Idealist: Difference between revisions

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{{translation|'''Idealist'''|ねっけつかん|nekketsukan|translated as '''macho''' in the [[Game Boy|Game Boy Color]] version of ''[[Dragon Quest III]]'' and '''hotblood''' in the Monsters series}} is a [[personality]] in the ''Dragon Quest III'' remakes, in ''[[Dragon Quest Monsters]]'' and ''[[Dragon Quest Monsters 2]]'', and in ''[[Dragon Quest: Monster Parade]]''.
{{translation|'''Idealist'''|ねっけつかん|nekketsukan|translated as '''macho''' in the [[Game Boy|Game Boy Color]] version of ''[[Dragon Quest III]]'' and '''hotblood''' in the ''Monsters'' series}} is a [[personality]] in the ''Dragon Quest III'' remakes, in ''[[Dragon Quest Monsters]]'' and ''[[Dragon Quest Monsters 2]]'', in ''[[Dragon Quest X]]'', and in ''[[Dragon Quest: Monster Parade]]''.


==Appearances==
==Appearances==
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  | wisdom    =  90%
  | wisdom    =  90%
  | luck      =  60%
  | luck      =  60%
  | classes    = Hero male Hero female Warrior male Warrior female Martial artist male Martial artist female Mage male Mage female Priest male Priest female Merchant male Merchant female Gadabout male Gadabout female Thief male Thief female
  | classes    = Hero male Hero female Warrior male Warrior female Martial Artist male Martial Artist female Mage male Mage female Priest male Priest female Merchant male Merchant female Gadabout male Gadabout female Thief male Thief female
  | book      = none
  | book      = none
  | accessory  = none
  | accessory  = none
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In the ''Dragon Quest III'' remakes, idealist is a personality that improves strength and resilience growth, but reduces wisdom and luck growth.
In the ''Dragon Quest III'' remakes, idealist is a personality that improves strength and resilience growth, but reduces wisdom and luck growth.


At the start of the game, the hero becomes an idealist by receiving the final test of character in the desert, then telling Dickie to carry his brother back to town.
At the start of the game, the hero becomes an idealist by receiving the final test of character in the desert. The hero must tell Dickie to carry his brother back to town.


Other party members have a chance to be an idealist when recruited as any class, depending on their stat bonuses.
Other party members have a chance to be an idealist when recruited as any class, depending on their stat bonuses.
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! scope="col" | Stat bonuses for idealist (chance)
! scope="col" | Stat bonuses for idealist (chance)
|-
|-
| [[File:Dragon Quest III warrior male sprite SFC.gif|link=|alt=Warrior male]]
| {{DQIII sprite|Warrior male}}
|
|
* Strength bonus highest, 7–10 ({{fraction|1|3}})
* Strength bonus highest, 7–10 ({{fraction|1|3}})
* Agility bonus highest, ≤6, strength bonus second ({{fraction|1|3}})
* Agility bonus highest, ≤6, strength bonus second ({{fraction|1|3}})
|-
|-
| [[File:Dragon Quest III warrior female sprite SFC.gif|link=|alt=Warrior female]]
| {{DQIII sprite|Warrior female}}
|
|
* Strength bonus highest, 7–10 ({{fraction|1|4}})
* Strength bonus highest, 7–10 ({{fraction|1|4}})
* Agility bonus highest, ≤6, strength bonus second ({{fraction|1|4}})
* Agility bonus highest, ≤6, strength bonus second ({{fraction|1|4}})
|-
|-
| [[File:Dragon Quest III martial artist male sprite SFC.gif|link=|alt=Martial artist male]]
| {{DQIII sprite|Martial Artist male}}
|
|
* Agility bonus highest, ≤6, strength bonus second ({{fraction|3|8}})
* Agility bonus highest, ≤6, strength bonus second ({{fraction|3|8}})
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* Agility bonus highest, ≤6, resilience bonus second ({{fraction|3|10}})
* Agility bonus highest, ≤6, resilience bonus second ({{fraction|3|10}})
|-
|-
| [[File:Dragon Quest III martial artist female sprite SFC.gif|link=|alt=Martial artist female]]
| {{DQIII sprite|Martial Artist female}}
|
|
* Agility bonus highest, ≤6, resilience bonus second ({{fraction|3|8}})
* Agility bonus highest, ≤6, resilience bonus second ({{fraction|3|8}})
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* Strength bonus highest, 7–10 ({{fraction|1|4}})
* Strength bonus highest, 7–10 ({{fraction|1|4}})
|-
|-
| [[File:Dragon Quest III mage male sprite SFC.gif|link=|alt=Mage male]][[File:Dragon Quest III mage female sprite SFC.gif|link=|alt=Mage female]][[File:Dragon Quest III priest male sprite SFC.gif|link=|alt=Priest male]][[File:Dragon Quest III priest female sprite SFC.gif|link=|alt=Priest female]]
| {{DQIII sprite|Mage male Mage female Priest male Priest female}}
|
|
* Strength bonus highest, 7–10 ({{fraction|1|5}})
* Strength bonus highest, 7–10 ({{fraction|1|5}})
|-
|-
| [[File:Dragon Quest III merchant male sprite SFC.gif|link=|alt=Merchant male]][[File:Dragon Quest III gadabout male sprite SFC.gif|link=|alt=Gadabout male]]
| {{DQIII sprite|Merchant male Gadabout male}}
|
|
* Strength bonus highest, 11+ ({{fraction|6|17}})
* Strength bonus highest, 11+ ({{fraction|6|17}})
* Agility bonus highest, ≤6, strength bonus second ({{fraction|1|3}})
* Agility bonus highest, ≤6, strength bonus second ({{fraction|1|3}})
|-
|-
| [[File:Dragon Quest III merchant female sprite SFC.gif|link=|alt=Merchant female]][[File:Dragon Quest III gadabout female sprite SFC.gif|link=|alt=Gadabout female]]
| {{DQIII sprite|Merchant female Gadabout female}}
|
|
* Strength bonus highest, 11+ ({{fraction|6|23}})
* Strength bonus highest, 11+ ({{fraction|6|23}})
* Agility bonus highest, ≤6, strength bonus second ({{fraction|1|4}})
* Agility bonus highest, ≤6, strength bonus second ({{fraction|1|4}})
|-
|-
| [[File:Dragon Quest III thief male sprite SFC.gif|link=|alt=Thief male]]
| {{DQIII sprite|Thief male}}
|
|
* Agility bonus highest, ≤6, strength bonus second ({{fraction|3|8}})
* Agility bonus highest, ≤6, strength bonus second ({{fraction|3|8}})
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* Agility bonus highest, ≤6, resilience bonus second ({{fraction|3|10}})
* Agility bonus highest, ≤6, resilience bonus second ({{fraction|3|10}})
|-
|-
| [[File:Dragon Quest III thief female sprite SFC.gif|link=|alt=Thief female]]
| {{DQIII sprite|Thief female}}
|
|
* Agility bonus highest, ≤6, resilience bonus second ({{fraction|3|8}})
* Agility bonus highest, ≤6, resilience bonus second ({{fraction|3|8}})
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An existing character cannot become an idealist through items.
An existing character cannot become an idealist through items.


[[Category:Dragon Quest III and Dragon Quest: Monster Parade personalities]]
[[Category:Dragon Quest III, X, and Monster Parade personalities]]
[[Category:Dragon Quest Monsters and Dragon Quest Monsters 2 personalities]]
[[Category:Dragon Quest Monsters personalities]]
[[Category:Dragon Quest Monsters 2 personalities]]

Latest revision as of 15:53, 21 August 2024

Idealist (ねっけつかん nekketsukan, translated as macho in the Game Boy Color version of Dragon Quest III and hotblood in the Monsters series) is a personality in the Dragon Quest III remakes, in Dragon Quest Monsters and Dragon Quest Monsters 2, in Dragon Quest X, and in Dragon Quest: Monster Parade.

Appearances[edit]

Main series[edit]

Dragon Quest III remakes[edit]

"You are something of an idealist…

You are gifted with a strong sense of justice, and an even stronger sense of purpose… You are also kind to others…

I would like to be able to tell you that these qualities endear you to those around you…

But sadly, this is not the case… And why might this be…? You may not believe the answer…

It is because, deep down, they are not as strong as you… Their hearts are weak…

And so, being with you… Being in the presence of such strength… It frustrates and upsets them…

Perhaps if you learn to show your more vulnerable side, people will come to enjoy your company more…

But then, your strength of character is no bad thing… Perhaps it is others, not you, who must change…"

—? (iOS / Android)

In the Dragon Quest III remakes, idealist is a personality that improves strength and resilience growth, but reduces wisdom and luck growth.

At the start of the game, the hero becomes an idealist by receiving the final test of character in the desert. The hero must tell Dickie to carry his brother back to town.

Other party members have a chance to be an idealist when recruited as any class, depending on their stat bonuses.

Class / gender Stat bonuses for idealist (chance)
Warrior male
  • Strength bonus highest, 7–10 (13)
  • Agility bonus highest, ≤6, strength bonus second (13)
Warrior female
  • Strength bonus highest, 7–10 (14)
  • Agility bonus highest, ≤6, strength bonus second (14)
Martial Artist male
  • Agility bonus highest, ≤6, strength bonus second (38)
  • Strength bonus highest, 7–10 (13)
  • Agility bonus highest, ≤6, resilience bonus second (310)
Martial Artist female
  • Agility bonus highest, ≤6, resilience bonus second (38)
  • Agility bonus highest, ≤6, strength bonus second (311)
  • Strength bonus highest, 7–10 (14)
Mage maleMage femalePriest malePriest female
  • Strength bonus highest, 7–10 (15)
Merchant maleGadabout male
  • Strength bonus highest, 11+ (617)
  • Agility bonus highest, ≤6, strength bonus second (13)
Merchant femaleGadabout female
  • Strength bonus highest, 11+ (623)
  • Agility bonus highest, ≤6, strength bonus second (14)
Thief male
  • Agility bonus highest, ≤6, strength bonus second (38)
  • Strength bonus highest, 11+ (617)
  • Agility bonus highest, ≤6, resilience bonus second (310)
Thief female
  • Agility bonus highest, ≤6, resilience bonus second (38)
  • Agility bonus highest, ≤6, strength bonus second (311)
  • Strength bonus highest, 11+ (623)

An existing character cannot become an idealist through items.