Lone wolf: Difference between revisions
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'''Lone wolf''' (translated as '''solitary''' in the [[Game Boy|Game Boy Color]] version of ''[[Dragon Quest III]]'') is a [[personality]] in the ''Dragon Quest III'' remakes. | '''Lone wolf''' (translated as '''solitary''' in the [[Game Boy|Game Boy Color]] version of ''[[Dragon Quest III]]'') is a [[personality]] in the ''Dragon Quest III'' remakes, in Dragon Quest X, and in Dragon Quest: Monster Parade. | ||
==Appearances== | ==Appearances== | ||
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An existing character becomes a lone wolf temporarily while wearing the [[skull ring]] accessory. | An existing character becomes a lone wolf temporarily while wearing the [[skull ring]] accessory. | ||
[[Category:Dragon Quest III]] | [[Category:Dragon Quest III, X, and Monster Parade personalities]] |
Latest revision as of 12:05, 23 August 2024
Lone wolf (translated as solitary in the Game Boy Color version of Dragon Quest III) is a personality in the Dragon Quest III remakes, in Dragon Quest X, and in Dragon Quest: Monster Parade.
Appearances[edit]
Main series[edit]
Dragon Quest III remakes[edit]
Dragon Quest III personality | |
---|---|
Lone wolf (Solitary) | |
Strength (STR) | 100% |
Agility (AGL) | 110% |
Resilience (VIT) | 120% |
Wisdom (INT) | 110% |
Luck (LUCK) | 70% |
Classes / genders | |
Book | none |
Accessory | Skull Ring |
In the Dragon Quest III remakes, Lone wolf is a personality that improves agilty, resilience and wisdom growth, but reduces luck growth.
At the start of the game, the Hero becomes a Lone wolf by receiving the final test of character in the theater. The hero must answer no to the guy asking about marrying the dancer.
Other party members have a chance to be a Lone wolf when recruited as any class with the exception of priests and mages, depending on their stat bonuses.
An existing character becomes a lone wolf temporarily while wearing the skull ring accessory.