Cluboon (skill): Difference between revisions
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|Earth Guard||75 | |Earth Guard||75 | ||
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|[[Blast Slash]]||33 | |[[Blast Slash]]||33 |
Latest revision as of 17:17, 1 March 2023
Cluboon is a skill introduced in Dragon Quest Monsters: Joker learned by the monster of the same name. It can be upgraded to Cluboon II. Cluboon III is learned by the Cluboon ace.
Dragon Quest Monsters: Joker[edit]
Cluboon grants the following abilities:
Cluboon[edit]
Ability | Skill Points |
---|---|
Bang | 7 |
Stone's Throw | 12 |
Buff | 18 |
Bomb Slash | 26 |
Boom | 38 |
Sap | 48 |
Boulder Bash | 60 |
Earth Guard | 75 |
Cluboon II[edit]
Ability | Skill Points |
---|---|
Boom | 8 |
Kabuff | 16 |
Boulder Bash | 24 |
Blast Slash | 33 |
Boulder Toss | 43 |
Kasap | 55 |
Kaboom | 70 |
Earth Guard | 85 |
Bang Guard | 100 |
Cluboon III[edit]
Ability | Skill Points |
---|---|
Helm Splitter | 8 |
Blinding Blow | 13 |
Hatchet Man | 18 |
Multislash | 28 |
Assassin's Stab | 38 |
Gigaslash | 53 |
Gigagash | 75 |
Dazzle Guard | 100 |
Dragon Quest Monsters: Joker 2[edit]
Boulder Dash replaces Stone's Throw for 12 points, and Master of Weapons replaces Earth Guard in Cluboon. Sleepy Touch replaces Earth Guard and Inaction Guard replaces Bang Guard in Cluboon II. Its other abilities remain unchanged.