battlemaster include: Swords, Axes, Spears, Fans, Clubs, and Claws.
Anger boosts the user's Attack and Critical Hit rate for two turns, highly increasing the damage output of the Battlemaster who uses it while also lowering their Defenses and barring them from defending themselves. Anger works greatly in conjunction with a Paladin's Battle Buddy, as it protects the target from all attacks.
Charge Crash is a good skill for dealing damage, reducing the enemy's charge time. It can also deal Critical Hits.
Battle masters have the lowest Defense among all specialist vocations, so it should be used alongside other vocations that can cover their low defense, be it with the selflessness-like skills of the paladins, or with the shanties sung by Pirates. Battlemasters can also somewhat compensate their low defense with their passive parry skill, which gives them a slight evasion boost.
Level | Non-revocated 1-99 |
Revocation 1 1-99 |
Revocation 2 1-99 |
Revocation 3 1-99 |
---|---|---|---|---|
1 | Anger Lv 1 Strength +5 With Preferred Weapon |
- | - | Angry Charge |
5 | Parry | - | - | - |
10 | Shortens Abilities Skill Gauge by 3% with preferred weapon. | Max HP +3 | Max HP +3 | Max HP +3 |
20 | Anger Lvl 3 | Resilience +3 | Resilience +2 | Resilience +2 |
30 | Charge Crash Lvl 1 | Anger Lvl 6 | Anger Lvl 7 | Anger Lvl 8 |
40 | Critical Rate +1% | Strength +4 | Resilience +2 | Strength +2 |
50 | Anger Lvl 5 | Max HP +4 | Max HP +3 | Max HP +3 |
60 | Charge Crash Lvl 3 | Strength +4 | Resilience +2 | Strength +2 |
70 | Strength +5 | Charge Crash Lvl 6 | Charge Crash Lvl 7 | Charge Crash Lvl 8 |
80 | Max HP +5 | Abilities Skill Gauge -1% with preferred weapon. | Resilience +2 | Resilience +2 |
90 | Charge Crash Lvl 5 | Max HP +3 | Max HP +3 | Max HP +2 |
99 | - | Luck +5 | Luck +5 | Luck +5 |
The previous skills and perks are only available while using this vocation, and only for the character who unlocked them.
Leveling up the Battlemaster's corresponding basic vocations give it the following bonuses to the character:
Level | Warrior | Martial Artist |
---|---|---|
50 | Warrior's Essence | Martial Artist's Essence |
60 | Max HP +10 | Max HP +10 |
70 | Shortens Charge Crash Skill Gauge by 3% with preferred weapon. | Shortens Anger Skill Gauge by 3% with preferred weapon. |
80 | Strength +5 with preferred weapon. | Critical Rate +1% with preferred weapon. |
90 | Shortens Charge Crash Skill Gauge by 5% with preferred weapon. | Shortens Anger Skill Gauge by 5% with preferred weapon. |
99 | Luck +5 | Luck +5 |
Leveling an Battlemaster unlocks the following perks for the character, even when not using this vocation:
Level | Perk |
---|---|
60 | Attack Down resistance +5%. |
70 | Strength +3 |
80 | Auto Attack Critical Rate +3%. |
Additionally, the following perk will be active only when using the battlemaster vocation:
Level | Vocational perk |
---|---|
80 | Auto Attack Critial Rate +3%. |
Gladiator[edit]
Gladiator (グラディエーター) is a brand new vocation from Dragon Quest of the Stars. It was introduced around the game's first anniversary alongside Astronomer and requires leveling up a Martial Artist and a Sailor. Gladiator offers a more balanced physical attacker, with better Defenses and HP than Battlemaster and while it does have weaker might, it's still a good, more durable alternative.
Gladiator has a peculiarity: one of it's vocational skills is passive: Revenge Mode cannot be activated at will like all other vocational skills, it fills up each time the Gladiator gets hit. When the skill is fully charged, it automatically charges the ct of the user's other skills for 70% of their capacity.
Star Dragon Stance is a unique skill because it locks the player into using it. Upon activating the stance, the skill begins charging again. The longest the wait for the second activation, the most powerful the attack will be.
Due to Attack Ability Tricks, all red skills charge 15% faster than when using them on other vocations, so Gladiators can be used to rapidly unleash attacks.
This vocation's preferred weapons include: Swords, Axes, Hammers, Fans, Clubs, and Claws.
Level | Non-revocated 1-99 |
Revocation 1 1-99 |
Revocation 2 1-99 |
Revocation 3 1-99 |
---|---|---|---|---|
1 | Star Dragon Stance Lvl 1 Resilience +10 with preferred weapon. |
- | - | Revenge Power |
5 | Attack Ability Tricks 15% | - | - | - |
10 | Shortens Abilities Skill Gauge by 3% with preferred weapon. | Max HP +3 | Max HP +3 | Max HP +3 |
20 | Star Dragon Stance Lvl 3 | Resilience +3 | Resilience +2 | Resilience +2 |
30 | Revenge Mode Lvl 1 | Star Dragon Stance Lv6 | Star Dragon Stance Lv7 | Star Dragon Stance Lv8 |
40 | Critical Rate +1% | Max HP +4 | Resilience +2 | Strength +2 |
50 | Star Dragon Stance Lvl 5 | Max HP +3 | Max HP +3 | Max HP +3 |
60 | Revenge Mode Lvl 3 | Resilience +8 | Resilience +2 | Strength +2 |
70 | Strength +5 | Revenge Mode Lvl 6 | Revenge Mode Lvl 7 | Revenge Mode Lvl 8 |
80 | Max HP +5 | Abilities Skill Gauge -1% with preferred weapon. | Resilience +2 | Resilience} +2 |
90 | Revenge Mode Lvl 5 | Max HP +3 | Max HP +5 | Max HP +3 |
99 | - | Luck +5 | Luck +5 | Luck +5 |
The previous skills and perks are only available while using this vocation, and only for the character who unlocked them.
Leveling up the Gladiator’s corresponding basic vocations give it the following bonuses to the character:
Level | Martial Artist | Sailor |
---|---|---|
50 | Martial Artist's Essence | Sailor's Essence |
60 | Max HP +10 | Max HP +10 |
70 | Critical Rate +1% | Shortens Star Dragon Stance Skill Gauge by 3% with preferred weapon. |
80 | Critical Rate +1% with preferred weapon. | Resilience +5 with preferred weapon. |
90 | Critical Rate +1% | Shortens Star Dragon Stance Skill Gauge by 5% with preferred weapon. |
99 | Luck +5 | Luck +5 |
Leveling an Gladiator unlocks the following perks for the character, even when not using this vocation:
Level | Perk |
---|---|
60 | Blind resistance +5% |
70 | Max HP +5 |
80 | Reduces Brutal Blow and Runaway Magic damage taken by 5%. |
Additionally, the following perk will be active only when using the gladiator vocation:
Level | Vocational perk |
---|---|
80 | Reduces Brutal Blow and Runaway Magic damage taken by 5%. |
Dragon Quest Walk[edit]
Gladiators were added to the game in the January 2020 update, and require that a character has already reached Level 50 in the warrior and martial artist vocations to unlock. They can equip Axes, Claws, [[Spear}}s, and Swords.
Trivia[edit]
- The Gladiator's rank names in the remake versions of VI and VII refer to weight classes in combat sports, ranging from lightest to heaviest.
See also[edit]
Gallery[edit]
Terry displaying the capabilities of the vocation in the official guidebook