Template:DQ3HD2DEnemy: Difference between revisions

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(tableless layout, moved some values around)
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     <div>[[File:DRAGONQUEST III HD2D Logo 800px.png|100px|link=Dragon Quest III HD-2D Remake|alt=Dragon Quest III HD-2D Remake]]</div>
     <div>[[File:DRAGONQUEST III HD2D Logo 800px.png|100px|link=Dragon Quest III HD-2D Remake|alt=Dragon Quest III HD-2D Remake]]</div>
</div>
</div>
<div style="background-color: #ffecc1; border-radius: 5px; padding: 3px;">
<div style="background-color: #ffecc1; border-radius: 5px; padding: 1px;">
    <div style="padding: 3px; ">
{{paired list grid
    <table style="border: 1px solid orange; border-radius: 3px; width: 100%;" cellspacing="0" cellpadding="0">
| key background color = #FFD700
      <tr>
| border color = orange
        <td style="background-color: #FFD700; padding: 2px; width: 11%; text-align: center; border-right: 1px solid orange">'''Sprite'''</td>
| span 1  = 4
        <td style="background-color: #FFD700; padding: 2px; width: 11%; text-align: center; border-right: 1px solid orange">'''{{HP}}'''</td>
| key 1    = Sprite
        <td style="background-color: #FFD700; padding: 2px; width: 11%; text-align: center; border-right: 1px solid orange">'''{{MP}}'''</td>
| value 1  = {{{sprite|}}}
        <td style="background-color: #FFD700; padding: 2px; width: 11%; text-align: center; border-right: 1px solid orange">'''{{Attack}}'''</td>
| span 2  = 4
      </tr>
| key 2    = Bestiary No.
      <tr>
| value 2 = {{{bestiaryNumber|}}}
        <td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if: {{{sprite|}}} | {{{sprite}}} }}</td>
  | span 3  = 4
        <td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{hp|}}}|{{{hp}}}|?}}</td>
  | key 3    = Family
        <td  style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{mp|}}}|{{{mp}}}|?}}</td>
| value 3  = {{{family|}}}
        <td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{attack|}}}|{{{attack}}}|?}}</td>
  | key 4    = {{Exp}}erience
      </tr>
| value 4  = {{{exp|?}}}
      <tr>
  | key 5    = [[Gold]]
        <td style="background-color:  #FFD700; padding: 2px; width: 11%; text-align: center; border-right: 1px solid orange">'''{{Defense}}'''</td>
| value 5  = {{{gold|?}}}
        <td style="background-color:  #FFD700; padding: 2px; width: 11%; text-align: center; border-right: 1px solid orange">'''{{Agility}}'''</td>
| key 6    = {{HP}}
        <td style="background-color#FFD700; padding: 2px; width: 11%; text-align: center; border-right: 1px solid orange">'''{{Exp}}erience'''</td>
| value 6 = {{{hp|?}}}
        <td style="background-color: #FFD700; padding: 2px; width: 11%; text-align: center; border-right: 1px solid orange">'''[[Gold]]'''</td>
| key 7    = {{MP}}
      </tr>
| value 7  = {{{mp|?}}}
      <tr>
| key 8    = {{Attack}}
        <td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{defense|}}}|{{{defense}}}|?}}</td>
| value 8  = {{{attack|?}}}
        <td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{agility|}}}|{{{agility}}}|?}}</td>
| key 9    = {{Defence}}
        <td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{exp|}}}|{{{exp}}}|?}}</td>
| value 9  = {{{defense|?}}}
        <td style="padding: 2px; width: 48px; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{gold|}}}|{{{gold}}}|?}}</td>
  | key 10  = {{Agility}}
      </tr>
| value 10 = {{{agility|?}}}
    </table>
| key 11  = {{Evasion}}
    <table style="border: 1px solid orange; border-radius: 3px; width: 100%; margin-top: 5px; border-right: 1px solid orange; text-align: center; height: 32px;" cellspacing="0" cellpadding="0">
| value 11 = {{{evasion|?}}}
      <tr>
}}
        <td style="width: 100px; height: 24px; background-color: #FFD700; border-bottom: 1px solid orange; border-right: 1px solid orange">'''Bestiary No.'''</td>
{{paired list stack
        <td style="text-align: center; border-bottom: 1px solid orange;">{{#if: {{{bestiaryNumber|}}} | '''{{{bestiaryNumber}}}''' }}</td>
| key background color = #FFD700
      </tr>
| border color = orange
        <td style="width: 25% height: 24px; background-color: #FFD700; border-bottom: 1px solid orange; border-right: 1px solid orange">'''Family'''</td>
| key 1  = In-game description
        <td style="text-align: center; border-bottom: 1px solid orange;">{{#if: {{{family|}}} | '''{{{family}}}''' }}</td>
| value 1 = ''{{{description|}}}''
      </tr>
| key 2  = Spell(s)
      <tr>
| value 2 = {{{spells|}}}
        <td style="width: 25%; height: 24px; background-color:  #FFD700; border-bottom: 1px solid orange; border-right: 1px solid orange">'''In-game description'''</td>
| key 3  = Skill(s)
        <td style="text-align: center; border-bottom: 1px solid orange;">{{#if: {{{description|}}} | '''{{{description}}}''' }}</td>
| value 3 = {{{skills|}}}
      </tr>
| key 4  = Location(s)
      <tr>
| value 4 = {{{locations|}}}
        <td style="width: 100px; height: 24px; background-color: #FFD700; border-bottom: 1px solid orange; border-right: 1px solid orange">'''Spell(s)'''</td>
| key 5  = Item Dropped
        <td style="text-align: center; border-bottom: 1px solid orange;">{{#if: {{{spells|}}} | '''{{{spells}}}''' }}</td>
| value 5 = {{{item|}}}
      </tr>
}}
      <tr>
<div role="figure" aria-labelledby="dq9-enemy-resistances">
        <td style="width: 100px; height: 24px; background-color:  #FFD700; border-bottom: 1px solid orange; border-right: 1px solid orange">'''Skill(s)'''</td>
<div id="dq9-enemy-resistances" style="text-align: center; font-weight: bold;">Resistances</div>
        <td style="text-align: center; border-bottom: 1px solid orange;">{{#if: {{{skills|}}} | '''{{{skills}}}''' }}</td>
{{paired list grid
      </tr>
| key background color = #FFD700
      <tr>
| border color = orange
        <td style="width: 100px; height: 24px; background-color:  #FFD700; border-bottom: 1px solid orange; border-right: 1px solid orange;">'''Location(s)'''</td>
| key 1    = Fire {{tt|*|Frizz, Frizzle, Kafrizz, Sizz, Sizzle, Kasizz, Flame Slash, Flame Breath, Puff!}}
        <td style="text-align: center; border-bottom: 1px solid orange;">{{#if: {{{locations|}}} | '''{{{locations}}}''' }}</td>
| value 1  = {{{fire-resist|?}}}
      </tr>
  | key 2    = Explosion {{tt|*|Bang, Boom, Kaboom}}
      <tr>
| value 2  = {{{explosion-resist|?}}}
        <td style="width: 100px; height: 24px; background-color:  #FFD700; border-right: 1px solid orange;">'''Item Dropped'''</td>
| key 3    = Ice {{tt|*|Crack, Crackle, Kacrack, Kacrackle, C-c-cold Breath}}
        <td style="text-align: center;">{{#if: {{{item|}}} | '''{{{item}}}''' }}</td>
| value 3  = {{{ice-resist|?}}}
      </tr>
| key 4    = Wind {{tt|*|Woosh, Swoosh, Kaswoosh, Gust Slash, Wind Sickles, Propeller Blade (second hit)}}
    </table>
| value 4  = {{{wind-resist|?}}}
    <table style="border: 1px solid orange; border-radius: 3px; width: 100%; margin-top: 5px;" cellspacing="0" cellpadding="0">
| key 5    = [[:Category:Strike skills|Strike]] {{tt|*|Assassin's Stab (damage calc), Boulder Toss, Call to Arms, Cutting Edge, Double Up, Flying Knee, Gigaslash, Harvest Moon, Hawkeye Claw, Helichopter, Hypnowhip, Knuckle Sandwich, Lashings of Love, Multifists, Multislice, Persecutter, Pressure Pointer (damage calc), Propeller Blade (first hit), Roundhouse Kick, Shocking Slash, Sleepy Slap, Stone's Throw}}
      <tr>
| value 5  = {{{strike-resist|?}}}
        <td style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center; border-right: 1px solid orange">'''{{Evasion}}'''</td>
| key 6    = Lightning {{tt|*|Zap, Kazap, Lightning Slash}}
        <td style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center; border-right: 1px solid orange">'''Fire Resistance {{tt|*|This includes Frizz, Frizzle, Kafrizz, Sizz, Sizzle, Kasizz, Flame Slash, Flame Breath, & Puff!}}'''</td>
| value 6  = {{{lightning-resist|?}}}
        <td style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center; border-right: 1px solid orange">'''Explosion Resistance {{tt|*|This includes Bang, Boom, & Kaboom}}'''</td>
| key 7    = [[Drain Magic]]
        <td style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center; border-right: 1px solid orange">'''Ice Resistance {{tt|*|This includes Crack, Crackle, Kacrack, Kacrackle, & C-c-cold Breath}}'''</td>
| value 7  = {{{drain-magic-resist|?}}}
        </tr>
  | key 8    = [[Whack]] {{tt|*|Assassin's Stab, Pressure Pointer, Whack, Thwack}}
        <tr>
| value 8  = {{{whack-resist|?}}}
        <td style="padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if: {{{evasion|}}} | {{{evasion}}}|?}}</td>
| key 9    = [[Kamikazee]]
        <td style="padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{fire-resist|}}}|{{{fire-resist}}}|?}}</td>
| value 9  = {{{kamikazee-resist|?}}}
        <td style="padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{explosion-resist|}}}|{{{explosion-resist}}}|?}}</td>
  | key 10  = [[Poof]] {{tt|*|Blasto, Poof}}
        <td style="padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{ice-resist|}}}|{{{ice-resist}}}|?}}</td>
| value 10 = {{{poof-resist|?}}}
        </tr>
| key 11  = [[Dazzle]]
        <tr>
| value 11 = {{{dazzle-resist|?}}}
        <td style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center; border-right: 1px solid orange">'''Wind Resistance {{tt|*|This includes Woosh, Swoosh, Kaswoosh, Gust Slash, Wind Sickles, & Propeller Blade (second hit)}}'''</td>
| key 12  = [[Fizzle]]
        <td style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center;">'''[[:Category:Strike skills|Strike]] Resistance {{tt|*|This includes Assassin's Stab (damage calc), Boulder Toss, Call to Arms, Cutting Edge, Double Up, Flying Knee, Gigaslash, Harvest Moon, Hawkeye Claw, Helichopter, Hypnowhip, Knuckle Sandwich, Lashings of Love, Multifists, Multislice, Persecutter, Pressure Pointer (damage calc), Propeller Blade (first hit), Roundhouse Kick, Shocking Slash, Sleepy Slap,
| value 12 = {{{fizzle-resist|?}}}
& Stone's Throw}}'''</td>
  | key 13  = [[Fuddle]] {{tt|*|Fuddle, Hypnowhip}}
        <td style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center;">'''Lightning Resistance {{tt|*|This includes Zap, Kazap, & Lightning Slash}}'''</td>
| value 13 = {{{fuddle-resist|?}}}
        <td style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center; border-right: 1px solid orange; font-size: 12px;">'''[[Drain Magic]] Resistance'''</td>
| key 14  = [[Paralysis]] {{tt|*|Burning Breath, Shocking Slash}}
        </tr>
| value 14 = {{{paralysis-resist|?}}}
        <tr>
| key 15  = [[Snooze]] {{tt|*|Sleepy Slap, Snooze}}
        <td style="padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{wind-resist|}}}|{{{wind-resist}}}|?}}</td>
| value 15 = {{{snooze-resist|?}}}
      <td style="padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{strike-resist|}}}|{{{strike-resist}}}|?}}</td>
| key 16  = Stumble {{tt|*|Leg Sweep}}
      <td style="padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{lightning-resist|}}}|{{{lightning-resist}}}|?}}</td>
| value 16 = {{{stumble-resist|?}}}
      <td style="padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{drain-magic-resist|}}}|{{{drain-magic-resist}}}|?}}</td>
| span 17  = 4
        </tr>
| key 17  = Stun {{tt|*|Tongue Bashing, Tongue Lashing, War Cry}}
        <tr>
| value 17 = {{{stun-resist|?}}}
        <td style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center; border-right: 1px solid orange">'''[[Whack]] Resistance {{tt|*|This includes Assassin's Stab, Pressure Pointer, Whack & Thwack}}'''</td>
| span 18  = 4
        <td style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center; border-right: 1px solid orange; font-size: 12px;">'''[[Kamikazee]] Resistance'''</td>
| key 18  = [[Deceleratle]]
      <td style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center; border-right: 1px solid orange">'''[[Poof]] Resistance {{tt|*|This includes Blasto & Poof}}'''</td>
| value 18 = {{{deceleratle-resist|?}}}
        <td style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center; border-right: 1px solid orange">'''[[Dazzle]] Resistance'''</td>
| span 19  = 4
      </tr>
  | key 19  = [[Sap]] {{tt|*|Sap, Kasap}}
      <tr>
| value 19 = {{{sap-resist|?}}}
        <td style="padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{whack-resist|}}}|{{{whack-resist}}}|?}}</td>
}}
        <td style="padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{kamikazee-resist|}}}|{{{kamikazee-resist}}}|?}}</td>
        <td style="padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if: {{{poof-resist|}}} | {{{poof-resist}}}|?}}</td>
        <td style="padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{dazzle-resist|}}}|{{{dazzle-resist}}}|?}}</td>
      </tr>
      <tr>
      <td style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center; border-right: 1px solid orange">'''[[Fizzle]] Resistance'''</td>
        <td style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center; border-right: 1px solid orange">'''[[Fuddle]] Resistance {{tt|*|This includes Fuddle & Hypnowhip}}'''</td>
      <td style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center; border-right: 1px solid orange">'''[[Paralysis]] Resistance {{tt|*|This includes Burning Breath & Shocking Slash}}'''</td>
        <td style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center; border-right: 1px solid orange">'''[[Snooze]] Resistance {{tt|*|This includes Sleepy Slap & Snooze}}'''</td>
      </tr>
      <tr>
      <td style="padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{fizzle-resist|}}}|{{{fizzle-resist}}}|?}}</td>
        <td style="padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{fuddle-resist|}}}|{{{fuddle-resist}}}|?}}</td>
        <td style="padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if: {{{paralysis-resist|}}} | {{{paralysis-resist}}}|?}}</td>
        <td style="padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{snooze-resist|}}}|{{{snooze-resist}}}|?}}</td>
      </tr>
      <tr>
        <td style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center; font-size: 11px;">'''Stumble Resistance {{tt|*|This includes Leg Sweep}}'''</td>
        <td style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center; border-right: 1px solid orange">'''Stun Resistance {{tt|*|This includes Tongue Bashing, Tongue Lashing, & War Cry}}'''</td>
        <td style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center; font-size: 11px;">'''[[Deceleratle]] Resistance'''</td>
        <td style="background-color:  #FFD700; padding: 2px; width: 25%; text-align: center; border-right: 1px solid orange">'''[[Sap]] Resistance {{tt|*|This includes Sap & Kasap}}'''</td>
      </tr>
      <tr>
        <td style="padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{stumble-resist|}}}|{{{stumble-resist}}}|?}}</td>
        <td style="padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{stun-resist|}}}|{{{stun-resist}}}|?}}</td>
        <td style="padding: 2px; width: height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{deceleratle-resist|}}}|{{{deceleratle-resist}}}|?}}</td>
        <td style="padding: 2px; width: 25%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{sap-resist|}}}|{{{sap-resist}}}|?}}</td>
        <td></td>
      </tr>
    </table>
    </div>
      </tr>
    </table>
    </div>
</div>
</div>
</div>
</div>

Revision as of 09:07, 21 April 2025

This is a template for enemies that appear in Dragon Quest III HD-2D Remake. Note that there is no resistance tag for Attack Attacker and Spooky Aura―these skills have a fixed accuracy of 2/3rds and 100% respectively.

Example

Slime (スライム Suraimu)
Dragon Quest III HD-2D Remake
Sprite
Slime DQ III HD sprite.png
Bestiary No.
#001
Family
None
Gold
2
HP
8
MP
0
Attack
9
Evasion
0/64
In-game description
Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile...
Spell(s)
None
Skill(s)
None
Location(s)
South Aliahan region.
Item Dropped
Medicinal herb (18)
Resistances
Fire *
-125%
Explosion *
0%
Ice *
0%
Wind *
0%
Strike *
0%
Lightning *
25%
Whack *
0%
Poof *
0%
Dazzle
0%
Fizzle
100%
Fuddle *
0%
Paralysis *
0%
Snooze *
0%
Stumble *
0%
Stun *
0%
Sap *
0%


Usage

{{DQ3HD2DEnemy
|name=
|kanji= 
|romanji=
|bestiaryNumber=
|family=
|description=
|sprite=
|hp=
|mp=
|exp=
|gold=
|attack=
|defense=
|agility=
|spells=
|skills=
|item=
|locations=
|evasion=
|fire-resist=
|explosion-resist=
|ice-resist=
|wind-resist=
|strike-resist=
|lightning-resist=
|drain-magic-resist=
|whack-resist=
|kamikazee-resist=
|poof-resist=
|dazzle-resist=
|fizzle-resist=
|fuddle-resist=
|paralysis-resist=
|snooze-resist=
|stumble-resist=
|stun-resist=
|deceleratle-resist=
|sap-resist=
}}