Everyman: Difference between revisions
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Rigel Kent (talk | contribs) (dqm1 but not dqm2) |
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| wisdom = 100% | | wisdom = 100% | ||
| luck = 100% | | luck = 100% | ||
| classes = Warrior male Warrior female Martial | | classes = Warrior male Warrior female Martial Artist male Martial Artist female Mage male Mage female Priest male Priest female Merchant male Merchant female Gadabout male Gadabout female Thief male Thief female | ||
| book = none | | book = none | ||
| accessory = none | | accessory = none | ||
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* Luck bonus highest, ≤6 ({{fraction|4|17}}) | * Luck bonus highest, ≤6 ({{fraction|4|17}}) | ||
|- | |- | ||
| {{DQIII sprite|Martial | | {{DQIII sprite|Martial Artist male}} | ||
| | | | ||
* Agility bonus highest, ≤6, wisdom or luck bonus second ({{fraction|4|13}}) | * Agility bonus highest, ≤6, wisdom or luck bonus second ({{fraction|4|13}}) | ||
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* Luck bonus highest, ≤6 ({{fraction|4|17}}) | * Luck bonus highest, ≤6 ({{fraction|4|17}}) | ||
|- | |- | ||
| {{DQIII sprite|Martial | | {{DQIII sprite|Martial Artist female}} | ||
| | | | ||
* Strength bonus highest, ≤6, wisdom or luck bonus second ({{fraction|1|3}}) | * Strength bonus highest, ≤6, wisdom or luck bonus second ({{fraction|1|3}}) |
Revision as of 15:50, 21 August 2024
Everyman (ふつう futsū, translated as ordinary in the Game Boy Color version of Dragon Quest III and in Dragon Quest Monsters) is a personality in the Dragon Quest III remakes, in Dragon Quest Monsters, in Dragon Quest X, and in Dragon Quest: Monster Parade.
Appearances
Main series
Dragon Quest III remakes
In the Dragon Quest III remakes, everyman is a personality that neither improves nor reduces any stat's growth.
The hero cannot become an everyman at the start of the game.
Other party members have a chance to be an everyman when recruited as any class, depending on their stat bonuses.
An existing character cannot become an everyman through items.