Idealist: Difference between revisions
Rigel Kent (talk | contribs) m (simplifying with sprite template) |
SpartanSnake (talk | contribs) No edit summary |
||
(6 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{translation|'''Idealist'''|ねっけつかん|nekketsukan|translated as '''macho''' in the [[Game Boy|Game Boy Color]] version of ''[[Dragon Quest III]]'' and '''hotblood''' in the Monsters series}} is a [[personality]] in the ''Dragon Quest III'' remakes, in ''[[Dragon Quest Monsters]]'' and ''[[Dragon Quest Monsters 2]]'', and in ''[[Dragon Quest: Monster Parade]]''. | {{translation|'''Idealist'''|ねっけつかん|nekketsukan|translated as '''macho''' in the [[Game Boy|Game Boy Color]] version of ''[[Dragon Quest III]]'' and '''hotblood''' in the ''Monsters'' series}} is a [[personality]] in the ''Dragon Quest III'' remakes, in ''[[Dragon Quest Monsters]]'' and ''[[Dragon Quest Monsters 2]]'', in ''[[Dragon Quest X]]'', and in ''[[Dragon Quest: Monster Parade]]''. | ||
==Appearances== | ==Appearances== | ||
Line 12: | Line 12: | ||
| wisdom = 90% | | wisdom = 90% | ||
| luck = 60% | | luck = 60% | ||
| classes = Hero male Hero female Warrior male Warrior female Martial | | classes = Hero male Hero female Warrior male Warrior female Martial Artist male Martial Artist female Mage male Mage female Priest male Priest female Merchant male Merchant female Gadabout male Gadabout female Thief male Thief female | ||
| book = none | | book = none | ||
| accessory = none | | accessory = none | ||
Line 36: | Line 36: | ||
In the ''Dragon Quest III'' remakes, idealist is a personality that improves strength and resilience growth, but reduces wisdom and luck growth. | In the ''Dragon Quest III'' remakes, idealist is a personality that improves strength and resilience growth, but reduces wisdom and luck growth. | ||
At the start of the game, the hero becomes an idealist by receiving the final test of character in the desert | At the start of the game, the hero becomes an idealist by receiving the final test of character in the desert. The hero must tell Dickie to carry his brother back to town. | ||
Other party members have a chance to be an idealist when recruited as any class, depending on their stat bonuses. | Other party members have a chance to be an idealist when recruited as any class, depending on their stat bonuses. | ||
Line 54: | Line 54: | ||
* Agility bonus highest, ≤6, strength bonus second ({{fraction|1|4}}) | * Agility bonus highest, ≤6, strength bonus second ({{fraction|1|4}}) | ||
|- | |- | ||
| {{DQIII sprite|Martial | | {{DQIII sprite|Martial Artist male}} | ||
| | | | ||
* Agility bonus highest, ≤6, strength bonus second ({{fraction|3|8}}) | * Agility bonus highest, ≤6, strength bonus second ({{fraction|3|8}}) | ||
Line 60: | Line 60: | ||
* Agility bonus highest, ≤6, resilience bonus second ({{fraction|3|10}}) | * Agility bonus highest, ≤6, resilience bonus second ({{fraction|3|10}}) | ||
|- | |- | ||
| {{DQIII sprite|Martial | | {{DQIII sprite|Martial Artist female}} | ||
| | | | ||
* Agility bonus highest, ≤6, resilience bonus second ({{fraction|3|8}}) | * Agility bonus highest, ≤6, resilience bonus second ({{fraction|3|8}}) | ||
Line 95: | Line 95: | ||
An existing character cannot become an idealist through items. | An existing character cannot become an idealist through items. | ||
[[Category:Dragon Quest III and | [[Category:Dragon Quest III, X, and Monster Parade personalities]] | ||
[[Category:Dragon Quest Monsters | [[Category:Dragon Quest Monsters personalities]] | ||
[[Category:Dragon Quest Monsters 2 personalities]] |
Latest revision as of 14:53, 21 August 2024
Idealist (ねっけつかん nekketsukan, translated as macho in the Game Boy Color version of Dragon Quest III and hotblood in the Monsters series) is a personality in the Dragon Quest III remakes, in Dragon Quest Monsters and Dragon Quest Monsters 2, in Dragon Quest X, and in Dragon Quest: Monster Parade.
Appearances[edit]
Main series[edit]
Dragon Quest III remakes[edit]
Dragon Quest III personality | |
---|---|
Idealist (Macho) | |
Strength (STR) | 115% |
Agility (AGL) | 100% |
Resilience (VIT) | 110% |
Wisdom (INT) | 90% |
Luck (LUCK) | 60% |
Classes / genders | |
Book | none |
Accessory | none |
"You are something of an idealist…
You are gifted with a strong sense of justice, and an even stronger sense of purpose… You are also kind to others…
I would like to be able to tell you that these qualities endear you to those around you…
But sadly, this is not the case… And why might this be…? You may not believe the answer…
It is because, deep down, they are not as strong as you… Their hearts are weak…
And so, being with you… Being in the presence of such strength… It frustrates and upsets them…
Perhaps if you learn to show your more vulnerable side, people will come to enjoy your company more…
But then, your strength of character is no bad thing… Perhaps it is others, not you, who must change…"
—? (iOS / Android)
In the Dragon Quest III remakes, idealist is a personality that improves strength and resilience growth, but reduces wisdom and luck growth.
At the start of the game, the hero becomes an idealist by receiving the final test of character in the desert. The hero must tell Dickie to carry his brother back to town.
Other party members have a chance to be an idealist when recruited as any class, depending on their stat bonuses.
An existing character cannot become an idealist through items.