Everyman: Difference between revisions

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  | wisdom    = 100%
  | wisdom    = 100%
  | luck      = 100%
  | luck      = 100%
  | classes    = Warrior male Warrior female Martial artist male Martial artist female Mage male Mage female Priest male Priest female Merchant male Merchant female Gadabout male Gadabout female Thief male Thief female
  | classes    = Warrior male Warrior female Martial Artist male Martial Artist female Mage male Mage female Priest male Priest female Merchant male Merchant female Gadabout male Gadabout female Thief male Thief female
  | book      = none
  | book      = none
  | accessory  = none
  | accessory  = none
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* Luck bonus highest, ≤6 ({{fraction|4|17}})
* Luck bonus highest, ≤6 ({{fraction|4|17}})
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| {{DQIII sprite|Martial artist male}}
| {{DQIII sprite|Martial Artist male}}
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* Agility bonus highest, ≤6, wisdom or luck bonus second ({{fraction|4|13}})
* Agility bonus highest, ≤6, wisdom or luck bonus second ({{fraction|4|13}})
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* Luck bonus highest, ≤6 ({{fraction|4|17}})
* Luck bonus highest, ≤6 ({{fraction|4|17}})
|-
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| {{DQIII sprite|Martial artist female}}
| {{DQIII sprite|Martial Artist female}}
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* Strength bonus highest, ≤6, wisdom or luck bonus second ({{fraction|1|3}})
* Strength bonus highest, ≤6, wisdom or luck bonus second ({{fraction|1|3}})

Revision as of 15:50, 21 August 2024

Everyman (ふつう futsū, translated as ordinary in the Game Boy Color version of Dragon Quest III and in Dragon Quest Monsters) is a personality in the Dragon Quest III remakes, in Dragon Quest Monsters, in Dragon Quest X, and in Dragon Quest: Monster Parade.

Appearances

Main series

Dragon Quest III remakes

In the Dragon Quest III remakes, everyman is a personality that neither improves nor reduces any stat's growth.

The hero cannot become an everyman at the start of the game.

Other party members have a chance to be an everyman when recruited as any class, depending on their stat bonuses.

Class / gender Stat bonuses for everyman (chance)
Warrior male
  • Agility bonus highest, ≤6, resilience or luck bonus second (1029)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (517)
  • Strength bonus highest, ≤6, wisdom or luck bonus second (518)
  • Wisdom bonus highest, ≤5 (415)
  • Luck bonus highest, ≤6 (417)
Warrior female
  • Agility bonus highest, ≤6, resilience or luck bonus second (1029)
  • Strength bonus highest, ≤6, wisdom or luck bonus second (13)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (517)
  • Wisdom bonus highest, ≤5 (415)
  • Luck bonus highest, ≤6 (417)
Martial Artist male
  • Agility bonus highest, ≤6, wisdom or luck bonus second (413)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (517)
  • Strength bonus highest, ≤6, wisdom or luck bonus second (518)
  • Wisdom bonus highest, ≤5 (415)
  • Luck bonus highest, ≤6 (417)
Martial Artist female
  • Strength bonus highest, ≤6, wisdom or luck bonus second (13)
  • Agility bonus highest, ≤6, wisdom or luck bonus second (413)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (517)
  • Wisdom bonus highest, ≤5 (415)
  • Luck bonus highest, ≤6 (417)
Mage malePriest male
  • Strength bonus highest, ≤6, agility or luck bonus second (411)
  • Agility bonus highest, ≤7, resilience or luck bonus second (823)
  • Resilience bonus highest, ≤5, strength, agility, or luck bonus second (27)
  • Luck bonus highest, ≤5 (1037)
  • Wisdom bonus highest, ≤5 (415)
Mage femalePriest female
  • Agility bonus highest, ≤7, resilience or luck bonus second (823)
  • Strength bonus highest, ≤6, agility or luck bonus second (413)
  • Resilience bonus highest, ≤5, strength, agility, or luck bonus second (27)
  • Luck bonus highest, ≤5 (1037)
  • Wisdom bonus highest, ≤5 (415)
Merchant maleMerchant female
  • Agility bonus highest, ≤6, resilience or luck bonus second (1029)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (517)
  • Strength bonus highest, ≤10, luck bonus second (27)
  • Wisdom bonus highest, ≤5 (831)
  • Luck bonus highest, ≤5 (14)
Gadabout male
  • Agility bonus highest, ≤6, resilience or luck bonus second (1029)
  • Strength bonus highest, ≤10, luck bonus second (27)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (14)
  • Wisdom bonus highest, ≤5 (19)
Gadabout female
  • Agility bonus highest, ≤6, resilience or luck bonus second (1029)
  • Strength bonus highest, ≤10, luck bonus second (27)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (15)
  • Wisdom bonus highest, ≤5 (19)
Thief male
  • Agility bonus highest, ≤6, wisdom or luck bonus second (413)
  • Strength bonus highest, ≤10, luck bonus second (27)
  • Wisdom bonus highest, ≤5 (831)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (14)
  • Luck bonus highest, ≤5 (14)
Thief female
  • Agility bonus highest, ≤6, wisdom or luck bonus second (413)
  • Strength bonus highest, ≤10, luck bonus second (27)
  • Wisdom bonus highest, ≤5 (831)
  • Luck bonus highest, ≤5 (14)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (15)

An existing character cannot become an everyman through items.