Lone wolf (translated as solitary in the Game Boy Color version of Dragon Quest III) is a personality in the Dragon Quest III remakes, in Dragon Quest X, and in Dragon Quest: Monster Parade.
Appearances[edit]
Main series[edit]
Dragon Quest III personality
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Lone wolf (Solitary)
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Strength (STR)
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100%
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Agility (AGL)
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110%
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Resilience (VIT)
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120%
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Wisdom (INT)
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110%
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Luck (LUCK)
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70%
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Classes / genders
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Book
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none
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Accessory
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Skull Ring
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In the Dragon Quest III remakes, Lone wolf is a personality that improves agilty, resilience and wisdom growth, but reduces luck growth.
At the start of the game, the Hero becomes a Lone wolf by receiving the final test of character in the theater. The hero must answer no to the guy asking about marrying the dancer.
Other party members have a chance to be a Lone wolf when recruited as any class with the exception of priests and mages, depending on their stat bonuses.
Class / gender
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Stat bonuses for Lone wolf (chance)
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- Agility bonus highest, ≤6, Strength second (1⁄3)
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- Agility bonus highest, ≤6, Strength second (1⁄4)
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- Agility bonus highest, 7–10 (3⁄8)
- Agility bonus highest, ≤6, Wisdom/luck second (3⁄13)
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- Strength bonus highest, ≤10, Wisdom bonus second (4⁄9)
- Agility bonus highest, ≤6, Strength bonus second (1⁄3)
- Wisdom bonus highest, ≤5 (6⁄31)
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- Strength bonus highest, ≤10, Wisdom bonus second (4⁄9)
- Agility bonus highest, ≤6, Strength bonus second (1⁄4)
- Wisdom bonus highest, ≤5 (6⁄31)
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- Strength bonus highest, ≤10, Wisdom bonus second (4⁄9)
- Agility bonus highest, ≤6, Strength bonus second (1⁄3)
- Resilience bonus highest, ≤5, Agility/wisdom/luck second (1⁄8)
- Wisdom bonus highest, ≤5 (2⁄18)
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- Strength bonus highest, ≤10, Wisdom bonus second (4⁄9)
- Agility bonus highest, ≤6, Strength bonus second (1⁄4)
- Resilience bonus highest, ≤5, Agility/wisdom/luck second (1⁄10)
- Wisdom bonus highest, ≤5 (2⁄18)
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- Strength bonus highest, ≤10, Wisdom bonus second (4⁄9)
- Agility bonus highest, 7–10 (3⁄8)
- Agility bonus highest, ≤6, Wisdom/luck second (3⁄13)
- Resilience bonus highest, ≤5, Agility/wisdom/luck second (1⁄8)
- Wisdom bonus highest, ≤5 (6⁄31)
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- Strength bonus highest, ≤10, Wisdom bonus second (4⁄9)
- Agility bonus highest, 7–10 (3⁄8)
- Agility bonus highest, ≤6, Wisdom/luck second (3⁄13)
- Resilience bonus highest, ≤5, Agility/wisdom/luck second (1⁄10)
- Wisdom bonus highest, ≤5 (6⁄31)
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An existing character becomes a lone wolf temporarily while wearing the skull ring accessory.