Hellish Howl: Difference between revisions
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{{Spell Infobox | |||
|title = Hellish Howl | |||
|image = | |||
|japanese = {{tt|おぞましいおたけび|Revolting war cry}} | |||
|romaji = Ozomashī otakebi | |||
|old = None | |||
|type = Skill | |||
}} | |||
'''Hellish Howl''' is a recurring ability in the {{DQSeries}}. It inflicts non-elemental damage to the entire party when the user emits a horrifying scream from their mouths and its usage has been mostly limited to bosses. | |||
==Appearances== | |||
==={{DQ6}}=== | |||
Hellish Howl is used by [[Mortamor]] in his third form and [[Nokturnus]]. When used it deals 120~150 damage, and the game states that "A blistering wave of energy shoots from his mouth!" | |||
==={{DQ7}}=== | |||
Hellish Howl is used by [[Orgodemir]] in his third form during the final battle and inflicts 120~150 damage. | |||
==={{DQ8}}=== | |||
Hellish Howl is used by [[Emerald Dragon]] and deals 120~150 damage. Unlike other entries, the damage cannot be reduced even when defending. | |||
==={{DQ9}}=== | |||
Hellish Howl is once again used by Mortamor when faced as a Legacy Boss. Its damage can reach around 350 when Mortamor reaches level 99 since it is designed to scale with his level. | |||
==={{DQ10}}=== | |||
Hellish Howl can be used by various bosses, including [[Dhuran]] and Nokturnus. | |||
==={{DQ11}}=== | |||
Hellish Howl can be used by various monsters and bosses, including [[rantingen raven]]s, [[cheater cheetah]]s, [[Mordegon]] in his second form, [[chihuawyrm]]s, [[labradrake]]s, [[Tatsunaga]], and [[red giant]]s. Rantingen raven's version deals around 30 damage, cheater cheetah's version deals around 60 damage, and the version used by the others deals around 95 damage. | |||
==={{DQM3D}}=== | |||
Hellish Howl was added to the game in the 2018 port to smart phones. | |||
==={{DQM23D}}=== | |||
Hellish Howl was added to the game in the 2018 port to smart phones. | |||
==={{DQM3}}=== | |||
Hellish Howl costs 12 {{MP}} and deals a minimum of just ten damage to all enemies with a chance to stun for one turn. It will grow along with the user's wisdom, reaching a cap of approximately 256 damage at 1,999 wisdom. Hellish Howl is learned through the [[Barbarus (Talent)|Barbarus]], [[Devil's Advocate]], [[Greygnarl (Talent)|Greygnarl]], [[Mordegon, Lord of Shadows (Talent)|Mordegon, Lord of Shadows]], [[Nokturnus (Talent)|Nokturnus]], and [[Paragon]] talents. | |||
==={{DQMSL}}=== | |||
{{Stub}} | |||
==={{DQTact}}=== | |||
There are two variations of Hellish Howl in the game that are used by various bosses and other monsters in high-level stages. The first costs 112 MP to use, inflicts major martial damage to all units in a radius of 1 around the user, and has a chance to [[confusion|confuse]] them, as well. | |||
{{DQTactSkill | |||
|name=Hellish Howl | |||
|kanji=おぞましいおたけび | |||
|romanji=Ozomashī otakebi | |||
|role=Debuff | |||
|type=Martial | |||
|element=[[Image:DQTact Non-elemental.png]] | |||
|mp=112 | |||
|range=[[Image:DQTact SkillRangeRadial.png|48px]]<br>Radius 1 | |||
|status=[[Image:DQTact_Confusion.png]]<br>Confusion | |||
|description=Deals major martial damage to all enemies in area of effect, rarely confuses | |||
|monsters=Barbatos, Demon King Orgodemir, Halberdsaurus, Hybird, Jamirus, Lt Hootingham-Gore, Maldragora the Worldmaker, Murdaw, Orgodemir, Rhapthorne's True Form, Wight king, Zoma | |||
}} | |||
The second variation is a skill used by both [[Orgodemir|Demon King Orgodemir]] and [[Rhapthorne|Rhapthorne's True Form]] during their Mega Boss Battles. It inflicts major unreflectable martial damage to all enemies in the two first two rows in front of the stage, knocks them back three spaces, and has a chance to lower their DEF for three turns and confuse them. | |||
{{DQTactSkill | |||
|name=Hellish Howl | |||
|kanji=おぞましいおたけび | |||
|romanji=Ozomashī otakebi | |||
|role=Debuff | |||
|type=Martial | |||
|element=[[Image:DQTact Non-elemental.png]] | |||
|mp=26 | |||
|range=[[Image:DQTact RangeMegaFront2Rows.png|48px]]<br>Around self | |||
|status=[[Image:DQTact DEFDown.png]][[Image:DQTact_Confusion.png]]<br>DEF Down/Confusion | |||
|description=Deals major unreflectable martial damage to all enemies in area of effect, knocks them back 3 spaces, rarely lowers DEF for 3 turns, very rarely confuses | |||
|monsters=Demon King Orgodemir, Rhapthorne's True Form | |||
}} | |||
==Related skills== | |||
*[[Mega Beastly Roar]] | |||
*[[Total War Cry]] | |||
*[[War Cry]] | |||
{{clear}} | |||
{{DQSkills}} | |||
[[Category:Skills]] | |||
[[Category:Confusion skills]] | |||
[[Category:Stun skills]] | |||
[[Category:Dragon Quest VI enemy skills]] | |||
[[Category:Dragon Quest VII enemy skills]] | |||
[[Category:Dragon Quest VIII enemy skills]] | |||
[[Category:Dragon Quest IX enemy skills]] | |||
[[Category:Dragon Quest X enemy skills]] | |||
[[Category:Dragon Quest XI enemy skills]] | |||
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D skills]] | |||
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key skills]] | |||
[[Category:Dragon Quest Monsters: The Dark Prince skills]] | |||
[[Category:Dragon Quest Monsters: Super Light skills]] | |||
[[Category:Dragon Quest Tact skills]] | |||
Latest revision as of 02:14, 29 February 2024
| Hellish Howl | |
|---|---|
| Japanese | おぞましいおたけび |
| Rōmaji | Ozomashī otakebi |
| Type | Skill |
| Older names | None |
Hellish Howl is a recurring ability in the Dragon Quest series. It inflicts non-elemental damage to the entire party when the user emits a horrifying scream from their mouths and its usage has been mostly limited to bosses.
Appearances[edit]
Dragon Quest VI: Realms of Revelation[edit]
Hellish Howl is used by Mortamor in his third form and Nokturnus. When used it deals 120~150 damage, and the game states that "A blistering wave of energy shoots from his mouth!"
Dragon Quest VII: Fragments of the Forgotten Past[edit]
Hellish Howl is used by Orgodemir in his third form during the final battle and inflicts 120~150 damage.
Dragon Quest VIII: Journey of the Cursed King[edit]
Hellish Howl is used by Emerald Dragon and deals 120~150 damage. Unlike other entries, the damage cannot be reduced even when defending.
Dragon Quest IX: Sentinels of the Starry Skies[edit]
Hellish Howl is once again used by Mortamor when faced as a Legacy Boss. Its damage can reach around 350 when Mortamor reaches level 99 since it is designed to scale with his level.
Dragon Quest X[edit]
Hellish Howl can be used by various bosses, including Dhuran and Nokturnus.
Dragon Quest XI: Echoes of an Elusive Age[edit]
Hellish Howl can be used by various monsters and bosses, including rantingen ravens, cheater cheetahs, Mordegon in his second form, chihuawyrms, labradrakes, Tatsunaga, and red giants. Rantingen raven's version deals around 30 damage, cheater cheetah's version deals around 60 damage, and the version used by the others deals around 95 damage.
Dragon Quest Monsters: Terry's Wonderland 3D[edit]
Hellish Howl was added to the game in the 2018 port to smart phones.
Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]
Hellish Howl was added to the game in the 2018 port to smart phones.
Dragon Quest Monsters: The Dark Prince[edit]
Hellish Howl costs 12 MP and deals a minimum of just ten damage to all enemies with a chance to stun for one turn. It will grow along with the user's wisdom, reaching a cap of approximately 256 damage at 1,999 wisdom. Hellish Howl is learned through the Barbarus, Devil's Advocate, Greygnarl, Mordegon, Lord of Shadows, Nokturnus, and Paragon talents.
Dragon Quest Monsters: Super Light[edit]
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This article is a stub. You can help by expanding it. |
Dragon Quest Tact[edit]
There are two variations of Hellish Howl in the game that are used by various bosses and other monsters in high-level stages. The first costs 112 MP to use, inflicts major martial damage to all units in a radius of 1 around the user, and has a chance to confuse them, as well.
| Hellish Howl | |||
| Role * | Type * | Element | MP cost |
| Debuff | Martial | 112 | |
| Range | Additional effects | ||
Radius 1 |
Confusion |
||
| Description | |||
| Deals major martial damage to all enemies in area of effect, rarely confuses | |||
| Naturally learnt by | |||
| Barbatos, Demon King Orgodemir, Halberdsaurus, Hybird, Jamirus, Lt Hootingham-Gore, Maldragora the Worldmaker, Murdaw, Orgodemir, Rhapthorne's True Form, Wight king, Zoma | |||
The second variation is a skill used by both Demon King Orgodemir and Rhapthorne's True Form during their Mega Boss Battles. It inflicts major unreflectable martial damage to all enemies in the two first two rows in front of the stage, knocks them back three spaces, and has a chance to lower their DEF for three turns and confuse them.
| Hellish Howl | |||
| Role * | Type * | Element | MP cost |
| Debuff | Martial | 26 | |
| Range | Additional effects | ||
Around self |
DEF Down/Confusion |
||
| Description | |||
| Deals major unreflectable martial damage to all enemies in area of effect, knocks them back 3 spaces, rarely lowers DEF for 3 turns, very rarely confuses | |||
| Naturally learnt by | |||
| Demon King Orgodemir, Rhapthorne's True Form | |||
Related skills[edit]
- Stubs
- Skills
- Confusion skills
- Stun skills
- Dragon Quest VI enemy skills
- Dragon Quest VII enemy skills
- Dragon Quest VIII enemy skills
- Dragon Quest IX enemy skills
- Dragon Quest X enemy skills
- Dragon Quest XI enemy skills
- Dragon Quest Monsters: Terry's Wonderland 3D skills
- Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key skills
- Dragon Quest Monsters: The Dark Prince skills
- Dragon Quest Monsters: Super Light skills
- Dragon Quest Tact skills